Rushing: Please stop

I really enjoy playing Halo Wars but why does everyone have to rush online? I realize that people rush to win, but it is simply not fun, and I can’t imagine it would be fun to always win without a challenge. I enjoy playing 1-2 hour games, with large-scale engagements and actually having to use strategy to beat your opponents, not being attacked by 20 banshees in under 7 minutes. And we all wonder why the population is so low, maybe it’s because there’s nothing but generals who play who have spent hours timing their games and can beat you with a full population of hawks before you even have 10 units out.

Three things about Halo Wars,

It was an amazing game, now not so much.

No one will change, ever.

Damn Ensemble studio’s so sad they crashed and burned making Halo Wars.

Rushing is part of an RTS. Every rush can be countered, they’re not unstoppable. I’d much rather play a high level, competitive 15-20 minute game, rather than wasting hours playing someone I know I can beat whether I rush or not.

> Rushing is part of an RTS. Every rush can be countered, they’re not unstoppable. I’d much rather play a high level, competitive 15-20 minute game, rather than wasting hours playing someone I know I can beat whether I rush or not.

THIS. DUDE. IS. ON. TO. SOMTHING.

You’re saying there’s no strategy in harassing your opponent to gain an advantage? The point of the game is to get ahead of your enemy. Rushing is a legit tactic. If you fail to defend rushes, you won’t get anywhere in this game. If you want large-scale battles, there’s something called deathmatch. I have a feeling you’d love it.

> You’re saying there’s no strategy in harassing your opponent to gain an advantage? The point of the game is to get ahead of your enemy. Rushing is a legit tactic. If you fail to defend rushes, you won’t get anywhere in this game. If you want large-scale battles, there’s something called deathmatch. I have a feeling you’d love it.

I understand that rushing is a strategy. I’m just saying it’s overused. Perhaps someone can tell me how to defend against a banshee/hawk/scorpion rush because it’s my understanding that either you waste your resources to build up a defense and are left with a small weak army, or spend your money on expanding your army, which always seems to fail for me. I just don’t see how you can build such a large powerful army in such a short time. And I honestly don’t see how you can defend against that. But if anyone knows how, feel free to tell me.

> I understand that rushing is a strategy. I’m just saying it’s overused. Perhaps someone can tell me how to defend against a banshee/hawk/scorpion rush because it’s my understanding that either you waste your resources to build up a defense and are left with a small weak army, or spend your money on expanding your army, which always seems to fail for me. I just don’t see how you can build such a large powerful army in such a short time. And I honestly don’t see how you can defend against that. But if anyone knows how, feel free to tell me.

What…? You used ‘hawks’ and ‘rushing’ in the same sentence. That makes no sense and is definitely not a rush. A rush is an attack that occurs at about 2-3 minutes into the game.

If you think being attacked at 7-10 minutes is being rushed, I’d consider changing up your tactics… Halo Wars matches are meant to be quick and brutal. If you want to sit there, tech up, and research everything, just play deathmatch. It takes care of that for you. That also sounds pretty boring to do, especially if you do that every single game.

Sounds to me like you need to scout your opponents. Especially if 7-minute attacks catch you by surprise. 5-6 minutes is considered mid-game. You need to macro quicker and get a sizable army out quicker, and you can even try to harass yourself. It’ll help.

> > I understand that rushing is a strategy. I’m just saying it’s overused. Perhaps someone can tell me how to defend against a banshee/hawk/scorpion rush because it’s my understanding that either you waste your resources to build up a defense and are left with a small weak army, or spend your money on expanding your army, which always seems to fail for me. I just don’t see how you can build such a large powerful army in such a short time. And I honestly don’t see how you can defend against that. But if anyone knows how, feel free to tell me.
>
> What…? You used ‘hawks’ and ‘rushing’ in the same sentence. That makes no sense and is definitely not a rush. A rush is an attack that occurs at about 2-3 minutes into the game.
>
> If you think being attacked at 7-10 minutes is being rushed, I’d consider changing up your tactics… Halo Wars matches are meant to be quick and brutal. If you want to sit there, tech up, and research everything, just play deathmatch. It takes care of that for you. That also sounds pretty boring to do, especially if you do that every single game.
>
> Sounds to me like you need to scout your opponents. Especially if 7-minute attacks catch you by surprise. 5-6 minutes is considered mid-game. You need to macro quicker and get a sizable army out quicker, and you can even try to harass yourself. It’ll help.

Okay, I will admit, the game that I played when I lost to the hawks wasn’t very early on, but definitely early enough to where I stood no chance. And there is just no way you would be able to rush at 2-3 minutes. More like 5-6. I can’t even begin building units by 2. I never just spend all my resources on teching up, I realize that will definitely lead to a loss, but I still don’t understand how to defend against an unbelievably huge scorpion/banshee/hornet rush. Or for that matter, build one. Obviously i’m doing something wrong, I just don’t know what.

If your opponent has an army of hawks, you should have an army of wolverines ready for him. As simple as that. Your macro must not be too good at the moment. If you want to test out your macro, play 1v1. It is better than getting gang-banged in 3v3. For example, having about 3-4 tanks at 5-6 minutes would be a normal scenario. Or, 3-5 gunner hogs by 2:00-2:30. Making units early on will improve your macro. You can harass your opponent, clear out rebel bases so you can get up a 2nd base, and most importantly, collect supply crates. I can’t stress how important warthogs are.

By the way, 2 minute rushes are used more by Covenant players since they are strongest early-game. You can add me if you’d like.

Halo wars is a broken game full of broken mechanics which can’t be fixed. The theory behind balancing things like that is broken. A rusher will say, you should be ready for him, but the truth of the matter is sometimes it isn’t possible. Because sometimes the defense is impossible, not plausible, the ultimate result is broken. I personally am not a rusher and beat them off with sticks, keep them at bay and do my best to make them really play the game. If I can make a rusher get bored and quit, it’s just as much a victory to me as a rusher beating me in 15 minutes.

I admit that sometimes that game can be very unfair and unbalanced. But that’s part of the challenge.

The nature of the RUSH player is impatient, upgrade those turrets if you use covenant, prepare hawks or aerial if you’re not and be ready to start beating them back into a long slow, boring haul.

first of all ensemble knew that halo wars was their last game, so it’s not like halo wars made them “crash and burn”. also YES I AGREE it would be so nice if people did not rush so much. I would like to point out that a video was released shortly after the game release explaining how to warthog rush! this was a bad idea I think and sparked so much warthog rushing. Rushing is what ruined this game, they needed to implement better anti-rushing weapons or something

Most rushes are easy to counter so i don’t really know what the problem is, I mean a few simple counters would be your covy leader, UNSC leader power, Build your own damn warthogs, Build some turrts (can be useful in some cases). Just lock your base down and try to build appropriate units, I got Brute rushed the other day, locked both my bases build 10 warthogs gave em grenadier then unlocked poor guy never stood a chance. Losing 1 or 2 supply pads early on isn’t going to do much to you in the long run. Failing to learn how to defend yourself from rushes however will mean you never do that well in multiplayer.

I occasionally rush with Gremlins/Gauss hogs on exile but thats about it. I don’t see everyones problem with rushing, i mean ok it can be annoying but i go into every match expecting to be rushed and build accordingly. Rushing is part of any RTS it’s not something unique to halo wars there are other RTS’s out there where you would be lucky to get a 5 min game let alone a 10-15 min one. Learn to defend yourself and you will be fine…Better yet learn to counter rush and you’ll probably win as your enemy is usually at their weakest afetr a failed rush attempt, that is if the aim of their rush is to actually kill…Mine are usually only to cripple/slow down my oppnents expansion so i have more of an adantage later on.

All I can say is learn to Deal with it and stop QQ’ing on the forums. Maybe try playing 3v3 instead of 2v2 as rushing is less common & less co ordinated there.

And no ANUBIS316, they do not need to add “Anti rush” weapons, you already have them you just need to learn how to Anticipate what your opponent will attack with and counter acordingly using the early game units you have at your disposal.

> > You’re saying there’s no strategy in harassing your opponent to gain an advantage? The point of the game is to get ahead of your enemy. Rushing is a legit tactic. If you fail to defend rushes, you won’t get anywhere in this game. If you want large-scale battles, there’s something called deathmatch. I have a feeling you’d love it.
>
> I understand that rushing is a strategy. I’m just saying it’s overused. Perhaps someone can tell me how to defend against a banshee/hawk/scorpion rush because it’s my understanding that either you waste your resources to build up a defense and are left with a small weak army, or spend your money on expanding your army, which always seems to fail for me. I just don’t see how you can build such a large powerful army in such a short time. And I honestly don’t see how you can defend against that. But if anyone knows how, feel free to tell me.

It’s mot as simple as “waste your resources to build up a defense and are left with a small weak army, or spend your money on expanding your army”, Most player i know can easily build a small Rush / Counter rush force without impeading their expansion and ability to get end game units on the field quickly. Taking a second base at the start of the match on maps like exile can give you an advantage in terms of resource income. Like wise learn where the supply crates are on the map and pick them up as quickly as possible (Even if your allies whine about you hogging the resourses)

stop rushing. no. a TU with a huge buff to turrets, yes please.

These Threads: Please Stop

People-in-these-thread’s definition of rush: Anything that attacks me before I have every tech available, full turrets, and a full army of super units.

> These Threads: Please Stop
>
>
> People-in-these-thread’s definition of rush: Anything that attacks me before I have every tech available, full turrets, and a full army of super units.

its because they don’t like rushing, but they have to understand that most people won’t let you sit there getting max tech and upgrades either. some times you can just do a rush build and just turtle with your units, then boom hard. if the enemy starts to boom go harass them. a strong, well timed mid-game attack should be the goal of a player who isn’t rushing, turtleing is impossible and booms are far to risky.

> > These Threads: Please Stop
> >
> >
> > People-in-these-thread’s definition of rush: Anything that attacks me before I have every tech available, full turrets, and a full army of super units.
>
> its because they don’t like rushing, but they have to understand that most people won’t let you sit there getting max tech and upgrades either. some times you can just do a rush build and just turtle with your units, then boom hard. if the enemy starts to boom go harass them. a strong, well timed mid-game attack should be the goal of a player who isn’t rushing, turtleing is impossible and booms are far to risky.

turtleing is impossible? boy do you need to learn to turtle…only map you cant turtle on is exile, and theres probably even a way to do that that i just havnt thought of yet

also:
rushing is part of the game, if you want to be good GET USED TO IT
that being said
the majority of players in the game DO NOT rush and i actually think there should be a play list for them (i personally rush a lot but would not mind having a simple relaxing game once in a while(which deathmatch cannot provide)

> first of all ensemble knew that halo wars was their last game, so it’s not like halo wars made them “crash and burn”. also YES I AGREE it would be so nice if people did not rush so much. I would like to point out that a video was released shortly after the game release explaining how to warthog rush! this was a bad idea I think and sparked so much warthog rushing. Rushing is what ruined this game, they needed to implement better anti-rushing weapons or something

Edited by a moderator. Please refrain from flaming other members.

> Halo wars is a broken game full of broken mechanics which can’t be fixed. The theory behind balancing things like that is broken. A rusher will say, you should be ready for him, but the truth of the matter is sometimes it isn’t possible. Because sometimes the defense is impossible, not plausible, the ultimate result is broken. I personally am not a rusher and beat them off with sticks, keep them at bay and do my best to make them really play the game. If I can make a rusher get bored and quit, it’s just as much a victory to me as a rusher beating me in 15 minutes.
>
> I admit that sometimes that game can be very unfair and unbalanced. But that’s part of the challenge.
>
> The nature of the RUSH player is impatient, upgrade those turrets if you use covenant, prepare hawks or aerial if you’re not and be ready to start beating them back into a long slow, boring haul.

List a couple of rushes that you don’t think can be defended again. This forum can help you improve your strategy, so maybe you will be able to beat those “rushers” in the future.

A lot of UNSC players make the mistake of making too many turrets and even flamethrowers just to stop their opponent’s covenant leader from harassing their base. If you just make a couple gunner warthogs (4 or 5 is fine), go to their base and shoot their warehouses, you will do more damage to them than they do to you. This will sometimes force them to recall or make turrets, which buys you more time. If they are trying to teleport units to their leader as in a brute rush, keep your hogs near the teleporter and kill the brutes as they come out of the base.

If you get warthog rushed, either make your own warthogs or make 2 diagonal turrets. Generally there are valuable locations on the map, so you want to make hogs which give you at least partial map control.

> > first of all ensemble knew that halo wars was their last game, so it’s not like halo wars made them “crash and burn”. also YES I AGREE it would be so nice if people did not rush so much. I would like to point out that a video was released shortly after the game release explaining how to warthog rush! this was a bad idea I think and sparked so much warthog rushing. Rushing is what ruined this game, they needed to implement better anti-rushing weapons or something
>
> Edited by a moderator

I dont know which post is funnier.

> > Halo wars is a broken game full of broken mechanics which can’t be fixed. The theory behind balancing things like that is broken. A rusher will say, you should be ready for him, but the truth of the matter is sometimes it isn’t possible. Because sometimes the defense is impossible, not plausible, the ultimate result is broken. I personally am not a rusher and beat them off with sticks, keep them at bay and do my best to make them really play the game. If I can make a rusher get bored and quit, it’s just as much a victory to me as a rusher beating me in 15 minutes.
> >
> > I admit that sometimes that game can be very unfair and unbalanced. But that’s part of the challenge.
> >
> > The nature of the RUSH player is impatient, upgrade those turrets if you use covenant, prepare hawks or aerial if you’re not and be ready to start beating them back into a long slow, boring haul.
>
> List a couple of rushes that you don’t think can be defended again. This forum can help you improve your strategy, so maybe you will be able to beat those “rushers” in the future.
>
> A lot of UNSC players make the mistake of making too many turrets and even flamethrowers just to stop their opponent’s covenant leader from harassing their base. If you just make a couple gunner warthogs (4 or 5 is fine), go to their base and shoot their warehouses, you will do more damage to them than they do to you. This will sometimes force them to recall or make turrets, which buys you more time. If they are trying to teleport units to their leader as in a brute rush, keep your hogs near the teleporter and kill the brutes as they come out of the base.
>
> If you get warthog rushed, either make your own warthogs or make 2 diagonal turrets. Generally there are valuable locations on the map, so you want to make hogs which give you at least partial map control.

Ok, first of all, thank you for actually addressing my issue. A common example of one of my problems is 3 spartan’d tanks. They are extremely harassing and by the time I FINALLY defeat them move my army inches away from my 1-2 bases I have and they have an unstoppable cobra wall with fully upgraded leader powers to counter any attack I can make. Another problem I have is an enormous banshee rush that seems unbelievably early in the game, usually when I have next to no units, and usually I like to scorpion boom, I usually have about 4-6 at 5-6 minutes. But the problem I think is my teammates. They like to fully tech up their covenant leaders/unit and leave me with no support. Should I be scouting more frequently?