The rewards system in Reach was cool, but it ruined the ranking system and the way in which you earned them were uneventful and not exciting. I believe I have found a way to change that.
Now before I talk about the rewards system I must mention that for this to work the current Ranking system for Reach has to change. So I will go over that and the reward system will come after.
One of the most criticized aspects of Reach is its Ranking/credit system. It wasn’t all bad, but in Halo 4’s case I suggest a new system be implemented. Many of you would probably like to see Halo 3’s system return. Though I wouldn’t completely disagree with this notion, I believe I have come up with a system that will satisfy every Halo player.
First of all the hardcore must be catered too. These are the players that have been with Halo since the beginning, and it is only fair that the ranking system benefit them the most. The ranking system first begins with the playlists.
The playlist sets include
Ranked
Social
Community
Cooperative
The ranked playlist includes
Team Slayer
Team Objective
Team Swat
Team Snipers
MLG
Lone Wolves
and maybe one or two more.
The casual playlists like griffball, action sack, social slayer, etc. will be found throughout the other playlist sets.
Each of the ranked playlists will have an individual 1-50 system. Sound similar to Halo 3? Well here is where it changes a bit. In Halo 3 your rank was dependent on your highest skill and XP. In Halo 4 I propose the concept of requirements. In the concept of requirements each level requires the player to accomplish certain tasks. For example, you start out as a trainee. To advance to the level of recruit you are " required" to play one match.
Lets skip ahead a few ranks to corporal. The requirments of reaching the rank of corporal are 10 matches played, 3 wins, At least one lvl 5 in any ranked playlist.
Lets go even further along now to major. The requirments for major are 75 matches, 40 wins, At least a lvl 30 in one ranked playlists and at least lvl 10 in 3 other ranked playlists. ( starting to get it?)
Now as my final example we will skip to the highest rank. A 5 star general. To reach the highest rank in Halo 4 it is required you have 1k games, 700 wins, and a lvl 50 in all of the ranked playlists. Please note these are just examples. As I explained before each rank has different requirments. Ranking up is based mostly on your lvl in ranked playlists, total games, and games won. This system will also greatly decrease boosters because reaching the max level is no longer just asbout your highest rank. I hope I explained it in a way that makes sense.
Next up is the reward system. Rewards were first introduced in Halo 3 with different armor premutations and was expanded in Reach with the credit system. Again I say we change the reward system in Halo 4. No longer are things unlocked by buying them with credits. Instead rewards should be unlocked through challenges. Now challenges are nothing new to Halo. Currently Reach has daily and weekly challenges. In halo 4, instead of daily and weekly challenges, there should just be a list of challenges from the very beginning.
An example of a challenge would be
Get 15 sniper headshots in one game: Unlock Scout Helmet
Get 1k career kills: Unlock new chest piece
Win 5 games in a row in any ranked playlist: Unlock New shoulders
Again these are just examples. Each challenge unlocks something. But what if multiplayer isn’t really your thing? You aren’t competitive. You spend most of your time in firefight, or Forge, or campaign. Well the challenge system is not limited to just multiplayer. It has challenges in every single aspect of Halo 4.
Complete the campaign: Unlock EVA helmet
Complete campaign on differnt difficulties for different armor
In Forge, Create a map that gets downloaded over 2,000 times and get a hardhat helmet.
In firefight survive 4 sets: Unlock a new voice
Get an untouchable in firefight: Unlock the tacpad
And again these are all examples. There can be a challenge for anything. Completing campaign missions, getting sprees in multiplayer, getting a high multikill, taking a popular screenshot, forging a popular map, get a map featured in matchmaking, survive in firefight, score the flag 3 times in CTF, the possibilities for challenges are endless. And being rewarded with specific items every time you complete these challenges are simply fun. A lot funner than AFKing in firefight for credits, or exploiting the game to get enough for some helmet which everyone with enough credits can get. Now when people see you wearing a certain helmet they go, damn, that guy had to get a perfection for that helmet. Or, did you see the guy with the security shoulders? How the hell did he win 10 lone wolves games in a row! Yes the rewards may be harder to achieve, but this way they are actually… well… " rewarding". Your going to be proud when you unlock a hard armor piece.
Again with this reward system the possibilities are endless. Not only with how you get the rewards, but the rewards themselves. For completing challenges you can unlock new armor, firefight voices, new emblems, new nameplates ( create a map that gets put in matchmaking and you get the hammer and anvil nameplate), A few armor effects ( these are going to be hard to get), and so much more. Honestly guys I get excited even thinking about this. You can get rewards for ranking up, rewards for getting your gametype downloaded, rewards for finding skulls. Every single time you complete a challenge you are rewarded with a unique item specific to that challenge. And this " reward" system, is a lot more rewarding than just getting a handful of numbers…
Thats what i got. i hope you liked my ranking system and reward system. Post your support, criticisms, and your own ideas below. DISCUSS