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> Didn’t the video say that overall sales were down though? I believe they said Halo 3 was around 11 mill, Reach 9 mill, and Halo 4 around 7 mill. <mark>And doesn’t the fact that roughly a 75% decline in population mean that the majority doesn’t like the game?</mark>
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> Not entirely sure about how accurate those numbers are though as I’m going off of what I remembered hearing.
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> Good video though.
No!
For some, perhaps but not all of them.
Fact is, there is more competition, so many more games etc than there were for Halo 2/3 to compete against.
During the video, they acknowledged this just as much themselves. COD was used as the example with how it comes out yearly and people that play a new COD, do so for maybe 3 to six months and then ditch it for something else while sometimes coming back to visit it until the next COD comes out. The bottom line is, the modern/current gaming individual only sticks to a title/new game for a short period before going to the next game.
COD is always used as an example of a game sticking to its core,and I think Super Mario Brothers did too, as pointed out in the video. Halo came before COD and it did very, very well. But, there was little to no competition. Now there is more competition, Halo does not fare so well. In sales it does but, MM population longevity, no.
343i has to actually bridge both worlds for the next Halo to succeed. It can not and must not go back and simply ignore the existence of Halo Reach and Halo 4 by adopting what was Halo 1/2/3. Nor can they ignore what was Halo 1/2/3 (particularly 3 in terms so of MM), by sticking on the path they already tread.
In terms of MM, then, from launch day of Halo 5 has to have:
Play lists & game modes which include:
- AAs (and more of them);
- ODs (many players do like them);
- load-outs (10 slots at least, five was not enough);
- JIP;
- Casual ranks like Corporal through to General (or whatever);
6.Progression system which is longer to complete than Halo 4 but not as long as Halo Reach;
etc.
Play lists & game modes which:
- Have NO AAs;
- Have NO ODs;
- Have NO load-outs other than preset load-outs;
- Does NOT have JIP;
- Competitive ranks 1 to 50 (why not visible? I’ve always been against it but, am no longer of that opinion);
- Sprint disabled (if they want);
etc.
Halo 5 will sink quicker than the Costa Concordia if both the old school Halo players are not looked after or the current new style Halo players are not looked after.
The problem I see with many threads and video commentaries is that they take an either or approach. That is ,it ha to be more like Halo Reach/4 OR on the other hand, it has to be more like Halo 1/2/3.I say not…wrong…it has to be like both.That does not mean taking components from both and mixing them together but, having the two sets of play lists and game modes which caters for the old school and the new school. All would be happy!
343i, you know it can be done. It should be done. It must be done, for the sake of Halo, old and new school and all who love Halo period.