Rushing

If you think rushing is for noobs, your not worth the time of whoever you’re playing, so by rushing or cheesing they end the game as fast as possible to find better players. Good players don’t have fun steam rolling 30 ts kids, they want to play other good players.

some one once sent hate mail because I attacked at about 4 mins with some hunters and he insta resigned. he said “MLG rules say that a rush is any attack under 6 minutes”. after the exchange of some hilarious messages I asked for a 1v1 where I wouldn’t attack for 10 whole minutes, he agreed and invited me to his party where all his ‘pro’ friends were. he had gone into a 2v2 at this point and so I waited for about 30 mins before I said give me an easy ai and I’ll take both of you on, and I won’t attack for 10 mins. so we get into the game and what a bunch of noobs. it was on frozen valley and in under 10 mins I had 4 bases, stole their reactor(they didn’t even notice until around 7 mins when I already had pt at about 6), and a huge army of scorps and wolves. they even attacked me at 6 mins lol.

> some one once sent hate mail because I attacked at about 4 mins with some hunters and he insta resigned. he said “MLG rules say that a rush is any attack under 6 minutes”. after the exchange of some hilarious messages I asked for a 1v1 where I wouldn’t attack for 10 whole minutes, he agreed and invited me to his party where all his ‘pro’ friends were. he had gone into a 2v2 at this point and so I waited for about 30 mins before I said give me an easy ai and I’ll take both of you on, and I won’t attack for 10 mins. so we get into the game and what a bunch of noobs. it was on frozen valley and in under 10 mins I had 4 bases, stole their reactor(they didn’t even notice until around 7 mins when I already had pt at about 6), and a huge army of scorps and wolves. they even attacked me at 6 mins lol.

they mad cuz bad

Depends on the rush IMO. If you send an army of flamethrowers to the enemy to impede their progress and kill their leader while you build then that’s just good multitasking. If you build an army of grizzly’s with 10 start spartans from killing rebels then IMO you’re just exploiting a balance issue with the game. But I wouldn’t quit if that happened to me.

I will say that games where neither party rush (and I mean very little contact during the first 20 minutes) are usually a lot more fun, mainly because it’s not just an army of units against an army of their counter units. And for that reason, I personally, rarely rush.

> If you build an army of grizzly’s with 10 start spartans from killing rebels then IMO you’re just exploiting a balance issue with the game.

You could just attack them before they get maxed out grizzlies. Or make units that counter them (Power Turret tanks, cobras, gremlins, hornets/hawks, banshees, hunters). You have quite a few options to choose from.

DO you guys consider rushing and harassing as different?

> DO you guys consider rushing and harassing as different?

They are basically the same thing, except you can harass at any stage in the game while rushing can only take place during the first few minutes.

Since the first RTS (Real Time Strategy) game was released, rushing soon followed. While most view it to be a noob tactic, it works because 9/10 times, it will catch their opponent off guard. If you want to become a great RTS player, you must learn how to counter and fight back rushing tactics. It’s tough for console gamers to get used to this because RTS games aren’t common with consoles, they are mostly PC based hence why Starcraft 2 is such a huge hit

Never played starcraft 2, but i sucked at the first one :frowning: never played it enough to learn the Tech tree or maps.

This i must stress is my opinion, but this is what i take as being the difference between Rushing and Harassing.

Harrasment: Attacking at any point in the game (Doesn’t matter how early) with the objective of slowing and preventing your opponents expansion and damaging their eco to put their build behind schedual. The succes or failure of this can determine the winner but doing this won’t put you behind on your build

Rush: Early game attack with the objective of actually destroying your opponent there and then as opposed to simply slowing them down. Failing to destroy your opponent can cause you to lose yourself as you commited too much to the attack and put yourself behind in your build.

Just my opinion on what the differece between the two is. Rush = intend to kill, Harrasment = Intent to slow expansion / Eco

Occasionally as i harras people about 4mins in with Hogs I see that they are completely unable to defend themselves so i commit more resources to the attack and change my plan from slowing them down to eliminating them there and then rather than wait to finish them off.Also all to often i have had oppoents who have rushed me tried to destroy me. Failed quite spectaularly I’ve then counter attacked and won because the commited too much to a failed rush. There’s also those who will, lets say Grunt rush at 5mins into a match, wacth it fail as they get gunned down by my warhogs, they will then try again at say 10mins in with the exact same attack force.

In all honesty People rushing/harrasing doesn’t bother me in the slightest, it’s part of the game, as is learning to deal with it. If you can’t deal with it then there is no point playing.

Also, I have to ask. Does attacking at 6:45ish with a 14star grizzly on docks count" exploiting a balance issue"? In a way it was their fault they left me alone for too long and they didn’t take out the rebel bases near their start point

No, a good player wouldn’t even allow you to get one star : )

> DO you guys consider rushing and harassing as different?

haha my buddy has this dirty harrassing tactic where he freezes the enemies reactor (if they are UNSC) around the 1-2min mark then attacks it with hogs and destroys it… Then i prep around 30 units composed of brutes, jackals and around 5-6 hunter squads and attack that player around the 5:30mark, maybe sooner depending… It’s quite funny actually.

… I hope you’re kidding.

Mother of god, what has this world come to.

there are 2 separate people in this world.

the people that rush, as in attack before the 10 minute mark, or attack early on with 1 to 5 units.

and there are the people that like long games, and do not rush. If they get rushed, they try to survive it, and draw out the game.

when I rush, its because I want the game over with, so I can play another one. If they are good, they survive, if not, then oh well I’ll play someone else.

The true skill system itself will eventually put me against someone that is good.

> there are 2 separate people in this world.
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> the people that rush, as in attack before the**5**minute mark, or attack early on with 1 to 5 units. –By 10 minutes, you can either be maxed out with Repeating Cannon Banshees or maxed out with Canis and on your way to PT (o hooks, of course).
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> and there are the people that like long games, and do not rush. If they get rushed, they try to survive it, and draw out the game. –HL players do this too. We call it Super Turtling.
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> when I rush, its because I want the game over with, so I can play another one. If they are good, they survive, if not, then oh well I’ll play someone else. –That is exactly how we feel, except, if we don’t know them, it’s not likely to be a good game.
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> The true skill system itself will eventually put me against someone that is good. –Keyword: “eventually”.

you could just reply instead of editing my post. a rush is before 8 to 10 minutes. if you cant deal with that explanation, that is your problem.

try playing a different RTS game. most people like to play no rush 10 games. you are just used to halowars rushing gameplay, as normal.

by people liking long games, it just means they dont rush. it doesnt have to mean super turtling.

do I have to be that specific where I have to say there are 2 types of people… the ones that rush, and the ones that dont rush? dont be so picky about words.

and if you are so dam concerned about good games, keep 1v1’ing till you get that “good game”, add him as a friend, invite him to a private match, and have fun. otherwise dont complain.

> you could just reply instead of editing my post. a rush is before 8 to 10 minutes. if you cant deal with that explanation, that is your problem.
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> try playing a different RTS game. most people like to play no rush 10 games. you are just used to halowars rushing gameplay, as normal.
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> by people liking long games, it just means they dont rush. it doesnt have to mean super turtling.
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> do I have to be that specific where I have to say there are 2 types of people… the ones that rush, and the ones that dont rush? dont be so picky about words.
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> and if you are so dam concerned about good games, keep 1v1’ing till you get that “good game”, add him as a friend, invite him to a private match, and have fun. otherwise dont complain.

people have nothing to lose in scrimmages, so there is no intensity. in MM you have to try your hardest. And do anybody who thinks rushing is for noobs, i am going to cite Germany vs Poland WW2.

that was a bash, germany vs poland.

well.

germany vs most of europe was a bash

I only rush when i think that if it’s the only way to win. For the most part i really don’t like it when i rush people. So i rarely do it anymore but most of the time i lose but hey oh well.

> a rush is before 8 to 10 minutes.

hahahaha