Return to the Roots

Not the one rambling here. Im not the one who slanders 343 for not copying bungie games, whining about how trash the game is and how amazing halo 3 is but still refusing to go play halo 3. I just really dont understand the crap you guys say about infinite. The problems of content and all that are rightfully complained about. But people like the OP think that because Infinite isnt a hard copy of halo 3 it is trash. I just dont understand what is so fun and exciting about having a super slow character who cannot run or slide. The game is fun, i never manage to have a time bad enough to where i can convince myself that coming to this forum and complaining, then bully and harass anyone who disagrees with me, would make the game anymore enjoyable or make 343 bend to my will. Everyone will have good times and bad times in any game. A scene in The Expanse really reminded me of this community. One of the characters abandoned her friends to do something else, and then decides to come back. The only reason she came back was the illusion of nostalgia. When people think about halo 3, they understandably remember only the amazing moments they had and shared with other people, but that is only a portion of the whole experience people had back then. So when they go to play the game again, they arent met with the same feelings. And now they expect every new halo game to give them those same experiences but that is impossible. Before you accuse me of rambling this is just what i think. I too had great memories in halo 3, but im not coming to this forum dehumanizing the devs for being unable to do something that is impossible from a psychological standpoint. The older games supposedly requiring more skill to play is a common excuse against people who enjoy infinite. Even if that was true, why is it a bad thing that infinite is more newb friendly? Ive been apart of game communities where the majority of the player base quits due to power creep. The game is now in a state where you are battling against the same people every single day, to a point we start to know eachother personally. Even the most calm and chill people in the game turn toxic due to the constant battles with the same people. Any new players trying to join are griefed and bullied until they quit. Im sure no one wants a game like that.

We all still play Halo 3. We would play Infinite more if it was finished. The MCC didn’t even work for years. 343 killed the population there as they’re currently doing with infinite. That’s why you’re playing with the same people everyday. You’re just weak mentally and can’t handle some random person online saying mean no no words. It doesn’t bother me if somebody is saying stuff to me in match. I’m not 10 years old. I’ll hit the mute button and that’s it. Bullying/griefing online doesn’t exist. Trash talk is an intergral part of Halo. Deal with it

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Wow. For how thoroughly i laid it out for you it still went right over your head. Halo infinite is fine, nobody cares if you dont like it. Grow up.

I do like it. But it’s unfinished and deserves to be criticized until it’s fixed.

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Theres a difference in criticism and stupidity. Everyone agrees the game needs work. But you still have people who disagree with you. Why? Its not because they think that the game is fine, or that you think the game needs work. Its because of your attitude. If players like you would have discussions and not arguments things would go so much easier. This is the obnoxious behavior i consistently see with people in this forum. Everyone agrees on one thing and that is that the game needs work, but people like you still find ways to divide the community argue and whine all day as if the forums is some king of the hill with a bunch of unintelligent monkeys. Its one thing to criticize a game, because in the end we all just want a better experience. But youre not doing that. You havnt really been criticizing the game, you just go around telling everyone its trash and if someone says no they are this that and the third. Thats not criticism thats toxicity. What would really be criticism is to outline the things you like and the things you dont like. And then propose ways you think it should be fixed. You arent doing any of the three, you are just following the voices of so called “bigger” people and then scramble on someone if they think otherwise.

Hah king of the hill. Another gamemode absent from the game

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6 years, 500 million. It still released half finished. There is only one Halo community and we’re all united on the same things. Anybody that came after Halo 3 needs to make themselves known lest they be labeled a corporatist.

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Yeah. But i think Infinite in its current state should be a lesson on why money and time arent the only factors that go into a product development. If the game had a billion dollar budget, it probably wouldnt be any different, with the rumored management of microsoft and 343 leadership kissing their boots to impress them, the divided dev team where most devs were basically making a different game, the rumor that 343 devs are contractors and not actual employees that supposedly only work there for 18 months then get replaced, and any new contractor would spend so many months figuring out what they are even doing. I think with better management, and 1/3 the budget, the game would have released a year ago with twice the content.

why do you going start this type boring discusion again.
this has been told all for a long time and the old discusion thread is done with it since its pointless to keep it up or start it again on a other thread.

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…isn’t that exactly what Infinite was trying to do?

There are no abilities anymore - Pickups returned. And Sprint has become quite slow. In fact, it seems to be smarter not to sprint right now. You don’t gain that much, but when you encounter an enemy, you lose important seconds to get your weapon ready.

The Art Style also went retro.
No Prometheans anymore.
No Mantis.

If only there was a way to play original Halo on Xbox one… Oh wait there is… MCC. I just don’t understand why every one is ignoring MCC when it literally has everything the community wants in Halo. All MCC needs is more people to play it to help out matchmaking.

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there problem is more that wane see that halo infinite has become the same thing what halo 3 is with notting new in the game.
thats the problem more.
sure there can play MCC but is that not stuck on season 8 for a long time also?

there can always bring it back at some point.
i not know this 100% but a lot off other old vehicles,weapons,game type’s and maps from other halo titels have been request to make a come back and the same with the manits has been request to make a come back by some people.

I agree entirely, except for the fact that they don’t actually need to cater to the expectations people have for COD/other franchises, and Bungie emphatically agreed with this sentiment in the lead up to Halo 3 (aka the most well regarded Halo game in the wider gaming community, people as entrenched in Halo as those who post on the forums have as much praise as they do criticism of the game, but there’s a reason Infinite looks more like Halo 3 than Reach, or Halo 5).

https://www.destructoid.com/you-want-to-sprint-play-track-field-not-halo-3/?_gl=1h0rbr8_ga*YW1wLWNQeEVyNkc5ak1nV1RET2F0elpOei1SVWxocFU3NHc2Z2RhNUUtMTM0MkExV1kzNnZXZ09NbkFnS2tOYUo3WU8.

Something casual gamers, or people less critically inclined often fail to grasp, is that the very idea of a “game”, not just video games but sports, board games etc; are defined by their limitations as much as the capabilities of the player (or player character, in the case of video games). A Spartan should be able to sprint, just as a basketball player should be able to sprint with the basketball, after all they’re super solidiers/trained athletes!

The rules of the game however, exist to emphasize particular skills and achieve a certain flow. Halo established it’s ruleset and flow as a guns up shooter over 3 massively popular games and a spinoff (in this case ODST). Reach was it’s own beast, and was recieved with less praise than the previous entries for more reasons than sprint alone, though that was still a non-traditional implementation, being an armor ability. Mechanics like sprint and clamber are not “evolutions” but design choices that change the ruleset and flow of the game.

Sprint is less intrusive than it has ever been in Infinite, but that’s only because it’s effectiveness/utility has been significantly reduced (though it still managed to be a semi-frequent source of frustration before I uninstalled). So here we are talking about a mechanic which has been nerfed or markedly reworked for every entry has been in, finally receiving somewhat unanimous praise for being almost useless. I feel like that says it all.

“Go play MCC” is not a rebuttal to gameplay criticism, or people asking for a new, true return to form, instead of Halo 5-minus, and is an ironic if not so funny posture to take, given that Halo is continuing it’s slide into irrelevancy (for many reasons, not just sprint, to be clear). Soon people won’t be playing Infinite or MCC.

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Big facts :confused:


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I’ve played Halo since the beginning and I can say that its roots have become a bit too slow and unexciting for me, especially after playing Infinite.

I like Infinite’s gameplay. The movement is faster than Halo 3’s more sluggish movements but not too over-the-top as I felt 5’s was. At its core it still feels like Halo to me with the pickups and added movement controls (sprint/slide) offering some fun mix-ups that are just natural evolutions that Infinite - for all its faults everywhere else - touched on successfully after the slip-up of 5, in my opinion.

I go back to the MCC for the campaigns, definitely. But to play the multiplayer? I did that when I stopped playing 5. But right now? Eeeeeh…not as appealing to me anymore.

Variety is severely missing. I think an awesome addition to the team slayer playlist would be veto for BRs-esqu. More variety in the sense that there doesn’t need to be a veto system but have the playlist itself change from AR starts to BR starts every few matches. Or maybe different movement styles from game to game.

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We must re-nourish the roots. They have been left to decay under 343’s watch. Keep up the good fight community.

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I don’t think there are players that are actually thinking “oh man, thank goodness they put in this AI to tell me what to do”. The vast majority of players can guess what slayer and capture the flag is all about. I think they’re just a fun addition that bridges the gap between usefulness and the lore of having spartans with AI. Soldiers having equipment that gives combat information makes sense. The main goal of the AIs was to give multiplayer information in a fun and new way. The beginning voice lines are just added pieces of character for them.

Plus, Having the AI say a weapon is available instead of just going to check for yourself like in old games doesn’t seem like it has a huge impact on gameplay. If you don’t like it and prefer the way of the old games, you can still walk over to the spawn points yourself and check and disregard what the AI says.

Also, would you mind clarifying what makes the older titles “objectively” faster? If you mean movement speed, I’ve always felt that the walking speed of Halo 1-3 was a tad slow. Personally, I find Infinite’s walking speed a good middle ground between being agile while not making players too fast. If you mean that combat is faster in the older titles, I think that’s more subjective and based on the players, not the game itself.

I’m pretty the reference to the older games being faster is actually refering to an analysis someone did showing that Halo 5 pro gameplay had more time between engagements than Halo 3 pro gameplay.

I don’t think this tracks with regards to Halo Infinite however, for a number of reasons, namely the small maps with long sightlines, which definitely makes the pace of engagements faster, but IMO is too over represented in Infinite, and one of many factors that leads to team-shotting being essentially the only way to fight well, where in many previous Halo games an individual player had comparitively much more influence over the match. Personally despite my misgivings with Infinite, I do feel it is one of the faster Halos, just not in a way that appeals to me as much as the constant, more subtle desicion making of the old games.

This is why I don’t like infinite. In halo 5 I was able to take care of a lot more. I don’t like relying on teamshoting. Doesn’t take skill imo

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