I know this is going to be a touchy suggestion, but here goes nothing.
Rolling in Halo 4. Let me start off by saying that I call it rolling instead of evade simply because this should have no resemblance to evade. I suggest we use the left bumper for not only sprinting, but rolling as well. Moving forward and pressing LB will make us sprint, moving sideways or backwards would make us roll in that direction. Let me describe how this could work, and how it could be different from evade.
-Rolling would serve as a feature to reward players for having quick reflexes, and not be used as a means of transportation or auto-strafing. I’d like to use the game Dark Souls as an example. Rolling in that game is a last minute, well-timed move that will save your life, but it consumes A LOT of your stamina bar, making you unable to fight for a short period of time (an advantage for a trade-off). Rolling should reward you for having quick reflexes, not be a means to roll around like a Samus in morph ball form.
-Rolling would be a significantly shorter distance that Reach’s evade. It would only be enough distance to avoid an incoming grenade or rocket.
-It would be given one roll, and a very long recharge time (10, 15, or 30 seconds), so it doesn’t turn into rolling around everywhere, back and forth, like Reach’s evade or Gears of War.
-Rolling would give a “rolling/spinning” screen effect, to disorient the player while rolling. This would discourage doing it in the middle of a gun fight to strafe, or dive into a cubby hole.
-Making sprint the forward-moving LB function, it would elminate evade’s “roll + shotgun/sword” combo that is so deadly.
-The inclusion of rolling should NOT make the radius of explosions bigger, like in Reach (How many times I have died from a Wraith that didn’t hit me…). Rolling should be a means to quickly move when needed, and making impact radius larger would defeat the purpose.
-Rolling would be the exact opposite of Reach’s evade. Reach is a swift Spartan diving silently, Halo 4’s rolling should be heavy and intense. It is a two ton Spartan diving out of the way at the last minute, throwing his body and armor to the ground to quickly escape. Make the impact noise loud (a la Dark Souls in heavy armor), make the controller rumble, make it audible that somebody in the area is evading. We are heavy, make us feel heavy.
-If sprint uses a stamina bar, rolling should also take away from your stamina, Expanding on this, say that you can only roll with a full stamina bar, and one roll takes up the whole bar. Then people wouldn’t be sprinting and rolling like mad men. (Suggested by CAVEMANcr)
Expecting a lot of flaming, but what are you’re thoughts? I loved evade in Reach, but the proper balancing in Halo 4 could make it a viable new feature in Halo 4 and add another layer to the combat.
Kinda like how Elites in Halo CE jumped/rolled out of the way of grenades or rockets? Doesn’t sound like a terrible idea, and it could be pretty useful. I’m intrigued and think it’s a good concept, but I want to see how it would work in actual gameplay.
> LOLno
I dont like the idea either, but you dont have to be a -Yoink- about it.
> > LOLno
>
> I dont like the idea either, but you dont have to be a -Yoink!- about it.
I don’t like the idea either, but I’m not going to flame about it.
Took the words right out of my mouth!
I have always wanted this…
I felt the evade just went to far, it should be more like a parkour roll.
I feel it should be more of a side step or thrust to the side instead of a roll. But good ideas though.
> I felt the evade just went to far, it should be more like a parkour roll.
That’s what I was trying to get at. Reach’s evade was a swift, long, silent dive. The rolling I’m speaking of should be short (but effective), heavy, loud, and an actual roll (not a 100mph dive bomb like Reach).
We could call it strafing…
i had an idea similar to this, i called the ability “dodge”
instead of always rolling, i suggested having Spartans do Jump-Cartwheels(like in HW) sometimes when they go sideways, and back-flips for the rear
also, what if the player chooses to go between backwards and sideways?
> We could call it strafing…
We could, if rockets didn’t travel faster than Spartans. Nobody is the perfect player, NOBODY, and you can’t always predict what’s going to be around the corner. It’s a simple mechanic to reward quick reflexes while not being overpowered like Reach’s evade.
> I feel it should be more of a side step or thrust to the side instead of a roll. But good ideas though.
this is what the AI do
even so, a sidestep cannot prevent a rocket’s explosive damage, or stop a large-surface area vehicle from splattering you
Good idea. The roll ans sprint should work off the same stamina bar, and be standard ‘abilities’ for everyone.
> Good idea. The roll ans sprint should work off the same stamina bar, and be standard ‘abilities’ for everyone.
This is another good idea. If there is a visible stamina bar, rolling should decrease it as well. Editong teh OP.
Love to idea, this would be really fun.
PS: to all you people who say “NOOOO!!! HALO NEEDS TO BE HALO! BLAH! BLAH! BLAH!”
Go play halo 3 
> > We could call it strafing…
>
> We could, if rockets didn’t travel faster than Spartans. Nobody is the perfect player, NOBODY, and you can’t always predict what’s going to be around the corner. It’s a simple mechanic to reward quick reflexes while not being overpowered like Reach’s evade.
Rockets are a power weapon for a reason. If a team is controlling Rockets and your team is not, they damn well deserve that kill. It would just be another crutch to add to the game to help bad players. Maybe decrease the blast radius of the Rockets and up the base movement speed, but we don’t need a button to help avoid bullets.
> > LOLno
>
> I dont like the idea either, but you dont have to be a -Yoink!- about it.
This