> But i can say this. Halo Wars only sold because Halo was in the title. If it wasn’t involved with Halo at all it would of just been swept away like many other games.
Yes I know. RTS games on console generally do not sell that well. They’re not the typical quick to learn and easy to get into games that are typically asociated with consoles.
So Halo was the seller, not the game itself.
> If 343i wants the RTS communities money for Halo Wars 2, they will need to make MASSIVE changes.
>
> Lets Start with being able to choose which color you wanted to be. Its very simple and not really hard to do. The other changes would require some experience with making an RTS game. To my knowledge not many of 343i have that.
Being able to choose which color you wanted to be is hardly a massive change, neither is it even a needed one. It’s not either a good idea to let players choose their color as it will more or less create confusion on the battlefield should two or more players have the same color.
Halo Wars was a promising RTS at first but I guess that hardware limitations was the issue. Not only that but as I’ve heard, about 90% of the discspace was CGI movies, or it could have been 80%, either way, that’s a ridiculous amount of non-game content taking up space on a game disc.
Halo Wars limited base building, had very limited max units, small maps and even though it had six playable “factions”, it lacked variation between the races and between the leaders there was little difference, especially on the Covenant side. The specials the Covenant had wasn’t worth it, only the leader.
In my opinion the controlls were on the other hand well made and it had some very interesting features to it, and dynamic maps as well.
As long as a potential Halo Wars 2 could have free building, another resource system that needs to be captured on the map rather than built, higher unit cap, higher player cap, bigger maps, get more creative with the dynamic elements of the maps and have atleast two or three per map, if plausible. Put in Forerunner tech and the Flood, each with their own leader stuff. Have distinct differences between the leaders. It could shape up to be a good console RTS and sell well, not because it has “Halo” in the name, but because it could be a solid RTS for console. Perhaps most important could be to not spend the majority of disc space on fancy CGI cutscenes to tell the story, most of which were redundant either way.
Halo sort of revolutionised FPS gaming on console, I’m sure that it could do so in the RTS department as well.
However, putting in a RTS game mode in Halo 5: Guardians wouldn’t be good. Then again, what OP describes isn’t an RTS in the first place.