Reviving two old ideas of mine.

One of the ideas are 1 month, and the other is over a year old. The same people seeing it today, is not the same people that saw them long time ago. Both of these ideas got praise but I still don’t feel they got as much recognition as they should have.

> Please spend five minutes of your time to watch this video and see how the game works in Starcraft 2.
>
> http://www.youtube.com/watch?v=sBqLU4QaU_0
>
> Game rules.
> - Everyone spawns off as Spartans, except for one randomly chosen player which spawns off as the thing. The Thing and Spartans looks excactly the same.
> - The thing will turn other people into things if he kills them.
> - The Spartans must try to find and kill every Thing on the map.
> - If a Spartan kills a Spartan he will get minus score.
> - If a Thing kills a Thing he will get minus score.
> - If a Spartan kills a Thing he will get plus score.
> - If a Thing kills a Spartan he will get plus score.
>
> Maps.
> - The maps should be big, dark and with lots of obstacles.
>
> Requirements.
> - For this gametype to function as seen in the video, it must not be possible to distinguish The Thing(s) and Spartans. Aim Assist must be enabled on both friends and foes.
> - Being able to customize flood into this gametype would not have been such a bad idea, which will equal the Infested in Starcraft 2. The flood will be scattered all around the map attacking both the Things and Spartans, but are set to the easiest diffuculty level of Campaign so they can not end the game alone.
> - The callouts in the lower left corner which shows who killed who needs to be removed.
>
> Please feel free to comment and share your thoughts!

> So why is this idea so good?
>
> 1. It focuses on and brings forward teamwork.
>
> 2. It makes people want to get out of their parties (As they will understand the importance of teamwork).
>
> 3. It allows for players to teach beginners where weapons are placed (Removing the weapon-markers on their spawn).
>
> 4. It speeds up game-play. I constantly hear how Halo 3 is slow. Watching some low level (average) game-play Youtube I couldn’t resist but to think that the certain player had no idea where to go.
>
> What is the idea?
>
> As Kinect is mandatory on every Xbox let’s take advantage of that use it within the game-boundaries of Halo. Every place on the map has a call-out and is written on your screen somewhere.
>
> Just like in Halo Reach:
> http://gyazo.com/3f1f98a919d70499d4fa15bbe1b70b3f
>
> While someone is calling out to the Kinect, the part of the map the player is calling out would highlight and let other players understand where he is talking about.
>
> This would obviously be a feature that you could turn off and on in your menu-settings.
>
> Muting someone would specifically turn the feature to light up parts of the map with a given call out off so you can’t “see” their call-outs.
>
> It would only highlight for a couple of seconds and look like this to not clutter the screen too much.
>
> http://supergiveaway.net/wp-content/uploads/2013/09/battlefield-3-gameplay-screenshots-013.jpg
>
> On bigger maps with more players, only players within a certain range of the player himself would see the call-out he is calling out.

The original posts:

https://forums.halowaypoint.com/yaf_postst229169_KINECT--Voice-commands--Best-Idea.aspx

https://forums.halowaypoint.com/yaf_postsm461241_Halo-4---The-thing--New-gametype.aspx