What are some helmets you can think of that have returned that just do not look the same due to weird and strange redesigns?
Rampart is clearly a redesign of EOD but has this funky visor more reminiscent to security, and the visor attachment doesnt restore it to reach or 3 visor design, but instead makes it look like a frog
(This doesnât make sense from a lore perspective as well, because itâs always been bomb armor, which youâd want a small visor for.)
Since they love visor attachments so much, youâd expect them to have attachments that let you get basically your favorite variant of a helmet but they donât.
Summary
They instead use this potential to make some weird stuff, the CSR and Scout/Celox Helmet both have attachments that are exclusive to themselves but just cover the visor.
Rampart was actually going to be one of the Halo Online armors, but when the game was scrapped it was one of the many armors that werenât ported to Halo 3 MCC.
But now we get the helmet as a Mark VII Armor Core helm.
The Rampart helmet looks really good with the Trailblazer (Recon) Airwolf attachment, unfortunately itâs not an option atm. Fingers crossed they add it in the future.
Iâll look at that tomorrow and give you my thoughts, also, yeah itâs a shame, I made a post a while back on how these helmet exclusive attachments should be not as strict but it never gained traction
Scanner doesnât even need its model changed to be frank. Just its 2D texturing to be redone slightly.
As for Warrior? Just a few small edits would do.
It honestly makes me hopeful that we may someday get exclusive attachments for the ODST helmet that will allow us to copy the appearances of Buck, Mickey, Dutch, and Romeo.
The whole team is under crisis if the highering ads are anything to go by.
Half the department leads and directors are gone and everyone is just leaving left and right because they couldnât even.
The studio is ran so terribly Iâm not surprised itâs come to this, weâre about to hit such a dry content drought. Microsoft needs to get involved at this rate because whatever the higher ups are doing is cutting too many corners to cut costs.
Honestly? Microsoft should just BUY Saber Interactive and Certain Affinity, merge them with 343 Industries, AND THEN rework 343 Industries with me as a quality control director and then rebrand it as Studio-117 !!
(S-117 for short.)
100%
Saber worked on H2A right? Theyâd to a great job with the cosmetics.
But I donât think this will happen, theyâre only relying off them in emergencies or whenever their main teams canât do work because for some reason 343 will not hire ex halo bungie devs
Saber Interactive worked on both Halo CE Anniversary and Halo 2 Anniverary. They overdid it with HCEA Campaign but knocked-it-outta the park with H2A.
Certain Affinity has done DLC maps for Halo and Call of Duty and other games since 2004, even making entire multiplayer packages for Call of Duty World at War, CoD Ghosts, Doom 2016, and they were behind the DLC Maps of Halo Reach and Halo 2 Anniversaryâs multiplayer.
Meanwhile Blur Studios did the CGI Cutscenes for Halo Wars, Halo Wars 2, and H2A.
HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA
Certain Affinity was founded by ex-Bungie devs.
And 343 has relied on 3rd party companies since they took over because they cannot manage the workload on thier own.
Literally all the multiplayer maps of Halo 4 were designed by Certain Affinity, hence why they all have the map files staring with âCA_â.
They were the ones behind Forge for Halo 4 and Halo 5, with some assistance from Skybox Labs for Halo 5âs Forge, especially when it came to the port for Halo 5 Forge on PC.
Literally 343 has only done about maybe 60% of the work for the franchise and the other 40% was Certain Affinity.
And then we have the spinoffs, which 343 did only maybe 25% of the work for while a third party company was the main developer of the spinoff games. Games such as -
Spartan Assault
Spartan Strike
Halo Wars 2
Recruit VR
Fireteam Raven
Halo Online
Bungie did it all on their own with DLC content made by Certain Affinity.
343 has had someone holding their hand every step of the way while wearing training wheels, and still managed to crash three times in a row.
It has been so bad that they rescinded their rules of âDo not hire anyone from Bungie and do not hire Halo fansâ because those were bad rules that only amplified the problem and shouldnâtve been made a decade ago!
Joseph Staten even had to come back to help fix the mess caused by the senile choice of promoting the SOCIAL MEDIA DIRECTOR to FRANCHISE DIRECTOR (Frank OâConnor.)
Pretty sure I saw a video pretty recently that indicated some harsh feelings and hesitation to hire old bungie devs. Like obviously qualified workers being turned down when they needed people
343âs original hiring mantra was âWe want NEW people who have a diverse mindset of game design! We want NEW ideas and donât want anything holding us back! We want creativity and nothing expectable!â
Which resulted in Halo 4 and Halo 5 being the most hated Halo games ever, Halo 4 having the fastest population drop; even when compared to Halo Infinite, and is probably why the REQ system was put in place in Halo 5 to ensure that profits keep coming in because the game would undersell due to the failure of the previous and the refusal to undo the problems that were made before.
They wanted to bring in new ideas.
That is okay.
What is NOT okay is overloading the new ideas and such.
You ever play Garryâs Mod?
You ever intall mods from the workshop?
Should you do maybe 10 mods at a time or 100?
Because lemme tell you that doing 100 ruined the game for me as a few made breaking bugs that I had to hunt down to fix.
Less of a headache to fix a problem when you have only 10 possible causes rather than 100.
For example, lets look at daily population statistics.
Halo 3 had a peak population of 1,808,888 players online in a single day in 2008.
Halo 3 never dipped below 200,000 players online UNTIL the launch of Halo Reach.
At the start of Halo Reachâs lifetime it had a peak population of around 900,000
The population low was a year later where on a good day it was 500,000 online and on a bad day it was around 300,000.
Now, here is Halo 4âs player population during the first year.
Peaked at around 415,000 players and then at a low of just shy of 9,000 players on day 365 of going live.
Put simply, Halo fans wanted Halo.
Not 343âs attempt at breaking the wheel and then attempting to fix it in their own way.
You do not go to a Chinese Restaurant and order Shrimp Lo Mein Noodles only to be served a McDonalds Fillet-o-Fish.
And then when you have every right to complain, the restaurant owner says âWhy are you complaining? You got your bread, fish, and grease. That is âtechnicallyâ what you ordered.â
We were promised a sequel to Halo 3.
What we got was Halo Reach modded to have an art style of generic-sci-fi and Call-of-Duty type loadouts.
Eh the armor in Online was probably only the same in name, donât think itâs related, and the names used in Onlineâs Alpha werenât canon either way, like how Gungnir was renamed COS for some reason in MCC.
As for what I think has been poorly redesigned, The Anubis Helmet actually looked kind of doglike in Halo 5, as itâs name implied.
Also wish they did use the 3/Online redesign on the visor for Soldier.
Most of the fanbase was garbage at the previous games anyways.
People care way too much about looks, coming from the person who loves playing dress up.
I felt like 4 did what reach wanted to do for multiplayer better, roughly.
Not too fond of Reach nowadays, but I have always been tender for 4, dispute 3 being my all time favorite.