So I’m trying to 100% Halo 3: ODST’s achievements which, as such, means that I must complete the achievements where you get 200,000 points on each Firefight map. I was nearing the 100,000 mark on the map Rally Point, alone, with the game going for over an hour when I got disconnected from Xbox Live. As soon as I reconnected the game automatically ended and I lost all of that progress.
What happened? It wasn’t like I was playing with anyone else over Xbox Live or anything and it was only after I reconnected that the game ended. I’m playing on actual Xbox 360 hardware too so it isn’t an emulation issue.
I’m sorry to hear you ran into this issue. There’s been issues with the Xbox 360 servers for a few months now. Mostly issues with EXP not counting and games not recording in service records. If you’re trying to earn achievements playing solo, I’d recommend discounting your Xbox 360 from Xbox Live just until you’re done achievement hunting so the issue doesn’t happen again.
I know your pain all too well. Back when Halo 3: ODST came out, myself and three of my friends pulled an all-nighter playing one Firefight match. At the time, we had broke the world record with a score of 10,000,000 points. The real kick in the face was that the game didn’t record meaning it didn’t show on any of our service records or on the leaderboards/stats of the old “HaloCharts.com” website. All we have is the video clip and a screenshot, which we all shared in our Halo 3 Fileshare. It was really disappointing but I don’t regret that night. It was a blast!
> 2546678360738636;2:
> I’m sorry to hear you ran into this issue. There’s been issues with the Xbox 360 servers for a few months now. Mostly issues with EXP not counting and games not recording in service records. If you’re trying to earn achievements playing solo, I’d recommend discounting your Xbox 360 from Xbox Live just until you’re done achievement hunting so the issue doesn’t happen again.
>
> I know your pain all too well. Back when Halo 3: ODST came out, myself and three of my friends pulled an all-nighter playing one Firefight match. At the time, we had broke the world record with a score of 10,000,000 points. The real kick in the face was that the game didn’t record meaning it didn’t show on any of our service records or on the leaderboards/stats of the old “HaloCharts.com” website. All we have is the video clip and a screenshot, which we all shared in our Halo 3 Fileshare. It was really disappointing but I don’t regret that night. It was a blast!
I would’ve done it offline, but when you earn achievements offline it doesn’t record the date you earned them and I’m a little obsessive about consistency when I look through my achievements.
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> > 2546678360738636;2:
> > I’m sorry to hear you ran into this issue. There’s been issues with the Xbox 360 servers for a few months now. Mostly issues with EXP not counting and games not recording in service records. If you’re trying to earn achievements playing solo, I’d recommend discounting your Xbox 360 from Xbox Live just until you’re done achievement hunting so the issue doesn’t happen again.
> >
> > I know your pain all too well. Back when Halo 3: ODST came out, myself and three of my friends pulled an all-nighter playing one Firefight match. At the time, we had broke the world record with a score of 10,000,000 points. The real kick in the face was that the game didn’t record meaning it didn’t show on any of our service records or on the leaderboards/stats of the old “HaloCharts.com” website. All we have is the video clip and a screenshot, which we all shared in our Halo 3 Fileshare. It was really disappointing but I don’t regret that night. It was a blast!
>
> I would’ve done it offline, but when you earn achievements offline it doesn’t record the date you earned them and I’m a little obsessive about consistency when I look through my achievements.
>
> I’m sorry to hear that you got screwed over too.
That’s fair. I can understand that. And no big deal, I was upset at the time but we have the screenshot and a few videos to prove what we did so I’m happy with that.
To be fair, ODST’s servers are complete garbage. They always were. Playing firefight online is a risk in itself as it’s likely to just end the game based on a “connectivity error” even when all players are still online. Doesn’t surprise me that this happened to you.
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> To be fair, ODST’s servers are complete garbage. They always were. Playing firefight online is a risk in itself as it’s likely to just end the game based on a “connectivity error” even when all players are still online. Doesn’t surprise me that this happened to you.
Why should the servers play any role in my playing the game alone? Shouldn’t everything, other than things like stats linking to Halo: Reach, be local?