So while i watched the walkthrough of pitfall i noticed they removed the room above both bases.
Sad face 
So while i watched the walkthrough of pitfall i noticed they removed the room above both bases.
Sad face 
What purpose did that room serve, really? It was removed in Pit Stop.
> What purpose did that room serve, really? It was removed in Pit Stop.
Oh god, don’t remind me of that room, lol. Personally, I’m glad it was removed.
> So while i watched the walkthrough of pitfall i noticed they removed the room above both bases.
>
> Sad face 
It seems like they have removed every small yellow ledge to walk on restricting the jumps even more … It took him 2 seconds to sprint and jet pack from 1 side to the other side. This map is absolutely destroyed.
Thats why I assume Pitfall will be primarily used for competitive playlists like Legendary Slayer or other smaller playlists (Team Doubles?).
Though it will likely show up in some objectives, knowing its use for Ricochet and such.
> What purpose did that room serve, really? It was removed in Pit Stop.
Though I don’t know anyone who could pull off that particular one consistently.
In all honestly, I thought it was just a nice thing to have. I liked how they made a variant of The Pit rather than outright replacing it. It was fun visiting it in Customs and Forge.
> What purpose did that room serve, really? It was removed in Pit Stop.
I used it in infection a lot. Both in MP as a height advantage on the zombies and in customs as a place to hide in hide an seek. If a forge piece is merely blocking it and i can remove it in customs i’ll be happy.
Also noticed they made the holes to bank grenades into sword bigger. Not a gripe just puzzled.