Room for SMG in H4?

Well the news is out that there are (somewhat unsurprisingly) several weapons in H4 yet to be revealed. Which gets me to thinking:

Is there room for the SMG in the H4 sandbox?

NOTE: IT IS VERY POSSIBLE THE SMG I DESCRIBE IN THIS POST IS IN FACT NOW CALLED “THE ASSAULT CARBINE” IN H4. NEW LOOK. NEW NAME. BEEFED UP TO HANDLE SINGLE WIELD. CARBINE AND SMG BOTH REFER TO GUNS THAT USE HANDGUN ROUNDS

The AR still has the center cross hair and presumably the short burst accuracy of Reach’s, not to mention the shallow 32 round mag it’s had since H3. It also has a heavy machinegun sound to it, and could be a threat at midrange with bursting.

This does leave a window open for the SMG if you think about it. Five great reasons why:

  1. The SMG always carried more rounds per mag. In H3 what was it? Was it 60? Like the CE AR? 45? Either way it had a deep mag.

  2. H4 seems to be introducing, via the loadout system, the concept of secondary weapons.

The magnum is the obvious one of course, that we’ve seen thus far. Notice the features of a secondary. The magnum, while headshot capable, sux as a standalone or primary weapon. This is clear. Shallow clip, blooming issues, and doesn’t stack up to say a dmr, br, or ar in base power or usefulness. Its designed for rapid switching clean up kills, not your best bet as a primary takedown weapon.

There is even a perk that allows a two primary weapon loadout, to further give options in this system.

What if, just what if, the SMG came back as a single-wield secondary weapon?

  1. There is room in the sandbox for a CLOSE RANGE ONLY automatic spray and pray machine

  2. How did (fiction wise) all the SMG’s disappear after H3?

  3. So far we’ve seen no good ol’ plasma rifle b/c of the beefier Storm Rifle’s debut. But if the SMG is in as a secondary, I could see a similar match with the plasma rifle being yet another option filling a similar role, with plasma mechanics (more shield damage, less health damage) acting as a secondary

To summarize, what I’m envisioning is a 45-60 round mag SMG that has a high rate of fire, wide reticule, inaccurate at mid-range, weak damage per bullet that functions as a secondary clean up weapon. Like 1 AR round does as much damage as 4 SMG bullets, but the SMG’s ROF is 2.5-3x as fast. Add the lack of midrange accuracy, and the SMG becomes great at providing a rapid, relentless spray of bullets at close range to clean up kills as non-headshot based secondary option that fails as a primary.

Do you think this is in? Would you like it to be?

I would like to see it back in a machine pistol role. Deep mag, kind of weak (good enough for clean ups or a quick swich), and scoped like ODST. I think if 343i did this it would be a cool option over the Magnum or PP for the secondary slot.

If it was a secondary, and I could use it with my Carbine or DMR, I will take back every bad thing I said about Halo 4 so far.

> I would like to see it back in a machine pistol role. Deep mag, kind of weak (good enough for clean ups or a quick swich), and scoped like ODST. I think if 343i did this it would be a cool option over the Magnum or PP for the secondary slot.

I only disagree on the scoped part, cuz I see it as a short range weapon. A scope would probably mean it would need even more nerfing from what I’m thinking, which would be like a .5 second kill time differential with the AR, given the secondary weapon concept.

If it had a decent kill time, and a scope, it would be its own primary, since an automatic scoped mid range gun with a deep clip would be an excellent spamming weapon.

But a silencer could also be a nice touch…

I would be surprised if H4 shipped with only 2 secondary weapons (the Pistol/ Plasma pistol) what with the new custom load outs and the customise to your own play style ethos + 343 said they experimented with dual wields before dismissing that most ludicrous idea :wink: so they probably invested some time to include other small arm weapons for that and I think just throwing them away when they could be used as secondaries would be silly. So there might be hope.

Sure, but it’s kind of useless without duel wield. But if they make it have a faster rate of fire, weaker damaged, less accuracy, and a bigger mag than the Assault Rifle, it could work.

> I would be surprised if H4 shipped with only 2 secondary weapons (the Pistol/ Plasma pistol) what with the new custom load outs and the customise to your own play style ethos + 343 said they experimented with dual wields before dismissing that most ludicrous idea :wink: so they probably invested some time to include other small arm weapons for that and I think just throwing them away when they could be used as secondaries would be silly. So there might be hope.

sweet even more evidence i really hope so, glad they chose to skip duel wield though :slight_smile:

yes … we need more variety in the sandbox … it will fit nicely in the secondary weapon area

If I could have a carbine and an smg without using the firepower perk, I think my life would be complete.

Of course I want the SMG back in Halo 4! :smiley:

Yes it did have 60 rounds per mag. But we will have the assault carbine to fill its role (the AC was mentioned in a way point bulletin).

I will only say yes if they bring back the ODST SMG. That thing was a boss.

I think we would have seen it already if it was going to show up. That said I do want to see it show up in 5 and 6.

I would guess it would show up as a secondary weapon given it has had common comparisons to the M6 as a competing system rather than a primary weapon. Seeing as the AR is likely to be the primary close range weapon the SMG is likely have to be nerfed as a secondary.

Maybe only the 48rd from ODST but with the performance of the previous models, slightly nerfed damage to make it comparable to the Magnum.

By the end of the trilogy I bet will we have these Secondaries: Magnum, Plasma Pistol, Forerunner Pistol, SMG, Mauler, Mystery pistol(I’m betting there will be some enemy suprises in the trilogy)

Sorry buddy, but I voted no. I don’t understand the point of having an SMG when we have the Assault Rifle.

> Sorry buddy, but I voted no. I don’t understand the point of having an SMG when we have the Assault Rifle.

then what is the point of having the BR and the DMR in the same game?? and dont say there range difference cuz that is the same here my friend. BOTH of those rifles are primary battle ready rifles, there differences are there slight ranges and personal flavor of battle ok so have the AR and the SMG is no different than having the BR and DMR.

We’d all like to see it return, but sadly it’s not coming back. I don’t think so, at least. Anyway, just don’t get your hopes up.

> Yes it did have 60 rounds per mag. But we will have the assault carbine to fill its role (the AC was mentioned in a way point bulletin).

Curiously enough, SMG’s fire handgun bullets typically, as do often carbines. And assault weapons generally fire automatically.

Maybe the assault carbine is a different looking smg like weapon, like a cool looking bullpup or something, but plays like the SMG, but is powerful enough not to be dual wielded.

So basically what I’m calling the Smg, but with new look. Maybe 343 just wanted to get fancy with the name or had a great new gun design that was so different looking than the old Smg that they came up with a new title

I really hope it’s in. Halo 4 is turning out to be Halo 3 blended with Halo Reach Sandbox wise. First we had the BR and the DMR, why not the Carbine and the Needle Rifle, why not the Hornet and the Falcon, the Chopper and Revenant, give us best of both.

Great idea! I would love to see the SMG come back into the Halo SandBox

We have enough close quarters weapons as it is.
Shotgun, scattershot, energy sword, gravity hammer.

I think thats more than enough.