I haven’t been on reach for a good while now and I was wondering what has been changed since I’ve been gone? I missed the whole TU thing, and the game feels different somehow. I just can’t put my finger on it. Any help would be appreciated
The TU only affects gametypes specifically labeled with the “TU” prefix.
The Title Update gametypes changed the following:
-Bloom was reduced by 15% on the DMR, Magnum, and Needle Rifle. Crouch shooting with the DMR allows for a faux-zero bloom effect, as does firing the Needle Rifle regularly. Certain gametypes labeled “ZB” lack bloom on any of the listed weapons.
-Armor Lock has been modified for Grenades and any other sort of damage to drain the meter slightly. Being stuck by a Plasma Grenade or Launcher and Armor Locking no longer negates the Sticky.
-Active Camo had its time reduced from 45 seconds to 30 seconds. The meter drains faster if you stand still.
-Firefight and Co-op Campaign no longer require a Hard Drive to play.
-Gametypes labeled “Anniversary” have a modified Magnum. It is fully automatic, with 85% bloom, and is a 3-shot kill. This gametype also features damage bleedthrough. Any damage the shield takes that is greater than the amount of shield left is now reflected on the player’s health.
MLG gametypes feature Zero Bloom, and the bleedthrough effect.
These gametypes can be found in the appropriately-named playlists, and welcome to Waypoint. 
Thanks for the help, you saved me hours of searching on waypoint. And it’s good to be back.