RTS gametype.

I already wrote this but I will still insist on it.

I believe a Base vs Base gametype would fit Halo perfectly.

Something similar to C&C Renegade.

You esrn credits for killing and destroying objectives and you can spend them in weapons, Base repairs, Tanks, Flying vehicles.

Halo has enough warfare to be able to pull this off.

This would be a 16vs16 match.

C&C: Renegade isn’t an RTS, it’s still an FPS despite being from an RTS franchise.

RTS stands for Real Time Strategy, what you described was not a strategy game.

Furthermore, implementing an RTS game mode would just be redundant and a waste of resources. Not that it’s not a good idea, but it’s not a feasible one.

They’d have better luck making Halo Wars 2.

Actually does sound like an interesting idea. Might be better than Dominion.

> C&C: Renegade isn’t an RTS, it’s still an FPS despite being from an RTS franchise.
>
> RTS stands for Real Time Strategy, what you described was not a strategy game.
>
> Furthermore, implementing an RTS game mode would just be redundant and a waste of resources. Not that it’s not a good idea, but it’s not a feasible one.
>
> <mark>They’d have better luck making Halo Wars 2.</mark>

I planned on leaving a long response with everything wrong with Halo Wars but Bohadan interfered. So i must of been deeply in the wrong so i apologize.

But i can say this. Halo Wars only sold because Halo was in the title. If it wasn’t involved with Halo at all it would of just been swept away like many other games.

If 343i wants the RTS communities money for Halo Wars 2, they will need to make MASSIVE changes.

Lets Start with being able to choose which color you wanted to be. Its very simple and not really hard to do. The other changes would require some experience with making an RTS game. To my knowledge not many of 343i have that.

> But i can say this. Halo Wars only sold because Halo was in the title. If it wasn’t involved with Halo at all it would of just been swept away like many other games.

Yes I know. RTS games on console generally do not sell that well. They’re not the typical quick to learn and easy to get into games that are typically asociated with consoles.

So Halo was the seller, not the game itself.

> If 343i wants the RTS communities money for Halo Wars 2, they will need to make MASSIVE changes.
>
> Lets Start with being able to choose which color you wanted to be. Its very simple and not really hard to do. The other changes would require some experience with making an RTS game. To my knowledge not many of 343i have that.

Being able to choose which color you wanted to be is hardly a massive change, neither is it even a needed one. It’s not either a good idea to let players choose their color as it will more or less create confusion on the battlefield should two or more players have the same color.

Halo Wars was a promising RTS at first but I guess that hardware limitations was the issue. Not only that but as I’ve heard, about 90% of the discspace was CGI movies, or it could have been 80%, either way, that’s a ridiculous amount of non-game content taking up space on a game disc.

Halo Wars limited base building, had very limited max units, small maps and even though it had six playable “factions”, it lacked variation between the races and between the leaders there was little difference, especially on the Covenant side. The specials the Covenant had wasn’t worth it, only the leader.

In my opinion the controlls were on the other hand well made and it had some very interesting features to it, and dynamic maps as well.

As long as a potential Halo Wars 2 could have free building, another resource system that needs to be captured on the map rather than built, higher unit cap, higher player cap, bigger maps, get more creative with the dynamic elements of the maps and have atleast two or three per map, if plausible. Put in Forerunner tech and the Flood, each with their own leader stuff. Have distinct differences between the leaders. It could shape up to be a good console RTS and sell well, not because it has “Halo” in the name, but because it could be a solid RTS for console. Perhaps most important could be to not spend the majority of disc space on fancy CGI cutscenes to tell the story, most of which were redundant either way.

Halo sort of revolutionised FPS gaming on console, I’m sure that it could do so in the RTS department as well.

However, putting in a RTS game mode in Halo 5: Guardians wouldn’t be good. Then again, what OP describes isn’t an RTS in the first place.

I’m gonna have to say no to an RTS mode for reasons explained by others.

That said, i might not say no to a mode with strategy elements. I’ve played several FPS/3PS games that had a credits system or similar that lets you build support structures, defenses, and vehicles, or call in weapons, ammo, etc, and some of these have featured interesting objectives as well, and those kinds of modes can be fun. That said, I would only support this if 343 can do it while not hurting the games standard modes and mechanics. If the inclusion of such mode means other more important elements are not up to par, then I would not consider it to be worth it.

What I meant was being inside a RTS just like Renegade.

I would rather that they just make a halo rts game and make it for the PC!!! Console rts games generally are bad to their pc counterparts. Look at supreme commander, it one of the highest rated, most played, and one of the greatest strategy games of all time but its console version was just terrible. However the pc version is till being played to this day and the game is 7 years old.

> What I meant was being inside a RTS just like Renegade.

I think you’re trying to say that Renegade is a game that’s in the same franchise as Command and Conquer.

Because it’s not “inside a RTS”. That would mean the FPS element is mixed with RTS, or the other way around, and Renegade isn’t an RTS mixed with FPS, it’s a sole FPS game.

Halo Wars isn’t an RTS inside an FPS game.

> > What I meant was being inside a RTS just like Renegade.
>
> I think you’re trying to say that Renegade is a game that’s in the same franchise as Command and Conquer.
>
> Because it’s not “inside a RTS”. That would mean the FPS element is mixed with RTS, or the other way around, and Renegade isn’t an RTS mixed with FPS, it’s a sole FPS game.
>
> Halo Wars isn’t an RTS inside an FPS game.

Must you be this technical? I know you understood what I meant.

Two words: Halo Wars