To start off: I love the Shock Rifle. It’s a very creative and cool weapon that Halo has never seen.
But I think 343 got it backwards. Let me explain.
From what I have seen of it so far, it’s a precision, headshot capable weapon, that can kill in 1 headshot or 2 body shots, just like a sniper. It also has a scope. What sets it apart, however, is its ability to chain damage to other nearby players. That is a cool function, but the high primary damage the weapon deals makes the “alt-fire” redundant/obsolete. Shooting a full health spartan twice is enough to kill them, leaving you without a lightning rod, forcing you to kill the second spartan by normal means. Look at 343’s demo of it. Not a single bot on the firing range was killed by secondary damage. I’m not saying the arcing has to melt players, but as the gun functions now, it really feels like an unreliable way to kill players. It’s an afterthought like the Scattershot ricochet ability.
So let’s apply the same logic 343 used when making the Heatwave:
The Heatwave is NOT a shotgun. It’s pellets fire in a spread, but it is not a CQC-only weapon. The Heatwave took the Scattershot’s gimmick (bouncing rounds) and turned it into the primary method of dealing damage.
The Shock Rifle should NOT be a high damage rifle. Instead its primary fire should act as a delivery system for its secondary damage. Lower the primary damage to be a 3-4 shot body kill, no headshot multiplier (maybe, and I mean MAYBE, increase the magazine size to 6). Increase the arc damage by a lot. Essentially, the Shock Rifle would be used to ping a player, turning them into a walking kill zone for their allies for a few seconds, but leaving the initial target relatively unharmed. Maybe it could even chain with the new dynamo grenades.
This would have a few interesting effects on gameplay. It would force the “infected” player to distance himself from his friends or vice versa. It could also force enemies out of an objective. As it stands now, the gun seems to nuke the “lightning rod” out of existence while giving a little jolt to nearby enemies. I believe the gun should function as a team disruption device.
NOTE: I have not played the flights. I’ve only observed streamers and YTers play it and use the weapon. That said, any numbers I’ve used here may be wrong. Please correct me.
NOTE II: I am not a game dev, nor do I know anything about it. So this idea may be busted af and not suitable for the game. It’s just an idea I thought of to make the gun more interesting.
Tell me what you think.