So I came across this article, and it made me think about the path Halo has taken. The following is an important excerpt from the article critiquing 343’s decision to evolve Halo 4 instead of revolutionizing the franchise…
“good game design can be revolutionary and not just evolutionary. Is revolutionary the safe way to go? Not at all, but the fact of the matter is this – the video game industry as a whole needs both revolutionary and evolutionary game design to keep moving forward. One game can’t be both, and one method of thinking can’t live without the other. / For evolutionary game design to work there must first be a revolution in game design. If evolution is the goal, revolution is the starting point. While successful revolutions are rare, they are incredibly important. Without innovation the video game industry would stagnate and could possibly collapse, much as it did in the late 1970’s, in part because of the lack of game innovation. The industry can’t forget that every once in a while the status quo needs to be upset, that brand new ideas and ways to play are just as important as including one new weapon or game mode in Halo 5 that didn’t appear in Halo 4.”
Before diving into this issue, let’s first take a look at what revolutionary features Halo has added.
Halo CE - The entire game itself was revolutionary, no questions asked.
Halo 2 - Dramatically revolutionized online multiplayer.
Halo 3 - Forge, theater, and file sharing.
Halo 3 ODST - N/A
Halo Reach - N/A
Halo 4 - N/A
*Keep in mind that this is all in perspective of the FPS/Shooter market for all consoles games, since that is that category Halo falls under; therefore, disregard Nintendo and the plethora of features, mods, and Independent opportunities available on PC.
Now, onto the discussion. As you can see, Halo has not done anything revolutionary for the franchise since Halo 3, which was almost seven years ago! Since then games like Call of Duty and Battlefield have not only dominated the market, but also diluted the FPS multiplayer experience by implementing nearly identical gameplay mechanics (ie: sprint, loadouts, bloom, perks, fast kill/respond times, vaulting, etc). Due to the success of these two franchises many games have followed in their footsteps while adding nothing new to the experience. This trend made it’s way into Halo with the release of Reach, and has proved to be problematic for the series.
I don’t want to sound like a huge nostalgia-fanboy, but like many here, I loved the classic MP experience from Halo 2 and 3. That being said, it’s hard to revolutionize a gameplay experience that (to many) isn’t broken. While I propose no definitive answers, my suggestion for revolution lies within Halo’s content/features rather than gameplay. Using Halo 3 as an example, Bungie made small tweaks to gameplay, while making revolutionary leaps in content with the introduction of forge, theater and a great file-sharing system.
Thus, the main question I raise to you is, “what must Halo do in order to revolutionize the franchise?” - Is reverting back to the core gameplay the right move? If so, what new features should the game bring to the table? Would you be fine with Halo 5 only evolving older features, such as forge or firefight, without creating (potentially) revolutionary new features?
Halo is a great franchise, the best in my opinion, and I don’t want to see it continue to just adapt to the popular market. Something must be done, but what?