Sandbox balance? 343 pls.

Im 99.9% positive that this will officially ruin Halo 4.I am not talking about the population but the gameplay. Yeah yeah you can go on and make fun of me, that im talking about facts when it’s only my opinion and stuff, sure go on. If you don’t like my attitude up to this point you might aswell stop reading.

THE HALO 4 SANDBOX IS BALANCED AS IT IS.
The only things that should be buffed is the Suppressor and the covenant carbine.
How about nerfing the blast radius of the frag grenades? Just a little. Now that’s something to change.

Everything is going to be buffed? Lets buff everything except a weapon that will result in making it useless. Sounds awful. I know, this might not be the final decision,but whatever the decision will be, it’s going to be bad, really BAD.

Halo bulletin:

> “One suggests that we should reduce the power of the DMR, and the other suggests that alternate weapons should be bumped up to balance out the sandbox. Both things being said, there can be a middle ground. Looking at the DMR, we currently feel that the kill time should remain unchanged, as the weapon has become a clear favorite amongst the community due to its reliability and consistency. So tuning the Battle Rifle, LightRifle and Carbine against this weapon…”

will make it useless either of the two options above, and boooost the kill times more, like they arent fast already?! You have to be kidding me. (Lets not forget that the automatic weapons and vehicles will be buffed too.Yaaay!..)

Like many of you say, “Don’t fix what’s not broken”, in this case “Don’t balance what’s not unbalanced”.Just for the sake of it, or because some kids think that their weapon should be more powerful than the others,well, because they get raped,or they are stuck in cryo sleep, back in the days of Halo 3.

Here’s something for you all: How do we know that this “sandbox balance” with all these changes will make everything BALANCED? This is something serious to think about.

I was never annoyed by something that 343 did, but this really sounds like a beta test to me. A useless and terrible one.

Instead of getting more players, the opposite will happen 343, know that.
YOU ARE TRYING TO “”“FIX”"" THE WRONG THINGS -.-

Do you think that this so called sandbox balance will actually improve the gameplay?

Everything is “fine” in this game expect the DMR. Vehicle game play in the other hand but left it for later times.

Only the DMR should be nerfed, other guns are making a really good balance overall. I never getting annoyed by anything expect the DMR (and the pre-patch boltshot). This thing is ridiculous, let’s see what this thing is capable off:

  • RRR over 114 meter!
  • Fastest rate off fire per damage output off all starting weapons in the game
  • Causes most flinch
  • Most accurate
  • Fastest utility weapon
  • Biggest single shot damage, only scoped LR has more
  • Ridiculous Auto-aim and bullet magnetism
  • Most damage per shot against vehicles, regardless of type

downsides:

  • No damage bleed trough

Well, 8 advantage with only one downside is seems a bit OP when compared to the others. DMR must be nerfed!

@GyrateAll

Instead of throwing little details on a forum, go and play the game and tell me if the DMR is OP when it’s in a fight with another primary weapon while both of them are in range that can hit their target easily (when the reticule is red). Of course it can beat the others at long range, that’s its purpose.

I would agree on nerfing it and not buffing all the others,BUT ONLY nerfing the aim assist a little bit,nothing more.

Boosting the other weapons doesn’t make the DMR useless.

These changes are -Yoinking!- good, and the killtimes aren’t even fast.

The balance changes they’re making now are actually what a lot of people asked for pre-release, and I’m glad that the automatic family is getting their auto-aim reduced. I really feel like a 4-shot BR with a slower ROF (Ala Halo 2 and 3), plus a 7sk Carbine, will restrict the DMR to a long-range role. Sure, it still damages movement around really open maps like Ragnarok, but that’s a problem that can’t be solved in this game.

If I were to suggest a slight fix for the DMR in BTB, I would suggest adding a “Big Team BR’s” gametype to the Big Team Slayer rotation, where all players start with BR’s, AR’s, and frag grenades. This wouldn’t replace standard Infinity Slayer, but it should always be weighted to come up as the first voting option.

> Boosting the other weapons doesn’t make the DMR useless.
>
> These changes are -Yoinking!- good, and the killtimes aren’t even fast.

We will see if they are good when the update comes

> The balance changes they’re making now are actually what a lot of people asked for pre-release, and I’m glad that the automatic family is getting their auto-aim reduced. I really feel like a 4-shot BR with a slower ROF (Ala Halo 2 and 3), plus a 7sk Carbine, will restrict the DMR to a long-range role. Sure, it still damages movement around really open maps like Ragnarok, but that’s a problem that can’t be solved in this game.
>
> If I were to suggest a slight fix for the DMR in BTB, I would suggest adding a “Big Team BR’s” gametype to the Big Team Slayer rotation, where all players start with BR’s, AR’s, and frag grenades. This wouldn’t replace standard Infinity Slayer, but it should always be weighted to come up as the first voting option.

The automatic family is getting their auto aim reduced, AND their damage boosted.

Just no, having all these variants is just messy and annoying, change everything or nothing, why do you want to make someone play with a gun they don’t like…so you can play with it???

> The balance changes they’re making now are actually what a lot of people asked for pre-release, and I’m glad that the automatic family is getting their auto-aim reduced. I really feel like a 4-shot BR with a slower ROF (Ala Halo 2 and 3)

The BR in Halo 3 was a 5-shot kill.

Personally, I don’t like the idea they’re going with. It’s baffling that they want to make every gun in the game more powerful, instead of making one gun less powerful. It’s only a favorite because how easy it is to abuse, its way too powerful compared to the others. It’s like asking all your friends to switch teams in the middle of a custom game, instead of you switching to their team.

343 is making more work out of something relatively simple, but at least they’re talking to us.

> If you don’t like my attitude up to this point you might aswell stop reading.

I don’t like your attitude, but I kept reading for the lulz. I was not disappointed.

I don’t think you noticed the ‘This is entirely suspect to change’ section of the bulletin. Take a second and think about what you’re saying, you might be surprised at the nonsense coming out right now

> > The balance changes they’re making now are actually what a lot of people asked for pre-release, and I’m glad that the automatic family is getting their auto-aim reduced. I really feel like a 4-shot BR with a slower ROF (Ala Halo 2 and 3)
>
> The BR in Halo 3 was a 5-shot kill.

No it wasn’t?

At least imo they are doing a good job just some little details missing.

You seem so doubtful of 343i. Are you not aware that they have a completely insane in-depth statistics analytics system that is something like HaloTracker x50? Every single kill is recorded with attributes of things like how many shots it took to kill, how much damage was received, what the opponent was using, kill range, and so on and so forth.

They have cold hard statistics. Nothing beats that. They know what’s up.

> Boosting the other weapons doesn’t make the DMR useless.
>
> These changes are -Yoinking!- good, and the killtimes aren’t even fast.