Return of armor abilities

Are you happy to see the return of armor abilities in Halo 4?
Personally, I’ve always wanted them to come back, but I want them to be executed a lot better than Halo: Reach. Since Halo: Reach is technically the first Halo game I owned and played more than others, I’m quite used to armor abilities and usually prefer armor abilities over having no armor abilities. I think that 343i can pull off this whole Armor Ability thing very well, except I don’t know how they’d do it.

I’m indifferent.

I’m really not happy, actually. AAs were one of the reasons that I despised vanilla Reach MP.

Armor Abilities are awful, they are the worst thing to happen to Halo. There is no way 343 can make them a positive feature. Halo 4 is already ruined before release.

Have to see how it turns out, people hate AAs just because they were bad in Reach, who knows, maybe they integrate it so perfectly in Halo 4 you’ll love it. We just need to play the waiting game.

They seem alot more balanced now and Armor Lock was the only one I didn’t like. Forerunner vision sounds ok in one of the bulletins it said it makes a noise audible to other players when activated. Plus those not using it will hear the noise and start watching their motion trackers, so it might turn out ok. As long as they’re not op I don’t care.

Definitely.
Armor abilities add some flavor into the game.
Otherwise, you’re walking, shooting, or driving.
What fun is that?

> Armor Abilities are awful, they are the worst thing to happen to Halo. There is no way 343 can make them a positive feature. Halo 4 is already ruined before release.

I love seeing all these time travelers here, so tell me who wins the next Superbowl?

Come on guys, armor abilities aren’t that bad.
Well, maybe I’m just saying that because I barely played Halo 2 and 3 multiplayer.

Anyways, I quite liked the armor abilities in Reach. In my opinion, it added a lot of strategy to the game. With holograms, you can trick people. You have to know when to use them. With Jetpacks, it can take you to higher places faster than without one. You can go into the air when it’s too dangerous on the ground. The only thing I don’t like is that you can just jetpack around maps that . . . quite aren’t supposed to be for jetpacks. For example, Damnnation. You see my point.

Also, about 500 years into the future, it makes sense that supersoldiers would have armor abilities.

The only armor ability I didn’t like was Armor Lock. I’ve had many bad experiences with it, and it involves almost no strategy whatsoever.

I’m going with the flow…

> Come on guys, armor abilities aren’t that bad.
> Well, maybe I’m just saying that because I barely played Halo 2 and 3 multiplayer.
>
> Anyways, I quite liked the armor abilities in Reach. In my opinion, it added a lot of strategy to the game. With holograms, you can trick people. You have to know when to use them. With Jetpacks, it can take you to higher places faster than without one. You can go into the air when it’s too dangerous on the ground. The only thing I don’t like is that you can just jetpack around maps that . . . quite aren’t supposed to be for jetpacks. For example, Damnnation. You see my point.
>
> Also, about 500 years into the future, it makes sense that supersoldiers would have armor abilities.
>
> The only armor ability I didn’t like was Armor Lock. I’ve had many bad experiences with it, and it involves almost no strategy whatsoever.

AL can be used with strategy, its the fact that it is rarely used with any.

Here’s an example: Lure out a sprinting swordsman, go into AL, and have a teammate blast you with a rocket killing the enemy with the sword.

I quite like AA’s, but AL is very annoying.

> > Come on guys, armor abilities aren’t that bad.
> > Well, maybe I’m just saying that because I barely played Halo 2 and 3 multiplayer.
> >
> > Anyways, I quite liked the armor abilities in Reach. In my opinion, it added a lot of strategy to the game. With holograms, you can trick people. You have to know when to use them. With Jetpacks, it can take you to higher places faster than without one. You can go into the air when it’s too dangerous on the ground. The only thing I don’t like is that you can just jetpack around maps that . . . quite aren’t supposed to be for jetpacks. For example, Damnnation. You see my point.
> >
> > Also, about 500 years into the future, it makes sense that supersoldiers would have armor abilities.
> >
> > The only armor ability I didn’t like was Armor Lock. I’ve had many bad experiences with it, and it involves almost no strategy whatsoever.
>
> AL can be used with strategy, its the fact that it is rarely used with any.
>
> Here’s an example: Lure out a sprinting swordsman, go into AL, and have a teammate blast you with a rocket killing the enemy with the sword.
>
> I quite like AA’s, but AL is very annoying.

True, I have seen that example be put to action before. AL is very annoying, I agree. But I just love the-Yoink!-out of that armor ability when I destroy a charging vehicle, get stuck or survive tremendous amounts of damage the people around me couldn’t.

> I’m really not happy, actually. AAs were one of the reasons that I despised vanilla Reach MP.

This ^ AA’s shouldn’t be even halo at all

From Game Informer:

This week gameinformer.com is devoted to the changing face of Halo 4’s multiplayer, and we are starting things out by talking about the competitive side of things. You might have heard that 343 Industries is interested in making some changes to the classic Halo formula. We sat down with lead multiplayer designer Brad Welch to talk about the new emphasis on story, customizable loadouts, and the new and updated modes for Halo 4. Watch the video via the link below to learn more about what your competitive multiplayer experience will look like in Halo 4, and stay tuned to the site throughout the week to learn about the new co-op experience called Spartan Ops.