Sangheili (Elites) In New Trilogy Matchmaking (Part 1)

> > now give a reason for WHY they should be brought back at the expense of the canon so carefully prepared up till now.
>
> I’m not a big Elite supporter, seeing as I play as a Spartan full time in Halo (unless in Invasion where I am forced to be the attacking side which can be Elites or in the case of Spire, be Spartan’s, so in which case, when I am defending)
>
> A reason I could give is this much.
>
> 1. Elites and Human’s didn’t break a treaty…yet!(via Glasslands)
> 2. Arbiter is still very much allies with the human’s, and Arbiter himself still has many followers of this cause.
> 3. At least non-competitively, we could get something like Spartan IV’s protecting a classified shipment or some other objective based game in which they are boarded and attacked by former Covanent pirates, or perhaps something along those lines.
>
> But the true reasion, number 4, is because this thread has been going on for a rather long time, hell I have made intelligently crafted threads here and there explaining points and carefully considered imaginatory theories, and yet this thread lives on.
>
> Why?
>
> Because Elites, as much as Spartan’s, are what make Halo. The support and love for this fine, elegant, and very honorable breed of aliens is just as vast as that of the Spartans.
>
> The Elites bring about a regal, yet somewhat deadly religious and military zeal that our Super-Soldier SPARTAN’s can’t exactly match.
>
> Over-all, the Elites are just as much placeholders in the Halo Universe as Spartan’s are due to Thel the Arbiter in Halo 2 and his multiplayer offspring in Halo 3.

This proves elites in multiplayer by story
…and we already have enough support to have them in for the fans and fun…
soooo… why not 343?

> I understand everyone loves to play as something different, but please stop making comments that make little to no reason why 343 should bring them back. It’s most likely been noted at this time that you all want them back, now give a reason for WHY they should be brought back at the expense of the canon so carefully prepared up till now.

Why would I give you one good reason when I can give you a few.

  1. The Machinima community, a lot of the better Machinima’s feature Elite’s. Not because Elite’s are “better” then Spartan’s. But because together they provide diversity. Just Elite’s or just Spartan’s would be boring.

  2. Halo is a Sci-Fi Universe, Halo has this whole universe filled to the brim with exotic species, location’s and weaponry. How can you “wrap the multiplayer in fiction” if none of what make’s the fiction interesting is present?

  3. Elite’s have been playable since Halo 2. Removing them completely is a backwards step, severing another link to Halo game’s of old that this community obviously hold’s in high regard.

  4. US I think this thread speaks for itself. The demand is huge and as another before me stated “Over-all, the Elites are just as much placeholders in the Halo Universe as Spartan’s are”

In regard’s to your point on returning to multiplayer would violate canon. This Infinity can replicate ENTIRE MAP’s in it’s holo projector. I’m sure it could easily project an Elite avatar over a Spartan IV. That way you get to have your canon Spartan IV only ship, while we can still play as Elite’s.

Problem solved, no?

>

Visual variety makes a more interesting experience. In Reach, do you really take any notice of the armor the other guy is wearing? Probably not. In Halo 3, same deal. Did you ever really take notice of what armor the other guy was wearing? In terms of spartans, there’s very little that distinguishes them from the next spartan. Yet when there was an Elite in the game, you took notice because it was so radically different. Removing Elites removes a large chunk of visual variety from the game. For reference, imagine if Quake 3 only used the Phobos model, or if Gears of War only used the COG Gear for the COG and the Drone for the Locust. It would be less interesting to look at, and even the audio variety will be reduced.

And in terms of the “canon” they’re bringing to multiplayer, I’ll bring up a few other games. In Gears of War, the premise behind multiplayer is (I guess) the Emergence War between humans and the Locust. But in practice, does anyone actually pay attention to it? Especially if you come across three Myrrahs on the Locust team, followed swiftly by five Marcuses? Similar deal with Call of Duty: in MW3, you could be fighting various battles during World War 3. But again: no one pays attention to it. When I play GoW 3, my objective is to kill people and play whatever objective is in the game. In MW3 (haha like I play it anymore), my objective is to kill things and play the objective. I don’t need a why, I don’t need a full backstory on why my Locust is fighting these humans in particular, I don’t need to know that my soldier in MW3 had his whole family murdered by those nasty Russians and is out looking for revenge. I just need to know how to win the game I’m playing. Even in Mass Effect 3, the story is unimportant, I’m just concerned with what enemy I’m facing and how to win.

No one is really going to pay much attention to the “Infinity” stuff, they’ll be much more concerned with winning their games/having fun. Sure, some people will buy into it, but honestly, it’s going to fall by the wayside for many people, and there’s going to be little bits of immersion-breaking stuff as well.

And finally, I’ve always believed Elites can be balanced with Spartans. Barring the “canon” excuses, there are two ways to do this:

  1. Scale the Elites down. While it would be nice to have elites at their full height, scaling them down would allow them to maintain an upright posture, which would more closely match the Spartan hitbox configuration. The remaining step would be to have their model behave similarly to a Spartan’s when shot, reducing confusion over where to aim.

  2. Embrace the differences. Make the Elites have better shields (recharge faster and such), make them a little bit stronger, a little bit bigger than the Spartans, but that will be their disadvantage: They are bigger targets, and a little more prone to being shot. The Spartans and the Elites would have their own advantages and disadvantages that complement each other.

Right now, this whole “canon” crap they’re bringing to multiplayer sounds to me like they just didn’t want to put forth the effort to balance the two races.

> > I understand everyone loves to play as something different, but please stop making comments that make little to no reason why 343 should bring them back. It’s most likely been noted at this time that you all want them back, now give a reason for WHY they should be brought back at the expense of the canon so carefully prepared up till now.
>
> Why would I give you one good reason when I can give you a few.
>
> 1. The Machinima community, a lot of the better Machinima’s feature Elite’s. Not because Elite’s are “better” then Spartan’s. But because together they provide diversity. Just Elite’s or just Spartan’s would be boring.
>
> 2. Halo is a Sci-Fi Universe, Halo has this whole universe filled to the brim with exotic species, location’s and weaponry. How can you “wrap the multiplayer in fiction” if none of what make’s the fiction interesting is present?
>
> 3. Elite’s have been playable since Halo 2. Removing them completely is a backwards step, severing another link to Halo game’s of old that this community obviously hold’s in high regard.
>
> 4. US I think this thread speaks for itself. The demand is huge and as another before me stated “Over-all, the Elites are just as much placeholders in the Halo Universe as Spartan’s are”
>
> In regard’s to your point on returning to multiplayer would violate canon. This Infinity can replicate ENTIRE MAP’s in it’s holo projector. I’m sure it could easily project an Elite avatar over a Spartan IV. That way you get to have your canon Spartan IV only ship, while we can still play as Elite’s.
>
> Problem solved, no?

that pretty much sums up everything as to why we want the Sangheili back. Very nicely written.

elites for the win.

halo is halo for a reason

> > > So glad I don’t have to deal with elites in MP anymore, they’ve only ever created horrible gameplay so good riddance.
> >
> > Take reachs elites. Scale them down. They will now have the exact same hitbox as a spartan due to elites standing tall in halo reach.
>
> They have the same hitbox as spartans in Halo 3, it didn’t work and ruined an entire playlist, moaning was aplenty. Have you never played Halo 3?
>
> And even with that we’d still get horrible gametypes like Elite Slayer.

They have the same hitbox as spartans in Halo 3, it <mark>did</mark> work and <mark>didnt</mark> ruin an entire playlist, moaning was aplenty <mark>and they were all 40 year old men who live with their parents</mark> . Have <mark>YOU</mark> never played Halo 3?

> > > > So glad I don’t have to deal with elites in MP anymore, they’ve only ever created horrible gameplay so good riddance.
> > >
> > > Take reachs elites. Scale them down. They will now have the exact same hitbox as a spartan due to elites standing tall in halo reach.
> >
> > They have the same hitbox as spartans in Halo 3, it didn’t work and ruined an entire playlist, moaning was aplenty. Have you never played Halo 3?
> >
> > And even with that we’d still get horrible gametypes like Elite Slayer.
>
> They have the same hitbox as spartans in Halo 3, it <mark>did</mark> work and <mark>didnt</mark> ruin an entire playlist, moaning was aplenty <mark>and they were all 40 year old men who live with their parents</mark> . Have <mark>YOU</mark> never played Halo 3?

Now let’s try not to flame. His point about SWAT being ruined is valid…

Or is it? Let’s break it down.

The main complaint in that regard was Elite’s were “harder to headshot” and so you did better playing SWAT as an Elite. While there was indeed a hitbox issue. This is simply a case of adjusting your aim. If you took advantage of BR spread, one of your shot’s was bound to hit the Elite in the head. It was an excuse for losing, just like lag and “hax”

Also, Logic say’s if all player’s in the game were playing Elite’s (like they were in SWAT after awhile) said game is balanced, because nobody has an advantage over another.

My point? Adapting is usefull.

> > > So glad I don’t have to deal with elites in MP anymore, they’ve only ever created horrible gameplay so good riddance.
> >
> > Take reachs elites. Scale them down. They will now have the exact same hitbox as a spartan due to elites standing tall in halo reach.
>
> They have the same hitbox as spartans in Halo 3, it didn’t work and ruined an entire playlist, moaning was aplenty. Have you never played Halo 3?
>
> And even with that we’d still get horrible gametypes like Elite Slayer.

> <mark>reachs</mark>

elites. That means standing upright buddy. They sttod tall in reach. Scale them down, same hitbox and head hieght as spartans.

Halo 3 didnt work because they were sloppy. They hunched the elites over, messing the hitbox and making it so you could barely kill them from behind. Now, if they stand tall, what exactly do you have to complain about?

Ruined the playlist? No. Made you lose a few kills? Maybe. Yes, i played halo 3. I played it quite extensively. Same with every single halo game except for Wars.

Elite slayer a horrible gametype? Tell me, besides the weapons, what exactly is the difference to regular slayer? I am sorry you didnt get to play as your over glorified super soldier for one game and gametype that rarely gets chosen anyway.

Like i have said a million times, you would fight to and nail to get the spartans back, bow wouldnt you? And, we have something the makes the game fun for us. If they took away all competitiveness from halo, you wouldnt play it.

Thank you, and stop deliberately -Yoink!- me off.

Silent

So you can’t play as a smelly alien with weird and inconsistent hitboxes. Oh no, somebody call the president / prime minister / other governing body. Seriously, what’s the big deal?

> So you can’t play as a smelly alien with weird and inconsistent hitboxes. Oh no, somebody call the president / prime minister / other governing body. Seriously, what’s the big deal?

We love annoying people like you.

> So you can’t play as a smelly alien with weird and inconsistent hitboxes. Oh no, somebody call the president / prime minister / other governing body. Seriously, what’s the big deal?

Loving the overly used joke ya made there. Kinda fergot to laugh also.

So is 343 xenophobic? I suppose naturally most humans are

Long live the sangheili!

343i i have been a fan of the elites with their first appearance in halo 1.

Removing them is only giving us (halo fans) less options for halo 4. Why remove something
that so many love?

> Long live the sangheili!

> > > > > So glad I don’t have to deal with elites in MP anymore, they’ve only ever created horrible gameplay so good riddance.
> > > >
> > > > Take reachs elites. Scale them down. They will now have the exact same hitbox as a spartan due to elites standing tall in halo reach.
> > >
> > > They have the same hitbox as spartans in Halo 3, it didn’t work and ruined an entire playlist, moaning was aplenty. Have you never played Halo 3?
> > >
> > > And even with that we’d still get horrible gametypes like Elite Slayer.
> >
> > They have the same hitbox as spartans in Halo 3, it <mark>did</mark> work and <mark>didnt</mark> ruin an entire playlist, moaning was aplenty <mark>and they were all 40 year old men who live with their parents</mark> . Have <mark>YOU</mark> never played Halo 3?
>
> Now let’s try not to flame. His point about SWAT being ruined is valid…
>
> Or is it? Let’s break it down.
>
> The main complaint in that regard was Elite’s were “harder to headshot” and so you did better playing SWAT as an Elite. While there was indeed a hitbox issue. This is simply a case of adjusting your aim. If you took advantage of BR spread, one of your shot’s was bound to hit the Elite in the head. It was an excuse for losing, just like lag and “hax”
>
> Also, Logic say’s if all player’s in the game were playing Elite’s (like they were in SWAT after awhile) said game is balanced, because nobody has an advantage over another.
>
> My point? Adapting is usefull.

It has nothing to do with adapting. Even if you adjusted your aim Elites would not die to headshots. Period. It was inconsistent and led to luck and or host being the determining factor in SWAT encounters.

Go play a game of SWAT in H3 and then go into theater and record all the times your bullet hits their head but they don’t die. That is a broken gametype because of the player model.

> > > > > > So glad I don’t have to deal with elites in MP anymore, they’ve only ever created horrible gameplay so good riddance.
> > > > >
> > > > > Take reachs elites. Scale them down. They will now have the exact same hitbox as a spartan due to elites standing tall in halo reach.
> > > >
> > > > They have the same hitbox as spartans in Halo 3, it didn’t work and ruined an entire playlist, moaning was aplenty. Have you never played Halo 3?
> > > >
> > > > And even with that we’d still get horrible gametypes like Elite Slayer.
> > >
> > > They have the same hitbox as spartans in Halo 3, it <mark>did</mark> work and <mark>didnt</mark> ruin an entire playlist, moaning was aplenty <mark>and they were all 40 year old men who live with their parents</mark> . Have <mark>YOU</mark> never played Halo 3?
> >
> > Now let’s try not to flame. His point about SWAT being ruined is valid…
> >
> > Or is it? Let’s break it down.
> >
> > The main complaint in that regard was Elite’s were “harder to headshot” and so you did better playing SWAT as an Elite. While there was indeed a hitbox issue. This is simply a case of adjusting your aim. If you took advantage of BR spread, one of your shot’s was bound to hit the Elite in the head. It was an excuse for losing, just like lag and “hax”
> >
> > Also, Logic say’s if all player’s in the game were playing Elite’s (like they were in SWAT after awhile) said game is balanced, because nobody has an advantage over another.
> >
> > My point? Adapting is usefull.
>
> It has nothing to do with adapting. Even if you adjusted your aim Elites would not die to headshots. Period. It was inconsistent and led to luck and or host being the determining factor in SWAT encounters.
>
> Go play a game of SWAT in H3 and then go into theater and record all the times your bullet hits their head but they don’t die. That is a broken gametype because of the player model.

Funny because everytime I go into Swat when I am playing as a Elite model,I seem to die just as easily as a Spartan getting his head shot off. So no matter what model I play as, I still die either way.

> > > > > > So glad I don’t have to deal with elites in MP anymore, they’ve only ever created horrible gameplay so good riddance.
> > > > >
> > > > > Take reachs elites. Scale them down. They will now have the exact same hitbox as a spartan due to elites standing tall in halo reach.
> > > >
> > > > They have the same hitbox as spartans in Halo 3, it didn’t work and ruined an entire playlist, moaning was aplenty. Have you never played Halo 3?
> > > >
> > > > And even with that we’d still get horrible gametypes like Elite Slayer.
> > >
> > > They have the same hitbox as spartans in Halo 3, it <mark>did</mark> work and <mark>didnt</mark> ruin an entire playlist, moaning was aplenty <mark>and they were all 40 year old men who live with their parents</mark> . Have <mark>YOU</mark> never played Halo 3?
> >
> > Now let’s try not to flame. His point about SWAT being ruined is valid…
> >
> > Or is it? Let’s break it down.
> >
> > The main complaint in that regard was Elite’s were “harder to headshot” and so you did better playing SWAT as an Elite. While there was indeed a hitbox issue. This is simply a case of adjusting your aim. If you took advantage of BR spread, one of your shot’s was bound to hit the Elite in the head. It was an excuse for losing, just like lag and “hax”
> >
> > Also, Logic say’s if all player’s in the game were playing Elite’s (like they were in SWAT after awhile) said game is balanced, because nobody has an advantage over another.
> >
> > My point? Adapting is usefull.
>
> It has nothing to do with adapting. Even if you adjusted your aim Elites would not die to headshots. Period. It was inconsistent and led to luck and or host being the determining factor in SWAT encounters.
>
> Go play a game of SWAT in H3 and then go into theater and record all the times your bullet hits their head but they don’t die. That is a broken gametype because of the player model.

Join my game on Halo 3, and I will show you how to kill an Elite in SWAT. There head is simply in a slightly different location then Spartan’s. The only thing game determining in Halo has always been skill.

> > > > > > So glad I don’t have to deal with elites in MP anymore, they’ve only ever created horrible gameplay so good riddance.
> > > > >
> > > > > Take reachs elites. Scale them down. They will now have the exact same hitbox as a spartan due to elites standing tall in halo reach.
> > > >
> > > > They have the same hitbox as spartans in Halo 3, it didn’t work and ruined an entire playlist, moaning was aplenty. Have you never played Halo 3?
> > > >
> > > > And even with that we’d still get horrible gametypes like Elite Slayer.
> > >
> > > They have the same hitbox as spartans in Halo 3, it <mark>did</mark> work and <mark>didnt</mark> ruin an entire playlist, moaning was aplenty <mark>and they were all 40 year old men who live with their parents</mark> . Have <mark>YOU</mark> never played Halo 3?
> >
> > Now let’s try not to flame. His point about SWAT being ruined is valid…
> >
> > Or is it? Let’s break it down.
> >
> > The main complaint in that regard was Elite’s were “harder to headshot” and so you did better playing SWAT as an Elite. While there was indeed a hitbox issue. This is simply a case of adjusting your aim. If you took advantage of BR spread, one of your shot’s was bound to hit the Elite in the head. It was an excuse for losing, just like lag and “hax”
> >
> > Also, Logic say’s if all player’s in the game were playing Elite’s (like they were in SWAT after awhile) said game is balanced, because nobody has an advantage over another.
> >
> > My point? Adapting is usefull.
>
> It has nothing to do with adapting. Even if you adjusted your aim Elites would not die to headshots. Period. It was inconsistent and led to luck and or host being the determining factor in SWAT encounters.
>
> Go play a game of SWAT in H3 and then go into theater and record all the times your bullet hits their head but they don’t die. That is a broken gametype because of the player model.

i never had an issue with that

I think some of these posts are starting to get off topic. =/