RIP Halo story

<mark>Do not make nonconstructive posts or call out individuals.</mark>

I have a great feeling we won’t have the same Halo story we’ve known to love for the past few games

  1. Microsoft’s marketing team as of Halo 5 is playing a huge role in the story, only what they say goes and the only thing they want is something that will make headlines and pique interest.
  2. <mark>REDACTED</mark> is still the head writer. For those who don’t know, he was the result (for the most part) of Halo 5’s catastrophic storytelling. I’ve had the chance to go over his past material and as an aspiring writer, I can tell you his stories are lacking.
  3. Halo games are no longer being numbered numerically. Halo 6 won’t be called Halo 6. Much like the Call of Duty franchise, Halo is now only going to be using the title along with a subtitle. This also holds a great possibility that the new Halo games will represent new, undeveloped characters each game, just like the characters you never cared about in each installment of Call of Duty. This paired with Microsoft’s marketing team and Brian Reed as head writer, the likely hood of us getting a worthwhile story anytime in the future is abysmal.

I definitely agree with all points.

But hey, on the bright side, Halo 6 could disregard the story of the previous game again and this time I wouldn’t care :slight_smile:

At least the novels in the expanded universe are still good, as long as they keep being made I should be fine story wise. I doubt they will make the same mistake for Halo 6, if they did it would cause huge problems with long term loyal fans.

Sadly I also have to agree on all points.

In a world with smaller and smaller campaigns and more devotion to multiplayer only, I hope they realize that a good story and campaign is what makes these games and not something they can abandon.

I’m willing to believe that 343 will learn from their mistakes. They learned what was wrong with Halo 4, and they made a much better game Halo 5. As long as we give good feedback and tell them what we want it should be fine.

> 2533274950162674;5:
> I’m willing to believe that 343 will learn from their mistakes. They learned what was wrong with Halo 4, and they made a much better game Halo 5. As long as we give good feedback and tell them what we want it should be fine.

Except as far as the story goes they literally ignored the majority of Halo 4’s story in Halo 5’s story.

> 2533274894064085;1:
> I have a great feeling we won’t have the same Halo story we’ve known to love for the past few games
>
> 1. Microsoft’s marketing team as of Halo 5 is playing a huge role in the story, only what they say goes and the only thing they want is something that will make headlines and pique interest.
>
> 2. Brian Reed is still the head writer. For those who don’t know, he was the result (for the most part) of Halo 5’s catastrophic storytelling. I’ve had the chance to go over his past material and as an aspiring writer, I can tell you his stories are lacking.
>
> 3. Halo games are no longer being numbered numerically. Halo 6 won’t be called Halo 6. Much like the Call of Duty franchise, Halo is now only going to be using the title along with a subtitle. This also holds a great possibility that the new Halo games will represent new, undeveloped characters each game, just like the characters you never cared about in each installment of Call of Duty. This paired with Microsoft’s marketing team and Brian Reed as head writer, the likely hood of us getting a worthwhile story anytime in the future is abysmal.

I agree, I just hope from the bottom of my heart that they will get their () together.

Halo 4 did a lot of things right and I feel that it’s wrong for people to write off the entire game as “bad” just because of some multiplayer design choices (that were completely reversible in custom settings, too).

Halo 4 was a very vision-focused game and it accomplished that vision. Halo 5 was lacking in this department. It feels soulless and uninspired, but technically good.

> 2533274801472802;8:
> Halo 4 did a lot of things right and I feel that it’s wrong for people to write off the entire game as “bad” just because of some multiplayer design choices (that were completely reversible in custom settings, too).
>
> Halo 4 was a very vision-focused game and it accomplished that vision. Halo 5 was lacking in this department. It feels soulless and uninspired, but technically good.

THIS

> 2533274801472802;8:
> Halo 4 did a lot of things right and I feel that it’s wrong for people to write off the entire game as “bad” just because of some multiplayer design choices (that were completely reversible in custom settings, too).
>
> Halo 4 was a very vision-focused game and it accomplished that vision. Halo 5 was lacking in this department. It feels soulless and uninspired, but technically good.

I think that is a great way to put it. I mean, compare the Cortana’s of each game. Josh Holmes experiences with his mother and her dementia fueled Cortana’s rampancy and it really showed by how she and Chief reacted. Halo 5’s Cortana seems like Brian Reed took the broad strokes of a comic book baddie and went, “Well, that’s enough work for a day” and that’s it.

> 2533274812652989;6:
> > 2533274950162674;5:
> > I’m willing to believe that 343 will learn from their mistakes. They learned what was wrong with Halo 4, and they made a much better game Halo 5. As long as we give good feedback and tell them what we want it should be fine.
>
>
> Except as far as the story goes they literally ignored the majority of Halo 4’s story in Halo 5’s story.

You are everywhere haha. And yes, I agree.

> 2533274904245048;3:
> At least the novels in the expanded universe are still good, as long as they keep being made I should be fine story wise. I doubt they will make the same mistake for Halo 6, if they did it would cause huge problems with long term loyal fans.

Agreed!

> 2533274801472802;8:
> Halo 4 was a very vision-focused game and it accomplished that vision. Halo 5 was lacking in this department. It feels soulless and uninspired, but technically good.

I believe you are very right my good sir.

> 2533274801472802;8:
> Halo 4 did a lot of things right and I feel that it’s wrong for people to write off the entire game as “bad” just because of some multiplayer design choices (that were completely reversible in custom settings, too).
>
> Halo 4 was a very vision-focused game and it accomplished that vision. Halo 5 was lacking in this department. It feels soulless and uninspired, but technically good.

I hate many, many things about Halo 4, the Campaign story is not one of them. It was rather brilliant, if only for the development of Chief and Cortana. The other characters were a tad lack luster, but the overall story was great. The gameplay and level design on the other hand…

> 2533274801472802;8:
> Halo 4 did a lot of things right and I feel that it’s wrong for people to write off the entire game as “bad” just because of some multiplayer design choices (that were completely reversible in custom settings, too).
>
> Halo 4 was a very vision-focused game and it accomplished that vision. Halo 5 was lacking in this department. It feels soulless and uninspired, but technically good.

This, absolutely this.

> 2533274912467533;14:
> > 2533274801472802;8:
> > Halo 4 did a lot of things right and I feel that it’s wrong for people to write off the entire game as “bad” just because of some multiplayer design choices (that were completely reversible in custom settings, too).
> >
> > Halo 4 was a very vision-focused game and it accomplished that vision. Halo 5 was lacking in this department. It feels soulless and uninspired, but technically good.
>
>
> I hate many, many things about Halo 4, the Campaign story is not one of them. It was rather brilliant, if only for the development of Chief and Cortana. The other characters were a tad lack luster, but the overall story was great. The gameplay and level design on the other hand…

I completely agree with all of this.

Just means that I will treat halo like cod. Don’t touch the single player and just play the MP portion

If the Halo story was dead after a bad story campaign, then Halo’s story died with Halo 2.

Nevertheless, I’m holding out hope the next game bridges the gap that the marketing and the game had. Halo looks like it’s going to a sort of saga based storytelling rather than just three story arcs that repeat.

Having read a lot of Brian Reeds comics (His secret invasion one shots, and his Ms Marvel work, I can give him the benefit of the doubt. Lest we forget he is listed as co-writing Halo 4 and the lead writer of Spartan Ops, which had an ok story.

Halo 4 and the EU took the whole Halo Universe a step forward into a new and interesting place that questions everything we thought we knew about the Halo Universe, and where character development is the most important aspect of the story (Halo 4’s story wouldn’t have been much without John and Cortana’s character development).

Then Halo 5 came along, introducing a bunch of new characters to the point of overflow, where not a single character had enough screentime to be of consequence or to form an emotional resonance with the player with the exception of Locke, which ended up being a characterless man, going through no journey, and a whopping waste of time. And I won’t even mention the disaster that was Cortana, both ruining her beautiful death and making us suffer the new her for at least two games.

> 2533274848599184;18:
> If the Halo story was dead after a bad story campaign, then Halo’s story died with Halo 2.
>
> Nevertheless, I’m holding out hope the next game bridges the gap that the marketing and the game had. Halo looks like it’s going to a sort of saga based storytelling rather than just three story arcs that repeat.
>
> Having read a lot of Brian Reeds comics (His secret invasion one shots, and his Ms Marvel work, I can give him the benefit of the doubt. Lest we forget he is listed as co-writing Halo 4 and the lead writer of Spartan Ops, which had an ok story.

I was counting the Halo 5 story as merely a sign of what’s to come. The future is bleak based solely on the circumstances surrounding the situation.