Well the news is out that there are (somewhat unsurprisingly) several weapons in H4 yet to be revealed. Which gets me to thinking:
Is there room for the SMG in the H4 sandbox?
NOTE: IT IS VERY POSSIBLE THE SMG I DESCRIBE IN THIS POST IS IN FACT NOW CALLED “THE ASSAULT CARBINE” IN H4. NEW LOOK. NEW NAME. BEEFED UP TO HANDLE SINGLE WIELD. CARBINE AND SMG BOTH REFER TO GUNS THAT USE HANDGUN ROUNDS
The AR still has the center cross hair and presumably the short burst accuracy of Reach’s, not to mention the shallow 32 round mag it’s had since H3. It also has a heavy machinegun sound to it, and could be a threat at midrange with bursting.
This does leave a window open for the SMG if you think about it. Five great reasons why:
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The SMG always carried more rounds per mag. In H3 what was it? Was it 60? Like the CE AR? 45? Either way it had a deep mag.
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H4 seems to be introducing, via the loadout system, the concept of secondary weapons.
The magnum is the obvious one of course, that we’ve seen thus far. Notice the features of a secondary. The magnum, while headshot capable, sux as a standalone or primary weapon. This is clear. Shallow clip, blooming issues, and doesn’t stack up to say a dmr, br, or ar in base power or usefulness. Its designed for rapid switching clean up kills, not your best bet as a primary takedown weapon.
There is even a perk that allows a two primary weapon loadout, to further give options in this system.
What if, just what if, the SMG came back as a single-wield secondary weapon?
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There is room in the sandbox for a CLOSE RANGE ONLY automatic spray and pray machine
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How did (fiction wise) all the SMG’s disappear after H3?
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So far we’ve seen no good ol’ plasma rifle b/c of the beefier Storm Rifle’s debut. But if the SMG is in as a secondary, I could see a similar match with the plasma rifle being yet another option filling a similar role, with plasma mechanics (more shield damage, less health damage) acting as a secondary
To summarize, what I’m envisioning is a 45-60 round mag SMG that has a high rate of fire, wide reticule, inaccurate at mid-range, weak damage per bullet that functions as a secondary clean up weapon. Like 1 AR round does as much damage as 4 SMG bullets, but the SMG’s ROF is 2.5-3x as fast. Add the lack of midrange accuracy, and the SMG becomes great at providing a rapid, relentless spray of bullets at close range to clean up kills as non-headshot based secondary option that fails as a primary.
Do you think this is in? Would you like it to be?
so they probably invested some time to include other small arm weapons for that and I think just throwing them away when they could be used as secondaries would be silly. So there might be hope.
