Reverse the effects of Camo.

Now, assuming Camo is to be in the next iteration of the Halo series as an Armor Ability (also assuming they return), I would like to see some changes made.

Rather than offering the ability to cloak while standing still, Camo should offer the ability to Cloak while moving. Simply put, the faster you move (ignoring sprint for now) the more powerful your Camo is.

For instance, standing perfectly still will leave you with sub-par, almost non-existent camoflage. This would immediatly detain the camping useage of the armor ability. Next, crouch walking would offer what we refer to as “Poor Camo” in the current settings. This would be partially hidden camo, difficult (but not impossible) to see at range and not very difficult to see up close if you pay attention.

Running (not sprinting) would give you what we call “Good Camo” (in current settings) and would allow you to have powerful, hard to see camo. Rather than encouraging camping, this would encourage movement and infilitration. Along with this, teamwork would be essential (due to motion tracker) and would require a distraction for a stealthy infiltration.

The drawback would be that you are unable to sprint while using the camo. Well, not unable, but the sprint would “short circuit” the camo and possible have some sort of visual effect on the player. In this way, one couldn’t simply sprint across the map unseen and would have to take their time to move from one end to the other avoiding detection.

The canonical explanation for this (not the sprint part) would simply be that the longer the exposure to a slow or stopped camo user, the more the spartan’s hud would pick up the radiation or whatnot that allows the user to remain in camo.

Thoughts, ideas?

Note, please don’t simply come in and say “It should be a map pickup.” While I agree, this idea is simply under the assumption that it is still an armor ability and this would be a possible way to balance it.

Eeeehhhhhhhh, somewhat agree…

My idea for an improved/balanced Active Camo:

When you would use AC your radar should be deactivated but your enemies should still see the blue dots on their radars to be aware that someone is invisible. Crouching, normal moving and assassinations would let you stay completely invisible. But sprinting and shooting would take you completely out of your invisibility. By that I mean when you start to sprint or fire a shot or get shot the armor ability instantly crashs down and has to recharge again.
I think that would be a good balance and probably would prevent camo camping.

How about they just revert it to its Halo 2/3 form? Done.

> My idea for an improved/balanced Active Camo:
>
> When you would use AC your radar should be deactivated but your enemies should still see the blue dots on their radars to be aware that someone is invisible. Crouching, normal moving and assassinations would let you stay completely invisible. But sprinting and shooting would take you completely out of your invisibility. By that I mean when you start to sprint or fire a shot or get shot the armor ability instantly crashs down and has to recharge again.
> I think that would be a good balance and probably would prevent camo camping.

Ehhh… I think that’s kind of nerfing it to autosentry level uselessness. Perhaps just having camo in short bursts like Arby camo in Halo 2 would work better?

> How about they just revert it to its Halo 2/3 form? Done.

> Note, please don’t simply come in and say “It should be a map pickup.” While I agree, this idea is simply under the assumption that it is still an armor ability and this would be a possible way to balance it.

C’mon, it was right there :stuck_out_tongue:

> > My idea for an improved/balanced Active Camo:
> >
> > When you would use AC your radar should be deactivated but your enemies should still see the blue dots on their radars to be aware that someone is invisible. Crouching, normal moving and assassinations would let you stay completely invisible. But sprinting and shooting would take you completely out of your invisibility. By that I mean when you start to sprint or fire a shot or get shot the armor ability instantly crashs down and has to recharge again.
> > I think that would be a good balance and probably would prevent camo camping.
>
> Ehhh… I think that’s kind of nerfing it to autosentry level uselessness. Perhaps just having camo in short bursts like Arby camo in Halo 2 would work better?

Wouldn’t the ability to move around (minus sprint of course) without losing camo make it more effective?

@Swift that does incourage movement a little more, but it doesn’t exactly stop them from camping… I mean, camo sniping would still be an unfortunate reality, even if only for one shot at a time.

Edited by Moderator - Please do not impersonate others.

*Original post. Click at your own discretion.

i agree with diz, diz iz g00d

> How about they just revert it to its Halo 2/3 form? Done.

this guys got the right idea

> > How about they just revert it to its Halo 2/3 form? Done.
>
>
>
> > Note, please don’t simply come in and say “It should be a map pickup.” While I agree, this idea is simply under the assumption that it is still an armor ability and this would be a possible way to balance it.
>
> C’mon, it was right there :stuck_out_tongue:
>
>
>
> > > My idea for an improved/balanced Active Camo:
> > >
> > > When you would use AC your radar should be deactivated but your enemies should still see the blue dots on their radars to be aware that someone is invisible. Crouching, normal moving and assassinations would let you stay completely invisible. But sprinting and shooting would take you completely out of your invisibility. By that I mean when you start to sprint or fire a shot or get shot the armor ability instantly crashs down and has to recharge again.
> > > I think that would be a good balance and probably would prevent camo camping.
> >
> > Ehhh… I think that’s kind of nerfing it to autosentry level uselessness. Perhaps just having camo in short bursts like Arby camo in Halo 2 would work better?
>
> Wouldn’t the ability to move around (minus sprint of course) without losing camo make it more effective?
>
> @Swift that does incourage movement a little more, but it doesn’t exactly stop them from camping… I mean, camo sniping would still be an unfortunate reality, even if only for one shot at a time.

It would, but Swift also included the removal of your own radar which kind of makes camo pretty useless for stealth/infiltration since you don’t know where your target is.

I’d rather have his description of camo in a seven second long burst of perfect camo that would only break if I fired my gun or sprinted. Also, to make up for its short time, it could make the user completely invisible to radar (not sure if this one is a good idea though).

@ABEL

An shorter duration but be able to use your radar sound good as well. I thought about being unable to use your radar to balance out that you can move around normally.
Being invisible to other peoples radar would be to much I think though.
Maybe that could be another stealthy AA. Being visible but invisible to radars (except you are sprinting).

By the way, do you or somebody else know how long Active Camo last in its current state because 7 seconds sound very short. Maybe at least 10?

A fine idea, considering I love my camo module, and would prefer I could move a little faster with it, albeit at a shorter duration of useage.
@Coy not really. People would camp its spawn, and make it a whole big mess all over again.
If I have 10 seconds of camo with no abnormal speed or shooting not breaking it, then I would be satisfied.

> @ABEL
>
> An shorter duration but be able to use your radar sound good as well. I thought about being unable to use your radar to balance out that you can move around normally.
> Being invisible to other peoples radar would be to much I think though.
> Maybe that could be another stealthy AA. Being visible but invisible to radars (except you are sprinting).
>
> By the way, do you or somebody else know how long Active Camo last in its current state because 7 seconds sound very short. Maybe at least 10?

I believe it lasts 15-20 seconds in its current state.

just my opinion but, shorter duration if you’re standing still, proper radar jaming, and being shot crashs it.

OP’s idea is perfect!
That is assuming that Camo remains an AA.

If AC is an AA, and it’s not exactly like this, I’ll be angry.

343, use this guy’s idea, PLEASE!

> > My idea for an improved/balanced Active Camo:
> >
> > When you would use AC your radar should be deactivated but your enemies should still see the blue dots on their radars to be aware that someone is invisible. Crouching, normal moving and assassinations would let you stay completely invisible. But sprinting and shooting would take you completely out of your invisibility. By that I mean when you start to sprint or fire a shot or get shot the armor ability instantly crashs down and has to recharge again.
> > I think that would be a good balance and probably would prevent camo camping.
>
> Ehhh… I think that’s kind of nerfing it to autosentry level uselessness. Perhaps just having camo in short bursts like Arby camo in Halo 2 would work better?

I don’t see why. You can sneak around, hide, and try to assassinate pretty well, but you can’t really use any nooby tactics. IE- camo sniping, prolonged camping.

> > > How about they just revert it to its Halo 2/3 form? Done.
> >
> >
> >
> > > Note, please don’t simply come in and say “It should be a map pickup.” While I agree, this idea is simply under the assumption that it is still an armor ability and this would be a possible way to balance it.
> >
> > C’mon, it was right there :stuck_out_tongue:
> >
> >
> >
> > > > My idea for an improved/balanced Active Camo:
> > > >
> > > > When you would use AC your radar should be deactivated but your enemies should still see the blue dots on their radars to be aware that someone is invisible. Crouching, normal moving and assassinations would let you stay completely invisible. But sprinting and shooting would take you completely out of your invisibility. By that I mean when you start to sprint or fire a shot or get shot the armor ability instantly crashs down and has to recharge again.
> > > > I think that would be a good balance and probably would prevent camo camping.
> > >
> > > Ehhh… I think that’s kind of nerfing it to autosentry level uselessness. Perhaps just having camo in short bursts like Arby camo in Halo 2 would work better?
> >
> > Wouldn’t the ability to move around (minus sprint of course) without losing camo make it more effective?
> >
> > @Swift that does incourage movement a little more, but it doesn’t exactly stop them from camping… I mean, camo sniping would still be an unfortunate reality, even if only for one shot at a time.
>
> It would, but Swift also included the removal of your own radar which kind of makes camo pretty useless for stealth/infiltration since you don’t know where your target is.
>
> I’d rather have his description of camo in a seven second long burst of perfect camo that would only break if I fired my gun or sprinted. Also, to make up for its short time, it could make the user completely invisible to radar (not sure if this one is a good idea though).

This wouldn’t work.
Let’s say I’m using AC and I have a Sniper.
All I need to do is activate AC, pop my head out, get a Snipe or two, go back, wait for my AA to recharge, then go again.

Like I said, OP’s idea is PERFECT.

> > > My idea for an improved/balanced Active Camo:
> > >
> > > When you would use AC your radar should be deactivated but your enemies should still see the blue dots on their radars to be aware that someone is invisible. Crouching, normal moving and assassinations would let you stay completely invisible. But sprinting and shooting would take you completely out of your invisibility. By that I mean when you start to sprint or fire a shot or get shot the armor ability instantly crashs down and has to recharge again.
> > > I think that would be a good balance and probably would prevent camo camping.
> >
> > Ehhh… I think that’s kind of nerfing it to autosentry level uselessness. Perhaps just having camo in short bursts like Arby camo in Halo 2 would work better?
>
> I don’t see why. You can sneak around, hide, and try to assassinate pretty well, but you can’t really use any nooby tactics. IE- camo sniping, prolonged camping.

Nope. Wouldn’t work.
Here’s how a camper would use it.
Activate AC, peek out, get a snipe, fall back to safety, wait for AA to recharge, repeat process.

There’s no need to debate this guys.
OP’s idea is PERFECT.

I like the OP’s idea; I think this would be the second best way of fixing active camo.

In order to BALANCE it however, people in active camo should have significantly reduced damage resistance (this works beautifully in the Crysis series). As an example, a single sniper bullet anywhere should be sufficient to kill someone with active camo engaged. Second best to this would be giving the users reduced damage output (i.e. three bullets to kill with a sniper rifle) in order to reduce camping.

The above changes would be best implemented with the OP’s system, but they would work fine with stagnant AC as well. If stagnant AC is retained in Halo 5 (which, my goodness, it should not), a “goodish” fix would be to make any firing completely drain the ability’s power.

But the obvious best answer is…
Active camo is simply not a good armor ability. It’s been clear since Halo: Reach that it needs to be a pickup.

> I like the OP’s idea; I think this would be the second best way of fixing active camo.
>
> In order to BALANCE it however, people in active camo should have significantly reduced damage resistance (this works beautifully in the Crysis series). As an example, a single sniper bullet anywhere should be sufficient to kill someone with active camo engaged. Second best to this would be giving the users reduced damage output (i.e. three bullets to kill with a sniper rifle) in order to reduce camping.
>
> The above changes would be best implemented with the OP’s system, but they would work fine with stagnant AC as well. If stagnant AC is retained in Halo 5 (which, my goodness, it should not), a “goodish” fix would be to make any firing completely drain the ability’s power.
>
> But the obvious best answer is…
> <mark>Active camo is simply not a good armor ability. It’s been clear since Halo: Reach that it needs to be a pickup</mark>.

Who says Armor Abilities shouldn’t be pick-ups? That said I do like where this topic is going and think its come up with a good way to positively integrate AC into Halo again. I agree that the ability should be more effective while moving (canonically, it could be improving to account for movement) and that it should make the player less visible at the cost of shield strength (with the ability draining power from the shielding battery, thus reducing the shield’s density). This seems like a much better solution to AC than muffling sound, which doesn’t do much to hinder it to begin with, and scrambling your radar.

They should make it like a map pickup, but like equipment. I mean it shouldn’t be a powerup, instead it should be like it was in halo 3s campaign. You pick it up like you would pick up a power drain, and when you want to use it you activate it, and it lasts for a limited time.