Oh, this will be very enjoyable! As some of you may know, I’m very much in favour of traditional Halo over the new Infinity playstyle, but this should prove an interesting challenge.
As we know, in traditional Halo, there was a severe lack of variety in weapons on the map. On The Pit, there was only one Rocket Launcher, one Sword and two Shotguns. If the enemy team got a hold of the Rocket Launcher halfway through the match by being lucky and being at the right place at the right time, how am I supposed to fight back against that? After all, I’ve been getting a bunch of kills with my BR, and was even on a killing spree, but then some guy comes out of nowhere and blasts me with the rockets before I can do anything. With Halo 4’s personal ordnance system, everybody gets a shot at having a power weapon rather than just one lucky person. This balances out the player/power weapon ratio, making things more fair and even. He blasted me with his Rocket Launcher, sure, but then I’ll come back with my SAW and take him out back, so it’s even.
In addition, personal ordnance allows people to use weapons that they wouldn’t normally use. Let’s say that I’m a big fan of smaller matches, 4v4 games. In past Halo games, I would never get my hands on the big weapons like the Spartan Laser, since they hardly ever appeared on the smaller maps. Hell, there were only a small selection of weapons that would appear on certain maps at all. Guardian didn’t have a Sword, Rockets, or a Flamethrower. With personal ordnance, the variety of weapons on a particular map grows exponentially, and people can get the opportunity to use any weapon in the sandbox, no matter which map they’re playing. Furthermore, the variety of weapons in-play at a specific time is higher as well. Since people are constantly getting weapons from drops, you’ll see a guy running around with a Needler, while another guy has a Scattershot. In past Halo games, a lot of people stuck to the BR.
Loadouts also add a lot to the variety of weapons seen in Halo 4. Some people prefer the Carbine or Assault Rifle over the BR. With Loadouts, they now have the opportunity to spawn with those weapons. No more need to go and try to find them on the map and get killed in the process, people can play with their favourite precision weapon whenever they want! Plus, building on the variety argument seen above, people will now have Storm Rifles or Light Rifles instead of just the same old BR, offering a more enriched experience.
Oh, and what about those games where the enemies are camping outside your base with two tanks, leaving your team with absolutely no way to take them out? With Loadouts, being able to spawn with a Plasma Pistol and Plasma Grenades really helps counter those moment where you’re stuck and unable to do anything. That way, games prove to be less frustrating and more enjoyable. I know I can speak for many people when I say that cowering in your base on Hemmorhage as you’re surrounded by two Wraiths, a bunch of Ghosts, Warthogs and Reventants in Reach is quite dull.
Ok, that’s all I can do, it was neat to argue for the other side for once. Now let’s see what other people have to say!