Rushing is way too easy.

Yet to see ANY game go past 15 minutes.

That’ll change when people don’t suck so much.

> 2533274963929303;1:
> Yet to see ANY game go past 15 minutes.

Most of my 1v1’s last about 30-40 minutes.

Just like starcraft prepping for a rush is simple.

You start with 2 units, send one to their base to scout out.
Send another to get you some resources and queue a third to also get resources.

You can also prep for a rush to defend (even if it doesn’t come).
If a rush fails you are usually better situated to capitalize on it.

343 is taking a page out of blizzards book.
“Working as intended!” lol

> 2533274805475563;3:
> > 2533274963929303;1:
> > Yet to see ANY game go past 15 minutes.
>
> Most of my 1v1’s last about 30-40 minutes.
>
> Just like starcraft prepping for a rush is simple.
>
> You start with 2 units, send one to their base to scout out.
> Send another to get you some resources and queue a third to also get resources.
>
> You can also prep for a rush to defend (even if it doesn’t come).
> If a rush fails you are usually better situated to capitalize on it.

Fair enough, I’ve only played a few 1vs1 so far. Even so most of the time I’ll usually just send about 5 jackrabbits and that’s enough to destroy a building or 3, By the time the enemy has dealt with them I’ve already got enough units to finish them off by 8/9 minutes.
It only takes about 9-11 of anders drones to waste a base in about 20 seconds, enemy guessed right and built some wolverines/reavers? fly to the other guys base and destroy that instead (assuming this is 2vs2 or 3vs3). I’d say the only problem is by the time you have tech lvl 2 and built your garage/airpad you could have already built a full army of drones/jackrabbits/marines/choppers and finished the game.

I’ve started to try and stall games out more now, building turrets at the start a few counter units but all that does is stop the enemies rush and let you rush them right back and finish it.
Was it always so easy to build scarabs in HW1 I swear I’ve seen a few games where someone has had a scarab or condor by 11-12 mins.

Maybe when people start being more cautious games will slow down.

> 2533274963929303;5:
> > 2533274805475563;3:
> > > 2533274963929303;1:
> > >
>
> Was it always so easy to build scarabs in HW1 I swear I’ve seen a few games where someone has had a scarab or condor by 11-12 mins.
>
> Maybe when people start being more cautious games will slow down.

The main thing in my opinion is that you’ve the hardcore players/fans playing right now.
I haven’t played Halo since 3 days before Halo 2 was released (joined the military but got to play at a buddies store before release date).

Haven’t had time and then the desire after to play and a friend got me into Blitz.

I can’t comment on how easy it was to get scarab/condor out in HW1.

I deliberately didn’t reveal all the ways to stop a rus hand what to do to a T because I don’t want to give out information that might stop me if I decide to :stuck_out_tongue:
The number 1 key thing I think a lot of players don’t release is grabbing the Energy Pylons that are on the map. They are a HUGE boost to generator power (especially since generators cost more and more building materials depending on how many you have). Getting to 2k energy/2k materials to build the super units is quit simple.

Capturing 2 of the pylons can have your base upgrading in minutes.

My usual strategy is to build 2 bases and do both upgrades for the slots so I can get units out and researched quickly.

> 2533274805475563;6:
> > 2533274963929303;5:
> > > 2533274805475563;3:
> > > > 2533274963929303;1:
> > > >
> >
> > Was it always so easy to build scarabs in HW1 I swear I’ve seen a few games where someone has had a scarab or condor by 11-12 mins.
> >
> > Maybe when people start being more cautious games will slow down.
>
> The main thing in my opinion is that you’ve the hardcore players/fans playing right now.
> I haven’t played Halo since 3 days before Halo 2 was released (joined the military but got to play at a buddies store before release date).
>
> Haven’t had time and then the desire after to play and a friend got me into Blitz.
>
> I can’t comment on how easy it was to get scarab/condor out in HW1.
>
> I deliberately didn’t reveal all the ways to stop a rus hand what to do to a T because I don’t want to give out information that might stop me if I decide to :stuck_out_tongue:
> The number 1 key thing I think a lot of players don’t release is grabbing the Energy Pylons that are on the map. They are a HUGE boost to generator power (especially since generators cost more and more building materials depending on how many you have). Getting to 2k energy/2k materials to build the super units is quit simple.
>
> Capturing 2 of the pylons can have your base upgrading in minutes.
>
> My usual strategy is to build 2 bases and do both upgrades for the slots so I can get units out and researched quickly.

Don’t worry man I know how the game works haha got to general in Halo Wars 1 (mainly played prophet) it’s just been so long since I played it that I genuinely can’t remember.

This is why I’m surprised that rushing is working so well right now, I expect everyone who’s currently playing to be hardcore Halo and HW fans and jumping at the chance to play it early. Tbh there’s ALOT more focus on leader powers this time around I’ll need to dabble in them some more.

I haven’t ran into any rush matches in PvP… AI LOVES a rush, but most players i haven’t seen this. Mostly what i’ve seen is a hard push for ultimates… which typically means i’ve had time to organize with my buddy to deter. Actually, the last 2 matches just ended up being a push for ultimates and then facerolled over 2 sets of scarabs with condors and sentinels.

I think the biggest thing i’ve seen is the lack of active powers being used. And team synergy is another factor. Most matches i’ve seen kind of random ‘do what i want’ tactic vs coordinated joint effort (eg; sending 2 untimed waves of units with enough buffer to rebuild my defense).

It’s early though, and there will be balance patches out the butt coming in short time, and game mode fixes… its’ prerelease still, we haven’t even seen the hordes of (and i mean this as untrolly as possible) hoards of no-RTS-skill-having casuals barking for simplistic gameplay.

I’m giving it 2 weeks before I really tear into gameplay, for now i just want things to work fluidly online.

> 2533274860851035;8:
> I haven’t ran into any rush matches in PvP… AI LOVES a rush, but most players i haven’t seen this. Mostly what i’ve seen is a hard push for ultimates… which typically means i’ve had time to organize with my buddy to deter. Actually, the last 2 matches just ended up being a push for ultimates and then facerolled over 2 sets of scarabs with condors and sentinels.
>
> I think the biggest thing i’ve seen is the lack of active powers being used. And team synergy is another factor. Most matches i’ve seen kind of random ‘do what i want’ tactic vs coordinated joint effort (eg; sending 2 untimed waves of units with enough buffer to rebuild my defense).
>
> It’s early though, and there will be balance patches out the butt coming in short time, and game mode fixes… its’ prerelease still, we haven’t even seen the hordes of (and i mean this as untrolly as possible) hoards of no-RTS-skill-having casuals barking for simplistic gameplay.
>
> I’m giving it 2 weeks before I really tear into gameplay, for now i just want things to work fluidly online.

True enough. You also have the people that are just wanting to play and learn the builds/upgrades/yada yada. That may be the ones you are seeing.
Playing in a 2v2 match should ideally put you against other 2 queues 90% of the time. That way it’s not as one sided and CAN be coordinated. Getting 2 singles into a 2v2 is like you said people just doing what they want.

Out of curiosity are the 2v2 maps played on the same as the 1v1? I’d expect a slightly larger map for 2v2’s.

> 2533274805475563;9:
> True enough. You also have the people that are just wanting to play and learn the builds/upgrades/yada yada. That may be the ones you are seeing.
> Playing in a 2v2 match should ideally put you against other 2 queues 90% of the time. That way it’s not as one sided and CAN be coordinated. Getting 2 singles into a 2v2 is like you said people just doing what they want.
>
> Out of curiosity are the 2v2 maps played on the same as the 1v1? I’d expect a slightly larger map for 2v2’s.

Ideally but i feel the matchmaking system doesn’t look for much atm. Even if it was skill based, no one really has a ‘skill’ built up as far as the system would be concerned, and I don’t believe HW2 has a learning difficulty (which i’m told HW1 did? I didn’t play it, so i have no commentary there) just your typical AI stat ramping slider.

As far as the maps i think it just recycles the 1v1 maps… i haven’t done any 1v1, but in skirmish the maps available state 1v1 or 2v2 capable.