Revisit some features that made Halo Franchise

Wish the game play style would revisit some of the great things Halo 2 and Halo 3 had. Those games are what really created the fan base. Now it seems like an off-world CoD game with all of the armor load outs and perks etc. Examples below…1. Ability to review somebody’s Halo record pre-game.
2. Level-up system based on level or exp by that match type.
3. Post game stats (accuracy, avg life, etc)

> 2776549591717362;1:
> Wish the game play style would revisit some of the great things Halo 2 and Halo 3 had. Those games are what really created the fan base. Now it seems like an off-world CoD game with all of the armor load outs and perks etc. Examples below…1. Ability to review somebody’s Halo record pre-game.
> 2. Level-up system based on level or exp by that match type.
> 3. Post game stats (accuracy, avg life, etc)

  1. 100% agree.
  2. The halo 5 level system for ranked was pulled straight from Halo 3. It just uses names and tiers instead of numbers. (I will note it works ever so slightly different as of ~1 month ago.)
  3. All we’re missing that I want is to medals and mvp.

I also agree, but I think they should use a military ranking system like they used it. Maybe like Halo 3, or just change the SR ranking system into military ranks and keep the same ranking system they already have. I just think it would be more immersive. But, all we can do is hope what they do a great job with the new game.

I don’t ever see the halo 3 ranking system making the same kind of return. It will probably be similar to what we have now, a ranking playlist with an overall progression bar. Why they chose the most boring rankings you could (just numbers, numbers that end at 152 for no known reason at that) for halo 5 I’ll never understand.

> 2533274836748330;4:
> I don’t ever see the halo 3 ranking system making the same kind of return. It will probably be similar to what we have now, a ranking playlist with an overall progression bar. Why they chose the most boring rankings you could (just numbers, numbers that end at 152 for no known reason at that) for halo 5 I’ll never understand.

Are you talking about the ranking system or the lv/ experience system?

Because the lv system is to 152

while ranking system is bronze, silver, gold, plat , diamond,onyx and champ

the ranking system is now more in line with your csr and mmr which I hate because for some reason I being placed with teammates who should be two ranks below me while I get matched with opponents like one teir or real close to my lv Ik the pop is low and everything but before the update I got way more even games. Which makes it impossible to rank up unless I have a squad but then if you aren’t hard carry n you won’t get your mmr up as much which is something real stupid. Because it’s a team based game if you had crap teammates every game then the guy that is carrying wouldn’t be able to get all those kills

for example
covering the sniper the smiper is er is going to get more kills than you.

you make a wrong turn or move you end up fighting two people get them both weak you call it out nades are thrown and your team gets those two kills

didnt You have something to do with those kills but from my seeing it’s based to much on kills and wins

i liked how it was before the huge csr mmr change where if you carried you went up way more than the guy at the bottom who might have went neg but if you got carried you only went up a little it was based on kd as well but I think that was better than it was now

> 2535447612273772;5:
> > 2533274836748330;4:
> > i liked how it was before the huge csr mmr change where if you carried you went up way more than the guy at the bottom who might have went neg but if you got carried you only went up a little it was based on kd as well but I think that was better than it was now

> 2533274836748330;4:
> I don’t ever see the halo 3 ranking system making the same kind of return.

> 2535447612273772;5:
> > 2533274836748330;4:
> >
>
> Are you talking about the ranking system or the lv/ experience system?
>
> Because the lv system is to 152
>
> while ranking system is bronze, silver, gold, plat , diamond,onyx and champ
>
> …but if you got carried you only went up a little it was based on kd as well but I think that was better than it was now

Josh Menke says Halo 5 uses the same ranking system as Halo 3.Josh Menke was the lead designer for H5 (and H2, and I believe H3 as well) multiplayer. This twitter post was less than a year ago, and there had only been one major change to the ranking system, about a month ago.

Even with the change, my personal opinion is it acts mostly the same this season. The change mid-last-season was an awful roll out. For machine learning purposes I understand why they did it though.

Actually that post was just over a year ago, sorry. Still only one major ranking update since then

I would really like to see more pre game lobby stats available. GT, rank, spartan company

> 2535447612273772;5:
> > 2533274836748330;4:
> > I don’t ever see the halo 3 ranking system making the same kind of return. It will probably be similar to what we have now, a ranking playlist with an overall progression bar. Why they chose the most boring rankings you could (just numbers, numbers that end at 152 for no known reason at that) for halo 5 I’ll never understand.
>
> Are you talking about the ranking system or the lv/ experience system?
>
> Because the lv system is to 152
>
> while ranking system is bronze, silver, gold, plat , diamond,onyx and champ
>
> the ranking system is now more in line with your csr and mmr which I hate because for some reason I being placed with teammates who should be two ranks below me while I get matched with opponents like one teir or real close to my lv Ik the pop is low and everything but before the update I got way more even games. Which makes it impossible to rank up unless I have a squad but then if you aren’t hard carry n you won’t get your mmr up as much which is something real stupid. Because it’s a team based game if you had crap teammates every game then the guy that is carrying wouldn’t be able to get all those kills
>
> for example
> covering the sniper the smiper is er is going to get more kills than you.
>
> you make a wrong turn or move you end up fighting two people get them both weak you call it out nades are thrown and your team gets those two kills
>
> didnt You have something to do with those kills but from my seeing it’s based to much on kills and wins
>
> i liked how it was before the huge csr mmr change where if you carried you went up way more than the guy at the bottom who might have went neg but if you got carried you only went up a little it was based on kd as well but I think that was better than it was now

I more meant with the way your rank is determined, Halo 3 had a connection to how good you were plus experience. SO lets say in the ranked playlist manage a 45 this in turn unlocks the ability to be increase your over all rank (or progression) to brigadier general BUT no matter how much experience you gain from winning you will never reach general status until you manage to score a 50 in a ranked game.

In Halo reach we just see fancy titles given out as you earn experience

Halo 5 attempts to bring some skill recognition back into the game, they create a tier system in the rank mode (That isn’t displayed anywhere but on on the website. Not on your character, not on your banner, not on your profile, not in an emblem.) this tier system is completely unrelated to your overall progression level (1-152).

My overall point was its highly unlikely will see skill as integral to your progression in any form as it was in halo 3. And given no one knows how good you are unless your playing that specific game type you become a simplified number between 1-152 which is boring and uncreative. To that point I was saying I don’t get why they’d choose numbers over some sort of military ranking as we had seen in every game up until this point.

Really just a broad complaint for the entire rank system in halo 5 lol

> 2776549591717362;1:
> 1. Ability to review somebody’s Halo record pre-game.

> 2533274826044245;8:
> I would really like to see more pre game lobby stats available. GT, rank, spartan company

Careful what you wish for. It’s one thing to play a mis-matched game and have the mis-matched ranks confirmed in the post-game lobby. If you let lower-tiered players see just how difficult their match is about to be by giving them opponent ranks in the pre-game lobby… you’re gonna drive quitting. More quitting. If you really think this game needs more quitting then, by all means, let players see just how faulty matchmaking really is before its too late for them to do anything about it.

> 2533274873843883;10:
> > 2776549591717362;1:
> > 1. Ability to review somebody’s Halo record pre-game.
>
>
>
> > 2533274826044245;8:
> > I would really like to see more pre game lobby stats available. GT, rank, spartan company
>
> Careful what you wish for. It’s one thing to play a mis-matched game and have the mis-matched ranks confirmed in the post-game lobby. If you let lower-tiered players see just how difficult their match is about to be by giving them opponent ranks in the pre-game lobby… you’re gonna drive quitting. More quitting. If you really think this game needs more quitting then, by all means, let players see just how faulty matchmaking really is before its too late for them to do anything about it.

This is true, good points. But I feel if a player is going to quit they will quit anyways. Id rather them leave before the game starts then mid game, & just let someone else take their place before the game starts. But if they claim the MM is as good as they say it is, it shouldn’t be a problem, right? Anyways I always liked the pre game lobby info, especially being able to see people files share in H3, always was a cool feature.

> 2533274826044245;11:
> > 2533274873843883;10:
> > > 2776549591717362;1:
> > > 1. Ability to review somebody’s Halo record pre-game.
> >
> >
> >
> > > 2533274826044245;8:
> > > I would really like to see more pre game lobby stats available. GT, rank, spartan company
> >
> > Careful what you wish for. It’s one thing to play a mis-matched game and have the mis-matched ranks confirmed in the post-game lobby. If you let lower-tiered players see just how difficult their match is about to be by giving them opponent ranks in the pre-game lobby… you’re gonna drive quitting. More quitting. If you really think this game needs more quitting then, by all means, let players see just how faulty matchmaking really is before its too late for them to do anything about it.
>
> This is true, good points. But I feel if a player is going to quit they will quit anyways. Id rather them leave before the game starts then mid game, & just let someone else take their place before the game starts. But if they claim the MM is as good as they say it is, it shouldn’t be a problem, right? Anyways I always liked the pre game lobby info, especially being able to see people files share in H3, always was a cool feature.

Not to mention the fact, if the MM setup is that good, there shouldn’t be a huge level gap for players to quit anyways…

I have this strange feeling you played H4 and then skipped H5. They got rid of the armour loadouts and perks of Reach/H4. The only playlist that has loadouts is Warzone and that’s just weapons at least, the rest of the game is same starts, well except for fiesta modes of course. Not sure what you mean by the level up system. It has post carnage reports but I can’t remember if you can only look at yours or other people’s too.