Return sprint back to an AA.

I know some want sprint gone while other want it to stay well to out it simple why not just return it to like it was in Reach. Thus for those who don’t like it can play without it and for those who want it they can have it. Around the map design, though it wouldn’t be hard. Do what Bungie did in Reach whenever they created the Anniversary Maps. In those you couldn’t sprint because it was set to classic, and for those who would recreate maps like Guardian and High Ground, where sprint would mess the map up play, you could simply remove the sprint therefore giving us that old classic feel.

You don’t need to remove added game machanics but alter them to where it can benefit everyone.

I’d rather have Thruster Pack replace Sprint as the “default movement enhancer” ability.

> I’d rather have Thruster Pack replace Sprint as the “default movement enhancer” ability.

Disagreed. Would make chaos everywhere.

It doesn’t work.

The problem with making this an optional ability would be to make the maps work with and without it, instead of having it factored in when designing a map, or it not being a realistic scenario when it is not available. Maps are more likely to be not done well due to the optional possibility of it not being effective at all, or being the go-to ability to increase one’s chance of survival.

It’s got to stay, or its got to go. We tried that scenario already in Reach and it lead to us being a basic gameplay feature for everyone. If it is that big of a problem return to original trilogy’s movement options or improve on Halo 4’s sprint.

> > I’d rather have Thruster Pack replace Sprint as the “default movement enhancer” ability.
>
> Disagreed. Would make chaos everywhere.

Only if it was left in its current state.

What about this: Every player spawns with the ability to use thruster pack once, although it has the capacity to carry 2 uses. Every kill (or 10 points or whatever) fills it up by one use.

I like it.

> > > I’d rather have Thruster Pack replace Sprint as the “default movement enhancer” ability.
> >
> > Disagreed. Would make chaos everywhere.
>
> Only if it was left in its current state.
>
> What about this: Every player spawns with the ability to use thruster pack once, although it has the capacity to carry 2 uses. Every kill (or 10 points or whatever) fills it up by one use.
>
> I like it.

God no since thats is basically making it exactly like it is now with one use and making it a kill streak is stupid since it promotes unpredictable gameplay and gives more evasive power to people who dont need it.

Thrusters are either AA or not at all, any evasive default ability like that negates the purpose of strafing completely if everyone has it.

No cause the people that pick sprint would be that much tougher to kill. It would be the best AA in the game. You can have sprint and still make a map similar to guardian play well. There was people that said the pit wouldn’t play well with sprint and yet it did(pitfall)

Returning Sprint to its AA form wouldn’t do it any justice. In fact, it’d add some irritating situational unbalance for people who decide to use any other AA. In Halo: Reach, often times, the existence of sprint as an AA would discourage the use of the other Armor Abilities (besides JP and AL, but that’s a different discussion) due to its sheer usefullness in combat.

When you’re choosing from a list of AAs that include Sprint, Hologram, Thruster Pack, and the Hardlight Sheild, most people will pick the one that lets them move across the map faster and/or run from gunfights. The other AAs are used less due to this feature.

If sprint’s going to stay, it shouldn’t be an AA.

I’d rather they remove sprint completely from the game than having it as an AA again. If sprint is going to stay it shouldn’t be as an AA, everyone should have it. I think they should make the MP play more like Halo 3 again and have sprint only in campaign and custom games etc.

[deleted]

I’m cool with Sprint in it’s current state. Can’t understand the hate.

I disagree. I enjoy inherent sprinting. I don’t want to go back to the days of no cool armor abilities being used because everyone simply picks sprint.

> Returning Sprint to its AA form wouldn’t do it any justice. In fact, it’d add some irritating situational unbalance for people who decide to use any other AA. In Halo: Reach, often times, the existence of sprint as an AA would discourage the use of the other Armor Abilities (besides JP and AL, but that’s a different discussion) due to its sheer usefullness in combat.
>
> When you’re choosing from a list of AAs that include Sprint, Hologram, Thruster Pack, and the Hardlight Sheild, most people will pick the one that lets them move across the map faster and/or run from gunfights. The other AAs are used less due to this feature.
>
> If sprint’s going to stay, it shouldn’t be an AA.

Sprint is the only AA I want as default. All others as pickups.

> I’m cool with Sprint in it’s current state. Can’t understand the hate.

Its only problem is that maps arent designed well with it most instances and that people can stay alive and win a fight purely by beginning a wild goose chase across the map. Other than that I think its fine and should stay.

> > I’m cool with Sprint in it’s current state. Can’t understand the hate.
>
> <mark>Its only problem is that maps arent designed well with it most instances</mark> and that people can stay alive and win a fight purely by beginning a wild goose chase across the map. Other than that I think its fine and should stay.

Agreed with this. A big point I always state is map design.

It would only make the issue worst to havre sprint as an AA. The hate for sprint comes down to map design more than anything. Design maps around sprint and things will be fine also every one should have the effect of the mobility package. You cannot just increase player speed and say no need for sprint. Games are controlled by imperfect interfaces. For example most racing games do not control well on a keyboard, similarly FPS does not control well on a controller as compared to keyboard and mouse. Bungie with CE change the FPS market by slowing it down. Lowering base movement speed, strafe ability, among other things to make the controller not as bad of an input device. Games like Quake and Shootmania (which is the new closest game we have now to a Quake style FPS) which have high movement speed do not simply work on console because of control issues. Sprint allows quicker map movement that can be worked in to a console FPS. Sprint is not the root of evil in Halo 4 it was releasing an unfinished game at launch. Once people got tired of waiting for basic features like a file share and the poor map design and gun balance people left for good. Also increasing auto aim would help allowing a more Halo 2 like feel.

I prefer sprint as it is now. All other abilities should be map pickups with other weapons and power ups.

> > I’m cool with Sprint in it’s current state. Can’t understand the hate.
>
> Its only problem is that maps arent designed well with it most instances and that people can stay alive and win a fight purely by beginning a wild goose chase across the map. Other than that I think its fine and should stay.

I’ve played Halo MM since the dawn of time and I can say without hesitation and with confidence that sprint has NO detrimental effect on me concerning map flow/design, at all.

Not saying you are guilty of this, but I’d argue a great deal of arguments against sprint over map design boil down to someone wanting to sound like they know what they’re talking about. The hollow bandwagon that is occupied by the Halo Purists does this argument no justice.

> Not saying you are guilty of this, but I’d argue a great deal of arguments against sprint over map design boil down to someone wanting to sound like they know what they’re talking about. The hollow bandwagon that is occupied by the Halo Purists does this argument no justice.

I’d put it down to trying to satisfy a particular social agenda (group in-fighting, purists versus just about everyone else) with a convenient example of change in Halo which can be correlated with both its declining relative population (between games) and the other franchises.

Surely the former follows us not taking a strong enough stand against the latter. The poisonous influences of the outsiders have laid waste to our holy Halo and the way forward lies in returning to the virtuous, time honored, ways of our figurative forefathers!

Stroking egos with easy, technical sounding arguments may only be an incidental benefit if it indeed has any bearing on this matter. I don’t think people, even on the internet, are quite that simple.

> I’ve played Halo MM since the dawn of time and I can say without hesitation and with confidence that sprint has NO detrimental effect on me concerning map flow/design, at all

However I would agree with this. Sprint, as it’s applied here, is a small scale mechanic. Sure, it’ll help you cross a map more quickly but as the series has evolved we’ve certainly adopted other means of conveyance that haven’t been taken as a sign of corruption in Halo, though Man cannons and mongoosi have an even greater impact on large-scale mobility. Where sprint comes most into play is moving, quickly, between cover and to points of engagement from places nearby. This is of huge benefit to Halo considering how much effort and risk it sometimes takes to simply get to point B from just outside of B because of how open our maps are and how much our gameplay is driven by long range precision weapons. Any basic sprint function would do the job just fine so long as one or two accommodations are made (ex. slowing upon getting shot) which they have.

It is an entirely appropriate feature for Halo to have and I invite those who still may disagree to play something like Space Marine, Section 8, or just about any other recent shooter to show that this change-over doesn’t need to be nearly as painful as we’ve arbitrarily made it out to be. There is such a thing as progress and that shouldn’t be constrained by petty fighting between, or even within, groups.

> > > I’m cool with Sprint in it’s current state. Can’t understand the hate.
> >
> > Its only problem is that maps arent designed well with it most instances and that people can stay alive and win a fight purely by beginning a wild goose chase across the map. Other than that I think its fine and should stay.
>
> I’ve played Halo MM since the dawn of time and I can say without hesitation and with confidence that sprint has NO detrimental effect on me concerning map flow/design, at all.
>
> Not saying you are guilty of this, but I’d argue a great deal of arguments against sprint over map design boil down to someone wanting to sound like they know what they’re talking about. The hollow bandwagon that is occupied by the Halo Purists does this argument no justice.

Sprint makes maps larger meaning gaps between cover become larger which can affect the game hugely. It isnt trying to be clever its a fact. The pit had to be upscaled and most maps are bigger due to sprint. Its a fact that it alters map design and has been used for and against sprint.