So I’ve been playing the insider MCC beta and was wondering if anyone else has noticed this issue.
Basically towards the end of rounds in flood FireFight there’s a last enemy that can’t be located and the round stalls/won’t progress. Anyone else experience this?
Not sure about that but I just tried out firefight with flood and they wouldn’t even attack me until I went up to the spawn rooms. Its like they didnt know I was there until I attacked them first or they saw me pretty close.
Some of the enemies like the Flood can get stuck in the monster closets or on the rooftops.
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> Some of the enemies like the Flood can get stuck in the monster closets or on the rooftops.
Exactly this. A workaround is standing next to the spawn door and listening for Flood. If approaching the door didn’t make it open try to get their attention by meleeing, or shooting, while pressing against the door.
I’m having this issue with the flood carriers in particular, only those ones seem to have a possibility of “soft locking” Firefight because they’re just not coming out of wherever they are. Other than that, I’m not sure if it’s just me but the flood don’t feel very aggresive? They seem to stand around until someone goes near them and I’m not sure if that’s intended or a difficulty issue or something is just wrong
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> I’m having this issue with the flood carriers in particular, only those ones seem to have a possibility of “soft locking” Firefight because they’re just not coming out of wherever they are. Other than that, I’m not sure if it’s just me but the flood don’t feel very aggresive? They seem to stand around until someone goes near them and I’m not sure if that’s intended or a difficulty issue or something is just wrong
Yes that’s the other thing is they hang around their spawn areas all grouped up. They need to spread out and advance.
Either way I’ve had it happen like 3 times already and everyone just quits because the rounds won’t progress. We looked everywhere for the last flood so not much we could do