We all know the dreaded “return to battlefield” warning that issues the player a countdown to his/her death, and if you’re like me, you miss the days where exploring the outer regions of maps was doable, and even if you did get killed by some automated system by going too far, the game at least did it in a creative way. Examples:
-Mercenaries 1: you would be warned by some air traffic controller that you were in unauthorized air or land space and would eventually get bombed to death by jet fighters.
-Halo 3: those purple turrets that would shoot you to death on snowbound, the “all seeing eyes” on Sandbox that would zap you into oblivion if you left the map, and on Sandtrap you would just get bombed to death.
-Gears of War: during the campaign, there was a level where if you stepped into the darkness you were Krill food and would die almost instantly.
All of these features basically keep the gamer in the bounds of the appropriate area in a creative way, and pretty much any other game before the death timer existed, you would either be able to explore it and it’s meaninglessness because the devs didn’t make anything beyond the boundaries of the game, or there was just an invisible wall.
There is nothing more annoying than thinking you can explore some place on a map and then some giant timer pops up on the screen and basically wags its finger at you saying, “no, no, no, you can’t be here.”
Halo Infinite looks to be a game where exploration is going to be a big thing, and I’ll be more than disappointed if there’s any instance in the game where I just wanna chill and explore and the game issues me a big, fat warning in the form of a stupid countdown timer on my screen.
why not just do it in a creative way? Just imagine, a jungle themed multiplayer map like Guardian, but if you walk out of bounds you’re gonna get headshotted by a Jackal sniper. Or how 'bout a map that’s based in New Mombasa or Reach being invaded by the Covenant and if you walk off the battlefield you get glassed to death by a cruiser.
Out of bounds timers are dumb, annoying, and just plain lazy.