You’ve got questions, we’ve got answers (hopefully)
Hello Tashi!
My question is this:
Can I participate in this contest being a Canadian citizen? I don’t mind about the prizes so much as just competing with the other members of the community
Can you have more than one person to help and if you win will they also get the prizes?
> Hello Tashi!
>
> My question is this:
>
> Can I participate in this contest being a Canadian citizen? I don’t mind about the prizes so much as just competing with the other members of the community
Hi!
I’m sorry that you’re not eligible for this contest because you currently live in Canada (I still love Canada). However, as a Community Cartographer I will never turn down a community made map. I just can’t accept it as an entry to this particular contest.
> Can you have more than one person to help and if you win will they also get the prizes?
Many Forge maps are made by multiple people, that’s very common. However, we can’t possibly give out prizes to everyone claimed to be a co-creator on the map. Therefore, prizes will only be given to the person whose file share is listed in the official submission thread when the map is officially submitted.
If the map supports other gametypes (such as Slayer, Extraction, CTF, etc.) in addition to Ricochet, will these disqualify it? Is the submission okay so long as it supports and plays well for Ricochet?
> > Hello Tashi!
> >
> > My question is this:
> >
> > Can I participate in this contest being a Canadian citizen? I don’t mind about the prizes so much as just competing with the other members of the community
>
> Hi!
>
> I’m sorry that you’re not eligible for this contest because you currently live in Canada (I still love Canada). However, as a Community Cartographer I will never turn down a community made map. I just can’t accept it as an entry to this particular contest.
So long for my shot at Halo stardom
> If the map supports other gametypes (such as Slayer, Extraction, CTF, etc.) in addition to Ricochet, will these disqualify it? Is the submission okay so long as it supports and plays well for Ricochet?
As long as it supports Ricochet, your map can support whatever other game modes you wish. That won’t matter for the contest.
I’m working right now on a Stadium-Themed map with Ricochet in mind. I think its something special and i would really like to submit it for the contest. But as i’m from Europe that seems not be possible ?
Pls take a look.
Screenshots:
http://imageshack.us/a/img809/6605/vqdt.jpg
http://imageshack.us/a/img17/1609/pcxm.jpg
Is there really no way around it ?
Can the map have a environmental hazard?
Like direct sunlight will damage the player.
Just a heads up - the US comprises 4.55% of the world population. As inclusivity goes, you might as well make gingers only.
> Can the map have a environmental hazard?
> Like direct sunlight will damage the player.
How are you accomplishing it? We can’t accept maps with trait zones, but if you’ve got another way of doing it, I’d need to know what that might be.
> I’m working right now on a Stadium-Themed map with Ricochet in mind. I think its something special and i would really like to submit it for the contest. But as i’m from Europe that seems not be possible ?
I’m sorry, but no. The contest is US only. However, you can always submit your maps to the CCs for Matchmaking consideration in the official Community Cartographer’s Thread.
Made a map where it sorta like a football field. It had two zones each team one fore throwning the other for running in. I called it ThrashBall the map currently only supports richochet. message me if you want to test it out? GT: Stubborn Barren
> Made a map where it sorta like a football field. It had two zones each team one fore throwning the other for running in. I called it ThrashBall the map currently only supports richochet. message me if you want to test it out? GT: Stubborn Barren
Sorry, you’re on your own for testing. If you think your map works well with default Ricochet, and you want to submit it for the contest, follow the guidelines in the submission thread.
Does the map have to include surrounding walls and ceiling? Does it have to be fully enclosed?
> Does the map have to include surrounding walls and ceiling? Does it have to be fully enclosed?
Not necessarily, it’s not a rule.
In the announcement it says,
> Must have a minimum of one respawn zone per team (at least 8 respawn points per zone)
Would my map be disqualified for using team assigned Respawn Points instead of team assigned Respawn Zones?
In the announcement it says,
> A kill volume must be placed around the playspace
Would defining the play space with a single soft safe boundary be adequate?
If not, how do I surround the exterior of a cylinder shaped safe boundary with a kill boundary or kill boundaries?
I already have a hard kill boundary below the safe boundary to speed up the death-spawn cycle if they fall off the map (there is a portion of the ground that acts as a cliff of sorts).
There is no apparent functional purpose for adding any additional kill boundaries anywhere exterior to the safe boundary that I can think of.
> In the announcement it says,
>
>
>
> > Must have a minimum of one respawn zone per team (at least 8 respawn points per zone)
>
> Would my map be disqualified for using team assigned Respawn Points instead of team assigned Respawn Zones?
You know more about spawning than, well, anybody. Do what works best on your map while avoiding issues like spawn trapping.
> In the announcement it says,
>
>
>
> > A kill volume must be placed around the playspace
>
> Would defining the play space with a single soft safe boundary be adequate?
As long as the requirements for MM player containment are met, Once again, do what is best for your map.
In general, players should NOT:
- be able to leave the play space without seeing a warning,
- be able to safely hide from sight inside, outside, under, or on top of the map,
- see a hard kill, or soft kill timer, while playing within bounds (ie. don’t use a hard kill to contain jetpackers).
Players should only see a hard kill if attempting to leave or exploit the map.
> Made a map where it sorta like a football field. It had two zones each team one fore throwning the other for running in. I called it ThrashBall the map currently only supports richochet. message me if you want to test it out? GT: Stubborn Barren
One question which was brought up in a forge test was, “Can we enter mini games like Basketball or Football (Soccer)?”. The answer is “No”. It doesn’t specifically state it in the rules (unless you are adept at reading between the lines) but, the map will be tested using the Ricochet variant presently found in Matchmaking.
I don’t know how ThrashBall plays, but if resembles a Football field then it will likely not play well with guns. I have heard that Forge Hub may soon be holding a Ricochet Mini Game contest so your map may be better suited for that contest.
> Does the map have to include surrounding walls and ceiling? Does it have to be fully enclosed?
Think about how frustrating it was when the ball went flying down the street after a missed shot during a Street Hockey game. Try to avoid scenarios where a poorly thrown ball goes on top of, or over a wall and players have to wait out the reset timer.
Upside down Gravity Volumes placed just below the ceiling line, or covering exposed breaks in walls, make excellent barriers for ball containment. If you are using Kill Zones for containment make sure they are slightly outside of the Gravity Volume so he ball bounces off the Gravity Volume instead of being reset by the Kill Zone.
Have a look at Samburu Field.
It looks wide open but is actually fully enclosed by Gravity Volumes. I left the area above the goals open because i wanted mis-thrown balls to reset on that map, but only when attempting to score.