I haven’t been 100% invested in Halo since Reach, and I remember Reach had reticle bloom.
Will H5 have bloom?
Will specific weapons have bloom?
Do you know if you maintain accuracy while airborne i.e. reticle expands when jumping?
I haven’t been 100% invested in Halo since Reach, and I remember Reach had reticle bloom.
Will H5 have bloom?
Will specific weapons have bloom?
Do you know if you maintain accuracy while airborne i.e. reticle expands when jumping?
There is reticle bloom but it seems to be with some (SMG) but not others (BR)
Will weapons like the plasma pistol have that secondary reticle that shows you where to shoot (to lead targets)?
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> Will weapons like the plasma pistol have that secondary reticle that shows you where to shoot (to lead targets)?
So far no.
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> > 2533274805751874;3:
> > Will weapons like the plasma pistol have that secondary reticle that shows you where to shoot (to lead targets)?
>
>
> So far no.
aw, i kinda like that feature
> 2533274974984138;2:
> There is reticle bloom but it seems to be with some (SMG) but not others (BR)
Actually, in most of the gameplay I’ve seen from Gamescom, the SMG didn’t seem to have any reticle bloom.
In terms of UNSC weaponry, so far the Assauly Rifle, DMR and SAW (have I forgotten any?) have bloom, whereas the Batte Rifle, SMG, Magnum, sniper and rocket launcher don’t.
In terms of covenant, the Storm Rifle appears to have bloom, but Carbine, Plasma Pistol don’t.
I’m not sure about Promethean weapons, but I think the Suppressor has bloom.
What I gather from this is that (apart from the SMG for some reason) automatic weapons will have bloom, whereas the bloom that appears on precision weapons like the DMR is just cosmetic. It appears very small and returns to a normal reticle very quickly, so I don’t think it’ll have any effect on bullet spread.
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> There is reticle bloom but it seems to be with some (SMG) but not others (BR)
Ironically, this is incorrect. The BR does get influenced by bloom, it always has but for H2 post-TU, it was removed due to netcode issues.
Each burst of the BR is set to a blooming algorithm that has the first bullet with the most amount of magnetism and smallest area of deviation. The second bullet has slightly less magnetism and a larger area of deviation. The last bullet has the least amount of magnetism and largest area of deviation. This is to ensure the every first bullet from a BR hits but does not guarantee a full damage hit with swiping or ranged shots.
In Reach, H4 and likely H5, a single 3-shot burst from an AR is more precise than the 3 bullets from a BR!
The Beta versions of the fullautos did not have bloom. It was unscoped full spread, maybe variable magnetism (about H3 levels) and scoped, almost no spread and seemingly minimal assists. Now we have 2 speeds of bloom expansion, scoped or unscoped/focused or unfocused, unknown if there’s a 3rd layer when crouching.
Meaning, when free-firing, the expansion of bloom is relatively quick. Each fullauto has its own speed to reach max. spread but all are relatively quick when unscoped but not so much that the SAW and AR can’t burst for full unscoped RRR effectiveness.
When scoped, the expansion on the bloom is lowered enough that burst shotting really makes a difference on being able to take down a target at or beyond the unscoped 32m unscoped Red Reticle Range.
As for the Carbine and DMR. They look to have a similar setting to H4 for bloom expansion. Nowhere near Vanilla Reach but definitely enough that spamming at maximum assist ranges isn’t reliable against small targets.
Never been a fan of bloom. I’d prefer recoil instead.
A skilled player can compensate for recoil and hold the gun steady. Bloom you can do nothing about apart from slow your shots or just spam away which just depends on luck.
Reticle bloom was there since Halo 1 anyway, don’t see why they would remove it.
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> Will weapons like the plasma pistol have that secondary reticle that shows you where to shoot (to lead targets)?
If I remember correctly, that only worked while you were playing as an Elite. If that was indeed the case, then No Elites = No Reticle Assist.
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> > 2533274872578239;4:
> > > 2533274805751874;3:
> > > Will weapons like the plasma pistol have that secondary reticle that shows you where to shoot (to lead targets)?
> >
> >
> > So far no.
>
>
> aw, i kinda like that feature
it was exclusive to Elites in Reach, so not to switch conversation topics but there are no playable Elites in H5.
Bloom has always been there, I assume it will be still. (Bloom in H3 was ridonculous)
Practically speaking, bloom is present on most automatic weapons (AR, SMG, Storm Rifle, Suppressor, etc…), but headshot capable precision weapons (BR, DMR, Covenant Carbine, Light Rifle, etc…) don’t have any except within the existing reticle (Like almost every halo game has had).
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> > 2533274974984138;2:
> > There is reticle bloom but it seems to be with some (SMG) but not others (BR)
>
>
> Ironically, this is incorrect. The BR does get influenced by bloom, it always has but for H2 post-TU, it was removed due to netcode issues.
> Each burst of the BR is set to a blooming algorithm that has the first bullet with the most amount of magnetism and smallest area of deviation. The second bullet has slightly less magnetism and a larger area of deviation. The last bullet has the least amount of magnetism and largest area of deviation.
That’s not “bloom” in the sense that most people use. The BR has a capped ROF. You can shoot as fast as possible or once every hour and your bullets will have the same chance of being accurate or inaccurate.
The BR has an RNG based spread.
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> Bloom has always been there, I assume it will be still. (Bloom in H3 was ridonculous)
There was no bloom in halo 3
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> Never been a fan of bloom. I’d prefer recoil instead.
> A skilled player can compensate for recoil and hold the gun steady. Bloom you can do nothing about apart from slow your shots or just spam away which just depends on luck.
Thought people hated the trigger-spamming thing? Or was that just with automatics only?
I think some people are confusing bloom with bullet spread. There’s a difference.
bloom ruined halo reach for me
> 2533274884686224;17:
> I think some people are confusing bloom with bullet spread. There’s a difference.
Yea bloom just helps with a more focused aiming and the bullet spread may change because you’re aiming down the sights but if you’re just holding down the trigger it results similarly as if you’re hipfiring but with more concentration on the target.
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> > 2603643534597848;7:
> > > 2533274974984138;2:
> > > There is reticle bloom but it seems to be with some (SMG) but not others (BR)
> >
> >
> > Ironically, this is incorrect. The BR does get influenced by bloom, it always has but for H2 post-TU, it was removed due to netcode issues.
> > Each burst of the BR is set to a blooming algorithm that has the first bullet with the most amount of magnetism and smallest area of deviation. The second bullet has slightly less magnetism and a larger area of deviation. The last bullet has the least amount of magnetism and largest area of deviation.
>
>
> That’s not “bloom” in the sense that most people use. The BR has a capped ROF. You can shoot as fast as possible or once every hour and your bullets will have the same chance of being accurate or inaccurate.
>
> The BR has an RNG based spread.
Each bullet has an increased RNG based spread area from the last. It resets on each burst.
It doesn’t matter how most people use the sense:
> "The actual UI “bloom” is just a representation of a feature that has been in Halo since the beginning. The colloquial “BR Spread” from Halo 3 was this same set of variables, just implemented differently. "
Can’t link you the weekly bulletin as they’re broken, but Googling the words leads to the discussions.