Sad attempt for 343

Halo CEA is poor attempt at 343 establishing themselves as the new ‘halo developers’. You’d think that by playing this game, it would be a remodel and improvement of the original game and storyline, with better effects, better rendering of objects, better gameplay, and better flow throughout…

Nope, chuck testa!

Even the box says ‘improved gameplay’. What a joke.

You’d think that 343 would’ve taken an iconic game from 10 years ago and improve the graphics to what we see today? Nope, chuck testa. Instead you get graphics from 2006, barely matching Halo3. I think its great watching my friend’s spartan skate around the level, rather than walk. This isn’t a hockey game were we’re expecting our players to glide around… they’re walking, and the graphics should indicate as such.

What 343 basically did was take the original Halo CE game, improved the graphics a bit… A BIT, and released it. Thanks 343… I could’ve popped in my original disk and get the exact same thing. I really enjoyed running down huge expanses of trees and grass on levels that are too big to be really appreciated. Its ok that the original game had that, its not ok that you copied it exactly.

And way to be creative with the details. Running through the Pillar of Autumn’s many levels never looked so boring. Seriously? You think you would actually make the details a little more interesting as you went deeper into the game, even though its just the first level? Nope, chuck testa. Thanks for the attempt, but I now understand that enhanced gameplay from you now means “we took the 4 pixel faces and improved them to 16… but everything else looks the same”. Thats ok, now I can see that every single room/hallway is the exact replication of the last… and that creative ingenuity is lost in the spartan era as it is in your development studio.

I’d like to take this time to thank 343 for the poor rendering of objects. While trying to snipe an enemy from behind a rock, I had to back up more than required in order to get a proper shot that wouldn’t be blocked by the imaginary outline of the rock infront of me. Even though I could see the enemy clearly, its as if the silver lining of the rock wasn’t actually silver at all, but fully clear, and fully bullet proof.

The movements are delayed. Jumping requires an anticipation of when you land, as opposed to an expectation. Aside from your 2 ton spartan somehow floating through the air when jumping, why is it that I’m pressing the A button a second time before his feet even leave the ground?

I enjoyed the magnum in CE. Even in Halo 2 and 3 for the most part. But please explain this. You have a pistol, that has apparently received an increase in power, and its original scope back. So why is it that when shooting at enemy grunts in the distance, headshots don’t kill them? In fact, I need to pump as many shots into them as I would at a short distance without a headshot. Needless to say, why is there a scope on a weapon that doesn’t respond as a scoped weapon should? Why not put a scope on the shotgun next…

Another issue (yes, another… great job 343) I understand if you wanted to take the lazy way out with the actual game, but you couldn’t in any way shape or form improve the menu system? I wouldn’t be surprised if there are less options in this menu system than the original. You couldn’t add on those extra appreciative icons for players to know just what they can and can’t do that the other games already have? Why aren’t there any medals in the campaign… so I know when I get a triple or overkill? Why must my players be in a certain state in order to be joined… heck, why are my options so limited with other players?

You do realize that ‘enhanced’ means better, correct? Not the exact same as before with a different shade of blue.

I believe one of the best problems with the game is how you can manipulate the dropships. Ever get to a point where a dropship is about to land more enemies before the ship gets there? Well it’ll stay in the air, hovering, stalling the game (even the music stops) until you literally move back enough for it to not only land but roll around as well. Then it comes down. Absolutely hilariously pathetic. Sure, slow down the already slow game some more. Its bad enough that I need a taxi and subway to get to where the action is on the map because its so big and my spartan feet can only glide so far, but indicating that I can’t be proactive… well thats just the cherry on the top!

This game has co-op campaign that can be played with random people over the internet. That is fantastic. However, you’d expect that at this day and age you can join an inprogress game at any time, right? Nope, chuck testa… at least with Halo games. All the others seem to have it down pat, where as with this one if a new player wishes to join the group, the game must be quit and restarted again with everyone in it (and pray that none of them drop or have to leave early).

Lastly, could you have at least purchase some newer servers to host the game on? Why is it that with Halo CEA I’ve so far spent more time re-playing levels with my friends because of a glitch rather than being killed? More than enough times during a respawn or change in scenery (or even changing the graphic resolution to match the retro graphics with the retro gameplay) the game lags horribly or glitches. Either I’m stuck with a blackscreen even though my friend sees me moving, or he’s stuck standing still even though I see him moving, or the best, we both can move, and neither of us has a weapon! I find this is best experienced near the end of a level where you can’t really advance as a result, and you need to quit and restart the level again. Oh, whats that? Checkpoints, like 2/3 major checkpoints where you can restart from similar to Reach? NOPE, CHUCK TESTA… back to the end of the line we go.

Thanks 343, you’ve not only dropped the ball, but you reprogrammed it back to an 8-bit ball. I played this game for 3 hours and became more frsuterated with each passing minute. And I was only able to finish the first two missions, which would’ve been more had it not been for the ‘no gun glitch’ or ‘grenade sticks to yourself’ glitch, or my favorite, the ‘grunt taking a piss behind the bush freezes you with its mean stare’ glitch.

Whats best is you release MP maps for Reach in fantastic detail that it makes your work with Halo CEA even that much more dispairing. I’m literally debating whether to continue wasting my time with this replay of a game I already play in the same environment and design as it was originally played in. Zero (0) has been improved/enhanced/made better than the original. Hell, Cortana even looks like she put on weight!

Thanks for the disappointment. Can’t wait for Halo 4 to come out…
What? That’ll have enhanced gameplay as well? NOPE…

The best part is the fact that it runs on the CE physics engine so bad aim while headshotting grunts is your fault. Also, anticipating jumps? Jumping is exactly like Halo CE. By the way, the graphics had to be modeled around Halo CE’s skeletal system and time constraints led to some graphics short-cuts. The game still looks brilliant and plays well. So many of your complaints are just ranting and based on ignorance.

Next time, don’t play online co-op. It’s laggy and probably one of the causes of many of your concerns.

You have already put down Halo 4 without even trying it. This, sir, is a sign of the utter disgrace that plagues the core Reach community.

This was a funny read. Although your points are correct, you are exagerating the extremes of them a lot. I can’t speak for online co-op (I heard it’s laggy as hell) but the others issues are not too bad. I would prefer the invisible barrier on the rocks not to happen, but they do now and then. I’ll survive.

But I do agree with your point about the menu. It looks awesome but then you can only really do a couple of things from it. It’s barely worth it. I don’t like how the multiplayer is on a Reach menu but owell.

The game is awesome still.

Nowere on the box does it say ‘Improved Gameplay’.

OP lies.

For this reason, I read no further.

Good day to you!

Get a life OP.

“The best part is the fact that it runs on the CE physics engine so bad aim while headshotting grunts is your fault.”
Grunt standing still, I’m standing still, headshot… nothing… my fault. Always the player’s fault.

“Also, anticipating jumps? Jumping is exactly like Halo CE. By the way, the graphics had to be modeled around Halo CE’s skeletal system and time constraints led to some graphics short-cuts.”
Short-cuts… are you trying to save face for 343? Do you work for them? Is this Halo 2 all over again, where schedules out ranked quality? Seems so.

“The game still looks brilliant and plays well. So many of your complaints are just ranting and based on ignorance.”
I’m guessing you haven’t played the game yet…

“Next time, don’t play online co-op. It’s laggy and probably one of the causes of many of your concerns.”
A) all other games aren’t “LAGGY”
B) co-op campaign was one of the driving factors in this remake of the game
C) because you don’t have friends to play with, others should be forced to play alone too

“You have already put down Halo 4 without even trying it. This, sir, is a sign of the utter disgrace that plagues the core Reach community.”
No, its called the expectation of game developers to create something enjoyable and fun for its players. Don’t paint a horse red and call it a Lamborghini.

Get a life OP.

Nothing from the original game is changed. It is running on the same code (I actually think it’s the PC game code?) You can do all the glitches that you could before. The pistol and jumping is exactly the same. There isn’t even an argument about this, as once again, it’s the same code.

As for the graphics, they are fine. At least they actually put effort into it, giving us a whole new grahpics layer, instead of just upscaling to HD resolution, and leaving it like that. Not to mention they added skulls and terminals, and stated from the start their reasons for not including MP, and working to get the best possible solution from Reachs engine. Oh, and of course it sold at a budget price.

So I’m failing to see the base of any of your complaints.

Which means your clearly spoiled, and expected more, for less. Which is fairly silly.

You have a bad day bro? Jesus, it was a remake to celebrate the 10th anniversary of Halo which they did campaign wise and they did improve it. If you dont like the original thats fine, but dont complain about a remake.

> You have a bad day bro? Jesus, it was a remake to celebrate the 10th anniversary of Halo which they did campaign wise and they did improve it. If you dont like the original thats fine, but dont complain about a remake.

I don’t think this was a remake as more of a revamp. Remake is exactly that, they re-MAKE the game sticking to the story line. Instead they revamped it, made it look a little better, but in the end have all the issues (and more) from the past.

Spoiled? Yes
Expected more? Definitely Yes

As for randomrosso93, two consecutive posts stating “Op needs a life” clearly outlines your lack of one.

Halo CEA is exactly what I was expecting. The orginal CE with an updated skin and extra features (terminals, kinect integration, etc…) is perfect. I haven’t had lag issues playing it in co-op, maybe OP needs a better connection.

OP needs a life.

EDIT: OP needs alife AND probably does drugs. Half of his complaints are pure fiction.

The point of the game was not to be innovative. The point was to celebrate the 10 year anniversary of the original. The only way to do true justice to that would be to allow gameplay stay the exact same.

> Halo CEA is poor attempt at 343 establishing themselves as the new ‘halo developers’. You’d think that by playing this game, it would be a remodel and improvement of the original game and storyline, with better effects, better rendering of objects, better gameplay, and better flow throughout…
>
> Nope, chuck testa!
>
> Even the box says ‘improved gameplay’. What a joke.
>
> You’d think that 343 would’ve taken an iconic game from 10 years ago and improve the graphics to what we see today? Nope, chuck testa. Instead you get graphics from 2006, barely matching Halo3. I think its great watching my friend’s spartan skate around the level, rather than walk. This isn’t a hockey game were we’re expecting our players to glide around… they’re walking, and the graphics should indicate as such.
>
> What 343 basically did was take the original Halo CE game, improved the graphics a bit… A BIT, and released it. Thanks 343… I could’ve popped in my original disk and get the exact same thing. I really enjoyed running down huge expanses of trees and grass on levels that are too big to be really appreciated. Its ok that the original game had that, its not ok that you copied it exactly.
>
> And way to be creative with the details. Running through the Pillar of Autumn’s many levels never looked so boring. Seriously? You think you would actually make the details a little more interesting as you went deeper into the game, even though its just the first level? Nope, chuck testa. Thanks for the attempt, but I now understand that enhanced gameplay from you now means “we took the 4 pixel faces and improved them to 16… but everything else looks the same”. Thats ok, now I can see that every single room/hallway is the exact replication of the last… and that creative ingenuity is lost in the spartan era as it is in your development studio.
>
> I’d like to take this time to thank 343 for the poor rendering of objects. While trying to snipe an enemy from behind a rock, I had to back up more than required in order to get a proper shot that wouldn’t be blocked by the imaginary outline of the rock infront of me. Even though I could see the enemy clearly, its as if the silver lining of the rock wasn’t actually silver at all, but fully clear, and fully bullet proof.
>
> The movements are delayed. Jumping requires an anticipation of when you land, as opposed to an expectation. Aside from your 2 ton spartan somehow floating through the air when jumping, why is it that I’m pressing the A button a second time before his feet even leave the ground?
>
> I enjoyed the magnum in CE. Even in Halo 2 and 3 for the most part. But please explain this. You have a pistol, that has apparently received an increase in power, and its original scope back. So why is it that when shooting at enemy grunts in the distance, headshots don’t kill them? In fact, I need to pump as many shots into them as I would at a short distance without a headshot. Needless to say, why is there a scope on a weapon that doesn’t respond as a scoped weapon should? Why not put a scope on the shotgun next…
>
> Another issue (yes, another… great job 343) I understand if you wanted to take the lazy way out with the actual game, but you couldn’t in any way shape or form improve the menu system? I wouldn’t be surprised if there are less options in this menu system than the original. You couldn’t add on those extra appreciative icons for players to know just what they can and can’t do that the other games already have? Why aren’t there any medals in the campaign… so I know when I get a triple or overkill? Why must my players be in a certain state in order to be joined… heck, why are my options so limited with other players?
>
> You do realize that ‘enhanced’ means better, correct? Not the exact same as before with a different shade of blue.
>
> I believe one of the best problems with the game is how you can manipulate the dropships. Ever get to a point where a dropship is about to land more enemies before the ship gets there? Well it’ll stay in the air, hovering, stalling the game (even the music stops) until you literally move back enough for it to not only land but roll around as well. Then it comes down. Absolutely hilariously pathetic. Sure, slow down the already slow game some more. Its bad enough that I need a taxi and subway to get to where the action is on the map because its so big and my spartan feet can only glide so far, but indicating that I can’t be proactive… well thats just the cherry on the top!
>
> This game has co-op campaign that can be played with random people over the internet. That is fantastic. However, you’d expect that at this day and age you can join an inprogress game at any time, right? Nope, chuck testa… at least with Halo games. All the others seem to have it down pat, where as with this one if a new player wishes to join the group, the game must be quit and restarted again with everyone in it (and pray that none of them drop or have to leave early).
>
> Lastly, could you have at least purchase some newer servers to host the game on? Why is it that with Halo CEA I’ve so far spent more time re-playing levels with my friends because of a glitch rather than being killed? More than enough times during a respawn or change in scenery (or even changing the graphic resolution to match the retro graphics with the retro gameplay) the game lags horribly or glitches. Either I’m stuck with a blackscreen even though my friend sees me moving, or he’s stuck standing still even though I see him moving, or the best, we both can move, and neither of us has a weapon! I find this is best experienced near the end of a level where you can’t really advance as a result, and you need to quit and restart the level again. Oh, whats that? Checkpoints, like 2/3 major checkpoints where you can restart from similar to Reach? NOPE, CHUCK TESTA… back to the end of the line we go.
>
> Thanks 343, you’ve not only dropped the ball, but you reprogrammed it back to an 8-bit ball. I played this game for 3 hours and became more frsuterated with each passing minute. And I was only able to finish the first two missions, which would’ve been more had it not been for the ‘no gun glitch’ or ‘grenade sticks to yourself’ glitch, or my favorite, the ‘grunt taking a piss behind the bush freezes you with its mean stare’ glitch.
>
> Whats best is you release MP maps for Reach in fantastic detail that it makes your work with Halo CEA even that much more dispairing. I’m literally debating whether to continue wasting my time with this replay of a game I already play in the same environment and design as it was originally played in. Zero (0) has been improved/enhanced/made better than the original. Hell, Cortana even looks like she put on weight!
>
> Thanks for the disappointment. Can’t wait for Halo 4 to come out…
> What? That’ll have enhanced gameplay as well? NOPE…

OP’s post in just a few words.

Anger,
Flaming,
Just got cut off from the trust fund,
Wondering why everyone else is happy and I am still stuck in my ever degrading narcissism.

Seriously, in the time it took for you to think up and write this post, you could have come out with your own franchise of video games by now.

ROUND TWO: FIGHT!

i was disappointed too…

I think you wanted a full new game, this is a port, a PORT of the original game using the same engine in Halo CE. So yeah everyone feels the gameplay is very old but just remake for the ones who didnt play the first Halo like me

343i very clearly stated that it wasn’t altering the underlying code at all. It’s your own damn fault if you didn’t pay attention.

That said, I do have one major complaint about the ambient light being too bright at points. Night vision has been rendered completely useless in Truth & Reconciliation due to this.

> 343i very clearly stated that it wasn’t altering the underlying code at all. It’s your own damn fault if you didn’t pay attention.
>
> That said, I do have one major complaint about the ambient light being too bright at points. Night vision has been rendered completely useless in Truth & Reconciliation due to this.

I actually look at that optimistically, in that sense, now I don’t have to toggle the night vision at all!

I’m guessing you didn’t know that 343 was building the game around the CE engine, and didn’t want to change anything because that would ruin what the game was. Most of the problems you’re mentioned are either hyperbole or were there 10 years ago, and you should’ve been expecting to see them pop up in some capacity.