> > No AA
> > No Loadouts
> > No Killstreaks
> > No Perks
>
> Why though? what is SO bad that it ruins halo?
AA’s should be map pick ups.
It’d allow for more powerful AA’s and a different balancing. It’d also remove on spawn advantages/disadvantages per rock-paper-siccors because you made a simple choice.
I do not like loadouts for I think that weapons then suffer the same fate as AA’s, balancing in order to have them as balanced as possible. I think removing loadouts would enable weapons to be more varied to each other and then be valid pick ups.
Killstreaks/Personal Ordnance is a very vast subject. You get points for doing some stuff, then you get a random asortment of equipment/weapons to choose from. In an even set up, this will more or less have a huge impact on the outcome of the match.
Perks go hand in hand with loadouts, with perks I also see loadouts as limitations to what you can do because of your chosen traits. You excell in the area for which the loadout is made and then some other areas that are closely related to it. But as soon as you want/need to do something else, you’re limited by your loadout. You can’t do as good as you could have with another loadout. As opposed to everyone having the same default single loadout where your only limit is your own skill.
If it ruins Halo or not is a subjective question, I’d say. For some this improves Halo, for others it makes Halo unplayable. That’s due to their picture of what Halo is, what it represents etc.
For me those things makes Halo less enjoyable because to me, Halo is a game where player skill should be dominant, not what he might get in his/her ordnance or his/her loadout.
There are plenty of occasions where the Dexterity perk have saved my life, not my own skill. There are a buttload of times when the Survivor perk saved my life. Many instances where my team has been down ten kills, gotten one or two very lucky drops and turned the game around. A lot of the weapons I’ve picked up from the map that spawned there at match start are contributed to me using the Mobility perk, then killing any opponent who didn’t have mobility.
You could argue that skill is adapting to unknowns, like a jetpack, or a PO/GO acquired Laser when in a vehicle. That’s however one player facing a challenge from another player who wasn’t challenged at all. I’m making an effort to survive while my equally good player gets/has equipment that requires less effort from him/her to survive. I’m making an effort to ambush someone, and that is immediatley immediatley countered by just having Promethan Vision. That’s not a challenge to the one having the Promethean Vision now is it?
I hate it in Magic: The Gathering when I’m sitting there after three mulligans due to no mana/land cards in the hand, and then the fourth hand is also void of any mana cards, while the deck is about 50% mana cards.
While Magic and Halo are worlds apart, and I happen to enjoy Magic, it’s not fun when there’s no challenge to work against, meaning that everything is right for you but your opponent is struggling, or the other way around, when I’m struggling and my opponent is just walking in a park.
Just last week, I had such a bad Mana week it was ridiculous. MtG: DotP 2013, a deck full of mana, five mulligans, no land, 10 draws later, first land gets out. Next day, play with live cards against the most obnoxious player I’ve ever seen. Play with deck I’ve won so many times with against him. I open with four mana, a counter and then two good creatures. There’s little I can do when all I’m drawing is mana, in a deck with 35% mana deck. Naturally he wins as I get nothing but mana out. Reaction? “Holy crap my deck is so BEAST, RAAKDOOS, your deck is now CRAP! RAKDOOOS!”. Not that it has anything to do with Halo’s stuff, I sometimes see that mentality in Halo as well. Players getting all kinds of Anti armor weapons nullifying our vehicles, and snipers to keep us down when we have no vehicles while we get speed boosts, grenades and sticky detonators.
Fun times indeed knowing my opponent didn’t have to do much to win.