Rumble Pit needs to be fixed.

As an avid FFA player I find the playlist deeply flawed. We either fix the current playlist or we make a new one.

Right now in there are three main problems:

-Boosters;
-Bad skill matching;
-Bad settings.

•Boosters
Those who search with a partial team and then they team up helping each other or don’t kill each other.

That’s unfair to everyone else in the game who’s playing fairly, as the gametype is “all versus all”, not “all versus all except your friend”.

Fix: forbid parties to play in FFA, or either oblige them be a full party of 8 to play. I know this sounds bad, but it is the only way to really fix this. Blame the cheaters.

•Bad skill matching
Most of the time I match players who are way below my level. Sure, it’s fun to stomp on bad players from time to time, but it gets dull and boring after a while.

Fix: tighten the trueskill gap.

•Bad settings This is more of a personal opinion
FFA should only include DMR/AR starts along with TU settings enabled. This way you would have a medium/long range precision weapon and a medium/close range weapon. I loved it in FFA Arena, and I would love to see these settings again.
I can’t be asked to play more AR starts on Sword Base or Countdown (a.k.a Campdown).
Armor Lock should be removed as it really does not belong to FFA.

A perfect solution to fix these problems would be to make a new playlist, even though changing the actual one would be best as the population is low.

You’re not going to be able to stop people from partying up in Rumble Pit. Goes back to Halo 2. The most obvious fix would be to have a ranked “Lone Wolf” playlist (FFA Arena) again.

Agreed TU settings/DMR starts should be in RP.

I agree with your solution to no parties. What makes it worse is when they play with guests and end up kill-farming them. Every time I play with a kid and his guest, the guest’s “killed most by” is always the host.

As for AR/DMR starts, while I like the idea, I don’t really care because I can kill enemies with anything.

> •Bad settings This is more of a personal opinion
> FFA should only include DMR/AR starts along with TU settings enabled. This way you would have a medium/long range precision weapon and a medium/close range weapon. I loved it in FFA Arena, and I would love to see these settings again.
> I can’t be asked to play more AR starts on Sword Base or Countdown (a.k.a Campdown).
> Armor Lock should be removed as it really does not belong to FFA.

I think this is the only thing that even has a chance of happening. I don’t think the true skill matching is simply down with the twist of a knob; Pretty sure there is a deeply complex “social” (“Competitive”) matching system and an Arena matching system. I could be wrong though.

On the full party boosters, I Don’t know if that is a solvable issue. I’ve done it a few times with 1 person, but it always ended up just getting me killed because I’d not shoot, thinking it was him; or shoot, he’d shoot back, we’d both realize we were who we were, they someone would clean us up. After that I never did it again; Surprising that people are still limiting themselves by doing that. And Rumble Pit is always the playlist I play when I’m playing with friends who suck so that I don’t have to lose every game. IDK if party restrictions are really worth it :confused:

Also IMO AR’s on Countdown isn’t that bad because there’s like 10 DMR spawns on the maps. Reflection and SB are the worst though, with Asylum close behind.

> > •Bad settings This is more of a personal opinion
> > FFA should only include DMR/AR starts along with TU settings enabled. This way you would have a medium/long range precision weapon and a medium/close range weapon. I loved it in FFA Arena, and I would love to see these settings again.
> > I can’t be asked to play more AR starts on Sword Base or Countdown (a.k.a Campdown).
> > Armor Lock should be removed as it really does not belong to FFA.
>
> I think this is the only thing that even has a chance of happening. I don’t think the true skill matching is simply down with the twist of a knob; Pretty sure there is a deeply complex “social” (“Competitive”) matching system and an Arena matching system. I could be wrong though.
>
> On the full party boosters, I Don’t know if that is a solvable issue. I’ve done it a few times with 1 person, but it always ended up just getting me killed because I’d not shoot, thinking it was him; or shoot, he’d shoot back, we’d both realize we were who we were, they someone would clean us up. After that I never did it again; Surprising that people are still limiting themselves by doing that. And Rumble Pit is always the playlist I play when I’m playing with friends who suck so that I don’t have to lose every game. IDK if party restrictions are really worth it :confused:
>
> Also IMO AR’s on Countdown isn’t that bad because there’s like 10 DMR spawns on the maps. Reflection and SB are the worst though, with Asylum close behind.

The partial party boosting issue is really upsetting because when those people start playing together they pratically lock a part of the map (which often happens to be the hotspot of the map). It is also easier for them to gain power weapons as they usually sre two versus one as almost nobody in FFA knows the weapons’ respawn times, which means there is usually only one/two guys who go for the power weapons right when they respawn (loltrueskill). By considering this, you understand how much it becomes annoying to have two or more people teaming up.
I understand your point of view, but it is really upsetting for anyone who plays a lot of FFA.

ARs on Countdown was bearable for the first two thousand times I played it. Then it became boring as hell.

> > > •Bad settings This is more of a personal opinion
> > > FFA should only include DMR/AR starts along with TU settings enabled. This way you would have a medium/long range precision weapon and a medium/close range weapon. I loved it in FFA Arena, and I would love to see these settings again.
> > > I can’t be asked to play more AR starts on Sword Base or Countdown (a.k.a Campdown).
> > > Armor Lock should be removed as it really does not belong to FFA.
> >
> > I think this is the only thing that even has a chance of happening. I don’t think the true skill matching is simply down with the twist of a knob; Pretty sure there is a deeply complex “social” (“Competitive”) matching system and an Arena matching system. I could be wrong though.
> >
> > On the full party boosters, I Don’t know if that is a solvable issue. I’ve done it a few times with 1 person, but it always ended up just getting me killed because I’d not shoot, thinking it was him; or shoot, he’d shoot back, we’d both realize we were who we were, they someone would clean us up. After that I never did it again; Surprising that people are still limiting themselves by doing that. And Rumble Pit is always the playlist I play when I’m playing with friends who suck so that I don’t have to lose every game. IDK if party restrictions are really worth it :confused:
> >
> > Also IMO AR’s on Countdown isn’t that bad because there’s like 10 DMR spawns on the maps. Reflection and SB are the worst though, with Asylum close behind.
>
> The partial party boosting issue is really upsetting because when those people start playing together they pratically lock a part of the map (which often happens to be the hotspot of the map). It is also easier for them to gain power weapons as they usually sre two versus one as almost nobody in FFA knows the weapons’ respawn times, which means there is usually only one/two guys who go for the power weapons right when they respawn (loltrueskill). By considering this, you understand how much it becomes annoying to have two or more people teaming up.
> I understand your point of view, but it is really upsetting for anyone who plays a lot of FFA.
>
> ARs on Countdown was bearable for the first two thousand times I played it. Then it became boring as hell.

prior to Squad Slayer being implemented I mainly played Rumble Pit, although maybe things have changed. Back then I never saw the “teaming up” thing provide any noticeable benefit to players, maybe they have gotten smarter now though. And not saying that AR’s is a good thing, I hate AR’s. Just saying that of all the maps to have AR starts Countdown is one that is less terrible, IMO at least.

> prior to Squad Slayer being implemented I mainly played Rumble Pit, although maybe things have changed. Back then I never saw the “teaming up” thing provide any noticeable benefit to players, maybe they have gotten smarter now though. And not saying that AR’s is a good thing, I hate AR’s. Just saying that of all the maps to have AR starts Countdown is one that is less terrible, IMO at least.

Teaming up parties are not a threat as long as they are thumbless. If they are thumbless, they are no harm to anyone.
If instead they do have thumbs, then it becomes really annoying to be forced to deal with them.

I do agree that campdown is the most bearable map out, but after all the games I played on it I really can’t stand it anymore (with AR starts).

Rumble Pit shouldn’t allow parties, this I VERY much agree with.

I play rumble pit all the time and i rarely come across boosters on there and even if i do i still usually win. Its pretty easy to avoid double team boosters. Just avoid them simples.

Rumble Pit needs a complete overhaul in order to be a competitive FFA playlist. While Anniversary FFA has the TU, I want to play some FFA on other maps.

Rumble Pit needs to have the TU with 85% bloom and DMR starts, though I would prefer MLG ZB FFA. The only FFA gametype I see happening aside from Infection is Juggernaut. Parties should also not exist for FFA. I’d also like to see FFA snipers and the Anniversary Magnum gametype on some of the Reach maps.

I would agree. The only way to fix it would to just do FFA Arena. Where nobody can party up and boost. But still people found a way in Halo 3. So, there is not much you can do about it.

PLEASE 343, do this or add Arena FFA… sniff… i miss the ranked/social divided playlists.

> I play rumble pit all the time and i rarely come across boosters

Lucky you.

> Its pretty easy to avoid double team boosters. Just avoid them simples.

How can you avoid them? They usually stay in the hotspots of the maps, which means if you don’t go there you won’t meet anyone (SB yellow lift area being the most obvious example).
Yes, I usually win even if they team up, but it’s annoying to have to deal with this problem and knowing they won’t be punished for cheating.

> > I play rumble pit all the time and i rarely come across boosters
>
> Lucky you.
>
>
> > Its pretty easy to avoid double team boosters. Just avoid them simples.
>
> How can you avoid them? They usually stay in the hotspots of the maps, which means if you don’t go there you won’t meet anyone (SB yellow lift area being the most obvious example).
> Yes, I usually win even if they team up, but it’s annoying to have to deal with this problem and knowing they won’t be punished for cheating.

They are just having some fun beside people it do that suck pretty bad. Rumble pit is super easy to do well in unless you just get screwed in the game. Anyway you could just be a jerk and wait for people to get into fights and finish all of them off.

> I agree with your solution to no parties. What makes it worse is when they play with guests and end up kill-farming them. Every time I play with a kid and his guest, the guest’s “killed most by” is always the host.
>
> As for AR/DMR starts, while I like the idea, I don’t really care because I can kill enemies with anything.

I know bungie was very strict about that but I’m not sure how 343i is handling it. I missed the massive ban hammer updates with bungie lol! They made that very clear after in december of 2010!