RETURN TALKING GRUNTS!!!3!!!!!!!4!!!!!!!3!!!!

Sorry for the childish caps lock title, but i would like this topic to get at least a minor amount of attention so forgive me.Let’s get started since the Grunt Overlord is mad and impatient.

As we all know and the obvious point of this thread i would like to bring your attention to the lack of talking Grunts(Unggoy).Which as you all know (well most at least) 343 “forgot” (trying to be generous here) to add at least the 200 lines to the grunt’s vocabulary.

You the reader’s may be asking yourself’s “Why is this a issue; it doesn’t bother me”.The world will implode if talking Grunts are not returned!Joke’s aside, the reason is fairly simple and that is because they have been around since Halo:CE and all the way up to Halo:Reach.With that in mind please understand they are as much a part of Halo as Master Chief (John) is.Since Grunts have always had something to say about everything, they seem incomplete in Halo 4.

Now this part is to 343.Please return talking Grunts in all future installments, and not just with a few lines.If you guys need examples here’s a link to every line for the grunts in every game.I’m sure you can manage to find around 200 of them to use.This is a important aspect in Halo believe it or not.In Halo 4 they seemed like lifeless dummies to shoot at with no real purpose other than to waste your ammo.Go kill grunts in the Halo:CE; then in Halo 4 and notice the massive difference in your enjoyment in killing them.Which ends up bringing more enjoyment in the campaign.

Now since the topic is fairly simple i have little else to add at the moment.Perhaps a reader comes in to take a peek and has something else to add to regarding the main issue of speechless Grunts.

IWHBYD?

I think hearing the Covenant make jokes while I’m fighting them makes it hard to take the game, and them as enemies, seriously. If funny Grunt lines are to return, keep it in IWHBYD.

Without IWHBYD, let the Covenant speak their own, recognizable language, not animistic garbling sounds like what we hear in Halo 4.

I’ve gotta agree. I really don’t see how anyone would prefer Grunts screaming unintelligible gibberish to lines like, “Run away!” in that hilarious high-pitched voice.

> I think hearing the Covenant make jokes while I’m fighting them makes it hard to take the game, and them as enemies, seriously.

The flip side is that it also makes it harder to characterize the covenant. With recognizable grunt speech you can inject them with personality which is well worth the price of levity since the alternative is, well, bland and uninteresting. That said the same approach shouldn’t necessarily be applied to every covenant species (since the best approach to characterization depends on their individual physical presence, design, and role, ex. elites ferocious dialog and animation, Jackal’s skittery nature ect.) but considering that the grunt’s design is half-way to a punch line you might as well follow through with that and avoid dull compromises.

The stupidity of the grunts was toned down in Halo 3. Halo 4 should have kept it that way, or maybe even toned down further, but not remove the dialogue entirely. Elites also needed to speak the way they do in Halo 2. The grunts in CE were by far the funniest, though i can admit, they were a bit over the top. I barely heard a single bit of english from the grunts in Reach…if i am missing something, then please enlighten me. Thanks :slight_smile:

> I think hearing the Covenant make jokes while I’m fighting them makes it hard to take the game, and them as enemies, seriously. If funny Grunt lines are to return, keep it in IWHBYD.
>
> Without IWHBYD, let the Covenant speak their own, recognizable language, not animistic garbling sounds like what we hear in Halo 4.

This. I want them, but at my command.

People say they don’t want Halo to stray from its roots yet they want the grunts to sound like monsters. Grunts are meant to be comic relief same for a few of the marines. Halo has always had a bit of childish humor. Halo 4 ripped that all out. IF you want to play a full on serious syfy game i recommend Gears. Yet even in that they have a bit of laughs. lol like Monkey Dogs and Bacon.

Give Halo its Monkey Dogs and Bacon back. There is no negative to monkey dogs and bacon. Also IWOBYD is nearly useless because you can’t understand the Covenant and in Halo 4 marines were only in a few missions. The first 4 there weren’t even there some for the 7th and 9th either. Less than half of the game had marines. Another reason why Halo 4 is the worst Halo in my eyes. Halo CE had a decent amount of marines who were all doing extremely key things besides what you were doing. In Halo 4 an entire ship of over 17,000 of humanities best troops retreat from a battle and only one helps MC technically 2 if you count Palmer refusing to arrest him.

There wasn’t a sense of people even caring in Halo 4. Lasky, really Lasky tries to sympathize with MC saying he doesn’t know what he’s going through when Cortana died. If anything MC should be telling Lasky he knows how he felt when he found out his brother died.

Yeah I think they should come back.

I mean why do you think they’re in the past Halos? By mistake? I think not!

IWHBYD is nearly completely useless in Halo 4! I play it for humour and most of the time there’s nothing to laugh at! No Marines, Elites nor Grunts!

Grunts were supposed to be there for comedic relief and to add a somewhat “Swarming feel”.

The Marines aren’t even there for half of the Campaign and they weren’t even that funny.

Funny or immature lines like"…and take one for yo momma!" or “Grunt Run Away!” really makes some people’s experiences.

Honestly Halo’s new theme and seriousness is fine and this doesn’t NEED to be added, but I would highly recommend it.

> Yeah I think they should come back.
>
> I mean why do you think they’re in the past Halos? By mistake? I think not!
>
> IWHBYD is nearly completely useless in Halo 4! I play it for humour and most of the time there’s nothing to laugh at! No Marines, Elites nor Grunts!
>
> Grunts were supposed to be there for comedic relief and to add a somewhat “Swarming feel”.
>
> The Marines aren’t even there for half of the Campaign and they weren’t even that funny.
>
> Funny or immature lines like"…and take one for yo momma!" or “Grunt Run Away!” really makes some people’s experiences.
>
> Honestly Halo’s new theme and seriousness is fine and this doesn’t NEED to be added, but I would highly recommend it.

What else is there to say than this.

> Sorry for the childish caps lock title, but i would like this topic to get at least a minor amount of attention so forgive me.Let’s get started since the Grunt Overlord is mad and impatient.
>
>
> As we all know and the obvious point of this thread i would like to bring your attention to the lack of talking Grunts(Unggoy).Which as you all know (well most at least) 343 “forgot” (trying to be generous here) to add at least the 200 lines to the grunt’s vocabulary.
>
> You the reader’s may be asking yourself’s “Why is this a issue; it doesn’t bother me”.The world will implode if talking Grunts are not returned!Joke’s aside, the reason is fairly simple and that is because they have been around since Halo:CE and all the way up to Halo:Reach.With that in mind please understand they are as much a part of Halo as Master Chief (John) is.Since Grunts have always had something to say about everything, they seem incomplete in Halo 4.
>
> Now this part is to 343.Please return talking Grunts in all future installments, and not just with a few lines.If you guys need examples here’s a link to every line for the grunts in every game.I’m sure you can manage to find around 200 of them to use.This is a important aspect in Halo believe it or not.In Halo 4 they seemed like lifeless dummies to shoot at with no real purpose other than to waste your ammo.Go kill grunts in the Halo:CE; then in Halo 4 and notice the massive difference in your enjoyment in killing them.Which ends up bringing more enjoyment in the campaign.
>
> Now since the topic is fairly simple i have little else to add at the moment.Perhaps a reader comes in to take a peek and has something else to add to regarding the main issue of speechless Grunts.

Firstly orange is really horrible to read so had to change it.

Anyway I do agree since I miss the talking grunt’s because it added to the personality of Halo like the one’s saying ‘oh no its the demon’.lol
And I agree about Halo 4 grunts since they were the worst since they had no personality, barely looked anything like the iconic grunts that we all know.

If you want to have the Halo 4 atmosphere fine but IWHBYD should make Covies talk like its Halo 3.

Like many things that people complain about in Halo 4, the reason things are this way is because 343 was trying to respect the path that Bungie put the series on with Reach, where grunts first stopped talking.

I disagree that they sound like they’re just saying random stuff. The Halo 4 covenant languages are far more distinct and believable as an actual language than they’ve ever been.

However, I’d still prefer a mix of english and alien language, with english only being used if they are taunting you, and alien language being used when talking to each other and announcing their battle plans.

Unless it’s explicitly mentioned that Master Chief is hearing automatically translated dialogue, there is no reason for aliens to have suddenly decided to only speak the language of their hated enemies, let alone for them to speak it completely fluently. At most, the average soldier in the war would probably only know a few swear words in the foreign language. I think it would be great if certain human forces used some Sanghelli swear words and insults while fighting, as well.

I think Halo 4 did a great job of making grunts funny at times even when they didn’t say anything, and Spartan Ops did this even better, with that one cutscene of them trying to drive a warthog and such.

Even so, I don’t want them to just be silly creatures, I’d like to feel like there is a reason I’m killing them, and that they’re a credible threat, which Halo 4 did pretty well in my opinion.

One thing that has always been played up about the grunts is that they’re deployed in massive swarms, and due to enemy limits in previous halo games, it’s always felt like you’re only fighting a few at a time. It would be great to see a true Grunt swarm on a battlefield in Halo 5.

Forerunner construct enemies like Prometheans, however, should be able to speak to humans and be understood, since the forerunners had really advanced translation technology. I’ll buy the excuse that they had just woken up and the Didact didn’t want them to be understood when they talked, but just imagine the twisted, disturbing -Yoink- that they might be programmed to shout at marines and Spartans. The Forerunners were probably experts at psychological warfare.

> If you want to have the Halo 4 atmosphere fine but IWHBYD should make Covies talk like its Halo 3.

Basically this.

Only after reading this do I realise how important the grunts talking actually are, don’t know if anyone mentioned this but elites speak English, only backwards.

Well the person who did the grunt voices was Joseph Staten and sadly he left both Halo and Bungie :frowning:

Personally I prefer the English talking covanent as it adds more personality to them instead of just mindless aliens you don’t care about and don’t understand also adds comedic value as you’re killing them one little surviving grunts shouts “run away” as you chase after him but not even shooting your gun you trap him in a corner and his last words are “please don’t kill me” covering his face, you beat them down and mercilessly T-bag them Muhahaha!.. BLARG!!

I do like grunts, at one point they should make them ride crawlers like horses.

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Thank the nipple

Calm down. Talking Grunts are making a return in Halo 5. If you watched the most recent Halo Bulletin, and the E3 single-player gameplay, you can hear the Grunts saying their witty dialogue.