I’ve always wanted some more differentiated rockets for the rocket launcher. Rockets that could manuever in different ways and do different things. For starters detonate differently as in a rocket detonates and sends a wave of energy over a large portion of land mass effecting everyone. New rocket could also destroy pieces of built structures that could be put back together by just starting a new round for the map. All I wanna see is more debris from our explosives, more bang for our buck. Be cool to see a rocket that fired a rocket that let out a gravity wave too. Someone else has suggested this for grenades, I would like to see it apart of some new rockets as well.
Halo 4’s engine isn’t built to do that.
Be cool as heck if it was though. Ok what about different new rockets and no gravity wave? Possible, right?
That’s actually really…
…dumb.
> That’s actually really…
>
>
>
> …dumb.
Your username is somewhat relevant.
I LOVE THE WHOLE WORLD.
that woulp be sooo nooby as hell it would make people hate the game because of how cheap and nooby it is and friendly fire dude i mean realy betray alot of teammates dude i mean think about it.
> That’s actually really…
>
>
>
> …dumb.
eh…ok. How about a rocket that goes up then breaks apart…kinda like a morter. Then it lands in small detonations. No? Yes?
> > That’s actually really…
> >
> >
> >
> > …dumb.
>
> eh…ok. How about a rocket that goes up then breaks apart…kinda like a morter. Then it lands in small detonations. No? Yes?
dude rockets only go strait i know if you shoot it in the air but still the rocket the way it is, is just fine with me because it is not to nooby and if it was like you said people would betray alot of teammates
I just hope rockets are better than Reach. The tracking feature in Reach failed miserably.
Just last night I was playing a BTB slayer game on Spire. I was at the top and an enemy Falcon was hovering just over the edge about 200 feet away from me. So I locked onto it in fear that I would miss an unguided shot. It was directly in front of me, straight ahead. So it locks on, I shoot the rocket aiming right at the center of the Falcon, and the thing curves to the right on a weird arch and goes down into oblivion. Didn’t even come CLOSE to the Falcon.
If rocket tracking comes back in Halo 4, I really hope it actually works.
> I just hope rockets are better than Reach. The tracking feature in Reach failed miserably.
>
> Just last night I was playing a BTB slayer game on Spire. I was at the top and an enemy Falcon was hovering just over the edge about 200 feet away from me. So I locked onto it in fear that I would miss an unguided shot. It was directly in front of me, straight ahead. So it locks on, I shoot the rocket aiming right at the center of the Falcon, and the thing curves to the right on a weird arch and goes down into oblivion. Didn’t even come CLOSE to the Falcon.
>
> If rocket tracking comes back in Halo 4, I really hope it actually works.
im pretty sure that the game’s (AI) controls the rocket’s direction that it goes when it locks on so they should just make the (AI) smarter.
> I just hope rockets are better than Reach. The tracking feature in Reach failed miserably.
>
> Just last night I was playing a BTB slayer game on Spire. I was at the top and an enemy Falcon was hovering just over the edge about 200 feet away from me. So I locked onto it in fear that I would miss an unguided shot. It was directly in front of me, straight ahead. So it locks on, I shoot the rocket aiming right at the center of the Falcon, and the thing curves to the right on a weird arch and goes down into oblivion. Didn’t even come CLOSE to the Falcon.
>
> If rocket tracking comes back in Halo 4, I really hope it actually works.
am i the only one that finds it weird that a Heat-seeking rocket can loose it’s lock if it’s target spins fast? (Banshee Uberspinning x 9000)
Sounds overpowered, and destroying stuff in game doesn’t sound very good for multiplayer either.
> > I just hope rockets are better than Reach. The tracking feature in Reach failed miserably.
> >
> > Just last night I was playing a BTB slayer game on Spire. I was at the top and an enemy Falcon was hovering just over the edge about 200 feet away from me. So I locked onto it in fear that I would miss an unguided shot. It was directly in front of me, straight ahead. So it locks on, I shoot the rocket aiming right at the center of the Falcon, and the thing curves to the right on a weird arch and goes down into oblivion. Didn’t even come CLOSE to the Falcon.
> >
> > If rocket tracking comes back in Halo 4, I really hope it actually works.
>
> im pretty sure that the game’s (AI) controls the rocket’s direction that it goes when it locks on so they should just make the (AI) smarter.
AI has nothing to do with rockets FYI.
> > > That’s actually really…
> > >
> > >
> > >
> > > …dumb.
> >
> > eh…ok. How about a rocket that goes up then breaks apart…kinda like a morter. Then it lands in small detonations. No? Yes?
>
> dude rockets only go strait i know if you shoot it in the air but still the rocket the way it is, is just fine with me because it is not to nooby and if it was like you said people would betray alot of teammates
I see what you are saying now and you’re right…wouldn’t work?
I understand what you want, and that could be cool.
However, that could majorly affect the way Halo is played and 343i wants to preserve the classic Halo gameplay.
Anyway, the new rockets are quite cool anyway. The new smoke trail, explosion, and sound amplifies the awesomeness of the Halo 4 rockets.
> I understand what you want, and that could be cool.
> However, that could majorly affect the way Halo is played and 343i wants to preserve the classic Halo gameplay.
> Anyway, the new rockets are quite cool anyway. The new smoke trail, explosion, and sound amplifies the awesomeness of the Halo 4 rockets.
Thanks for the feedback and its too bad, but you are also correct that it would not work.