ROTATION OF HALO GAMES

Why doesn’t 343 create a couple different style halo games and release them every other year so there is a new halo game every year, like the call of duty mobile. They can branch out and work with different studios. Like 343 works on the Master Chief storied future FPS, Ensamble can do a rotation of RTS style games, and pick a different studio to work on a modern style FPS set in the universe of halo, like during the war with the insurrectionists, so its human v human.

Call of Duty’s strategy of releasing a game every year or so got really old after a while. The games all felt so similar and formulaic. And the story elements all got really boring and basic since the writers had little to no time to come up with something fresh. I wouldn’t recommend going to that strategy. A three year development cycle worked for the Bungie-era games, so I’d prefer that.

Quality over quantity. There is a reason why people are eager for Halo: Infinite.

> 2760465307333381;1:
> Why doesn’t 343 create a couple different style halo games and release them every other year so there is a new halo game every year, like the call of duty mobile. They can branch out and work with different studios. Like 343 works on the Master Chief storied future FPS, Ensamble can do a rotation of RTS style games, and pick a different studio to work on a modern style FPS set in the universe of halo, like during the war with the insurrectionists, so its human v human.

Because not only would the story/cannon become even more jarring and lost in the rush for putting out a product, it loses quality, replayability, and value. Just look at the assassins creed series and how yearly releases have completely broken the original hook of the franchise.

We do have Halo Wars. MCC is getting regular updates and an actual overhaul from its release.

If there was a Halo MMO that could just be maintained for years on that could be interesting.

I would rather have a few amazing halo games than a bunch of mediocre games. Halo 4 came out 2 years after reach and 1 year after CEA, and many people hate it, even though it came out right after cea and reach.

First of all, developers should have a goal to make a high-QUALITY game, but this will only kill everything that we love.

The immediate barrier is 343i lack of resources to do so, however I guess the “true” reason is they don’t want to do this so they aren’t even trying to expand themselves too much or aquire/contract other studios. Halo is a single shared-universe franchise featuring one main protagonist, every major game is closely tied to the previous one, which limits the feasability of annual releases. On top of that, 343i seems to want to directly manage all aspects of Halo (especially the story development), further squashing the chance of them licensing other people to make Halos like how Bethesda let Obsidian make Fallout New Vegas.

Also Ensemble Studios got disbanded right after HW1. HW2 was joint-produced by 343i and Creative Assembly (known for their Total War series and unrelated to Ensemble). Given the state of the RTS genre and limitations of consoles (preventing HW series from be as competetive as full-fledged PC RTS games), my hopes aren’t high for another HW release. Occasional MMOs or mobile games with no stories might be possible, but annual games with single-player campaigns are very unlikely.

> 2535435902217648;2:
> A three year development cycle worked for the Bungie-era games, so I’d prefer that.

COD games actually have similar development cycles. Activision shares the franchise across different studios so they take turns to make each title, allowing for one game to release every year, giving the impression of short development periods.

> 2533274819903178;4:
> > 2760465307333381;1:
> > Why doesn’t 343 create a couple different style halo games and release them every other year so there is a new halo game every year, like the call of duty mobile.
>
> Just look at the assassins creed series and how yearly releases have completely broken the original hook of the franchise.

AC games follow the same pattern, with Ubisoft’s different studios taking turns to lead each project. 343i isn’t organized like this,and I doubt Microsoft will create another studio just for the sake of releasing Halos faster.

> 2533274819903178;4:
> > 2760465307333381;1:
> > Why doesn’t 343 create a couple different style halo games and release them every other year so there is a new halo game every year, like the call of duty mobile. They can branch out and work with different studios. Like 343 works on the Master Chief storied future FPS, Ensamble can do a rotation of RTS style games, and pick a different studio to work on a modern style FPS set in the universe of halo, like during the war with the insurrectionists, so its human v human.
>
> Because not only would the story/cannon become even more jarring and lost in the rush for putting out a product, it loses quality, replayability, and value. Just look at the assassins creed series and how yearly releases have completely broken the original hook of the franchise.

I hear that, but with Microsoft studios buying and acquiring as many games developers they possibly can, they could allow different organizations to develop each game separately and create a plan on how to release them each year, but giving them the right time to mature. The stores don’t necessarily have to add even more into the vast universe that is halo, but with all the books and materials they are putting out, they don’t mind to add more to the lore. I’ve always wanted to see a better done ODST game that was similar to Call of Duty in how the mechanics are, it can open up new people to try halo.

I hear that, but with Microsoft studios buying and acquiring as many games developers they possibly can, they could allow different organizations to develop each game separately and create a plan on how to release them each year, but giving them the right time to mature. The stores don’t necessarily have to add even more into the vast universe that is halo, but with all the books and materials they are putting out, they don’t mind to add more to the lore. I’ve always wanted to see a better done ODST game that was similar to Call of Duty in how the mechanics are, it can open up new people to try halo

> 2535472130922237;8:
> The immediate barrier is 343i lack of resources to do so, however I guess the “true” reason is they don’t want to do this so they aren’t even trying to expand themselves too much or aquire/contract other studios. Halo is a single shared-universe franchise featuring one main protagonist, every major game is closely tied to the previous one, which limits the feasability of annual releases. On top of that, 343i seems to want to directly manage all aspects of Halo (especially the story development), further squashing the chance of them licensing other people to make Halos like how Bethesda let Obsidian make Fallout New Vegas.
>
> Also Ensemble Studios got disbanded right after HW1. HW2 was joint-produced by 343i and Creative Assembly (known for their Total War series and unrelated to Ensemble). Given the state of the RTS genre and limitations of consoles (preventing HW series from be as competetive as full-fledged PC RTS games), my hopes aren’t high for another HW release. Occasional MMOs or mobile games with no stories might be possible, but annual games with single-player campaigns are very unlikely.
>
>
> > 2535435902217648;2:
> > A three year development cycle worked for the Bungie-era games, so I’d prefer that.
>
> COD games actually have similar development cycles. Activision shares the franchise across different studios so they take turns to make each title, allowing for one game to release every year, giving the impression of short development periods.
>
>
> > 2533274819903178;4:
> > > 2760465307333381;1:
> > > Why doesn’t 343 create a couple different style halo games and release them every other year so there is a new halo game every year, like the call of duty mobile.
> >
> > Just look at the assassins creed series and how yearly releases have completely broken the original hook of the franchise.
>
> AC games follow the same pattern, with Ubisoft’s different studios taking turns to lead each project. 343i isn’t organized like this,and I doubt Microsoft will create another studio just for the sake of releasing Halos faster.

Do you mean following the same pattern as in all the games play the same? Cuz yes, I would agree with that, but that doesn’t mean the story isn’t still completely screwed and pointless at this point.

> 2533274819903178;11:
> > 2535472130922237;8:
> > AC games follow the same pattern, with Ubisoft’s different studios taking turns to lead each project. 343i isn’t organized like this,and I doubt Microsoft will create another studio just for the sake of releasing Halos faster.
>
> Do you mean following the same pattern as in all the games play the same? Cuz yes, I would agree with that, but that doesn’t mean the story isn’t still completely screwed and pointless at this point.

No, I meant that AC’s development process is similar to COD’s, with different studio’s taking turns in leading each game.

> 2535472130922237;12:
> > 2533274819903178;11:
> > > 2535472130922237;8:
> > > AC games follow the same pattern, with Ubisoft’s different studios taking turns to lead each project. 343i isn’t organized like this,and I doubt Microsoft will create another studio just for the sake of releasing Halos faster.
> >
> > Do you mean following the same pattern as in all the games play the same? Cuz yes, I would agree with that, but that doesn’t mean the story isn’t still completely screwed and pointless at this point.
>
> No, I meant that AC’s development process is similar to COD’s, with different studio’s taking turns in leading each game.

ah. Gotcha.

> 2533274818084099;5:
> We do have Halo Wars. MCC is getting regular updates and an actual overhaul from its release.
>
> If there was a Halo MMO that could just be maintained for years on that could be interesting.

spartan stike/spartan assault are some mmo games that were produced that fell to the side because they didn’t have fan support

> 2760465307333381;1:
> Why doesn’t 343 create a couple different style halo games and release them every other year so there is a new halo game every year, like the call of duty mobile. They can branch out and work with different studios. Like 343 works on the Master Chief storied future FPS, Ensamble can do a rotation of RTS style games, and pick a different studio to work on a modern style FPS set in the universe of halo, like during the war with the insurrectionists, so its human v human.

Cod Modern Warfare has and update almost every day lol. I know I have Cod Modern Warfare

> 2533274819903178;4:
> > 2760465307333381;1:
> > Why doesn’t 343 create a couple different style halo games and release them every other year so there is a new halo game every year, like the call of duty mobile. They can branch out and work with different studios. Like 343 works on the Master Chief storied future FPS, Ensamble can do a rotation of RTS style games, and pick a different studio to work on a modern style FPS set in the universe of halo, like during the war with the insurrectionists, so its human v human.
>
> Because not only would the story/cannon become even more jarring and lost in the rush for putting out a product, it loses quality, replayability, and value. Just look at the assassins creed series and how yearly releases have completely broken the original hook of the franchise.

Not if each studio is giving three years to work on them in a rotation.

> 2533274809226598;3:
> Quality over quantity. There is a reason why people are eager for Halo: Infinite.

Yup. I went through a phase as artist where quantity created quality and now that I am better most of my stuff looks similar and stale so to prevent that I take time to refresh the ides in my head to try and get quality and different rather then quantity and sameness.