> Not saying you are guilty of this, but I’d argue a great deal of arguments against sprint over map design boil down to someone wanting to sound like they know what they’re talking about. The hollow bandwagon that is occupied by the Halo Purists does this argument no justice.
I’d put it down to trying to satisfy a particular social agenda (group in-fighting, purists versus just about everyone else) with a convenient example of change in Halo which can be correlated with both its declining relative population (between games) and the other franchises.
Surely the former follows us not taking a strong enough stand against the latter. The poisonous influences of the outsiders have laid waste to our holy Halo and the way forward lies in returning to the virtuous, time honored, ways of our figurative forefathers!
Stroking egos with easy, technical sounding arguments may only be an incidental benefit if it indeed has any bearing on this matter. I don’t think people, even on the internet, are quite that simple.
> I’ve played Halo MM since the dawn of time and I can say without hesitation and with confidence that sprint has NO detrimental effect on me concerning map flow/design, at all…
However I would agree with this. Sprint, as it’s applied here, is a small scale mechanic. Sure, it’ll help you cross a map more quickly but as the series has evolved we’ve certainly adopted other means of conveyance that haven’t been taken as a sign of corruption in Halo, though Man cannons and mongoosi have an even greater impact on large-scale mobility. Where sprint comes most into play is moving, quickly, between cover and to points of engagement from places nearby. This is of huge benefit to Halo considering how much effort and risk it sometimes takes to simply get to point B from just outside of B because of how open our maps are and how much our gameplay is driven by long range precision weapons. Any basic sprint function would do the job just fine so long as one or two accommodations are made (ex. slowing upon getting shot) which they have.
It is an entirely appropriate feature for Halo to have and I invite those who still may disagree to play something like Space Marine, Section 8, or just about any other recent shooter to show that this change-over doesn’t need to be nearly as painful as we’ve arbitrarily made it out to be. There is such a thing as progress and that shouldn’t be constrained by petty fighting between, or even within, groups.