Resupply is Terrible

Resupply - the tactical perk in loadouts that allows you to pick up grenades off of dead bodies. According to Walshy (1:42), you cannot pick up grenades unless this is active.

This is detrimental to Halo gameplay. Plain and simple.

I can only see this being beneficial in Multi-team matches, but even then, I was fine with the grenades in Halo 3. The reason why there was so much outcry against grenade spamming in Halo Reach was because of slow movement speed and increased grenade damage. There were many OHK with grenades, especially in Multi-team.

What is the point in putting this in the game? Grenades are tactical weapons that can wreak havoc when used appropriately, and I hate when I don’t have one.

Side note: Walshy did not specify whether you could pick up grenades at all, or just off of dead bodies. Either way, I don’t want to have to walk halfway across the map for a grenade.

Thoughts on this specialization?

I don’t mind it, at least people wont grenade spam like -Yoinks!- and rely more on their gun . I hated grenade spamming in Reach and Halo 3, hopefully this will put an end to that -Yoink-.

if nades in 4 are like Reach’s, then thank God!

if nades in 4 are like 3’s, then why the Yoink!?

though with all the new specializations, can’t blame them for making this one. though resupply of nades have always been there since the 1st. this seems like an over the top addition IMO.

> if nades in 4 are like Reach’s, then thank God!
>
> if nades in 4 are like 3’s, then why the Yoink!?
>
> though with all the new specializations, can’t blame them for making this one. though resupply of nades have always been there since the 1st. this seems like an over the top addition IMO.

QFT.

Grenade spamming isn’t a problem if the damage is accurate and consistent (and the grenades are consistent). In Reach, I felt like the damage did whatever it felt like, and the grenades flew lopsided and bounced ridiculously awkwardly.

In one of the IGN vids a waypoint popped up (the kind that now pops up over weapons when you’re nearby so you can tell without going over and standing on it) that said “Frag Grenades”, so I think there will still be grenades as map pickups which you can get without the specialization

I’m basing this of the few seconds here at 0:54 where the frags are plainly visible in the center of the screen. Also, the player has AA Efficiency and Mobility, NOT Resupply

Resupply is about the thing I don’t like the most. I wonder if grenades are available at spawn on the map at least.

Another thing 343i has messed up… Just make the grenades like in Halo 3… Then it won’t be so easy to spam and get kill… why do 343i have to copy every bit of CoD?

First we have Overkill now Scavenger wtf 343i!

I really hope there’s a classic playlist with no perks or anything…

> I really hope there’s a classic playlist with no perks or anything…

I don’t see why there wouldn’t be. All they have been playing is ‘Infinity Slayer’. So at least the options are (hopefully) there in different game types.

Not having a perkless list would be shooting themselves in the foot.

I was not sure what to think about this either. However, you can select grenades in your ordinance drop once you’ve earned enough points. Good news is, for me anyway, is I can now set stickies in my loadout!

Thanks to the energy shields, grenades will be vital and grenade spam usual. Add this perk and you got yourself a good old spam feast. When playing against shielded opponents, you more or less “need” this perk. If you play with shield, you can easily use this to your advantage and “nade then cover”, cheap but effective tactic.
Since people can spawn instantly and have 2 fresh nades anyhow, from what I’ve seen/heard, nade spam is very, very common, more so then it ever were on Reach. Then again, it might be due to all CoD players trying the new Halo, old habits die hard etc.

Remember when FPS meant, First Person Shooter?
Wll, not any more. Halo, CoD, BF, Crysis, all seems to be more First Person (grenade) Spammers! :frowning:

Thanks to the energy shields, grenades will be vital and grenade spam usual. Add this perk and you got yourself a good old spam feast. When playing against shielded opponents, you more or less “need” this perk. If you play with shield, you can easily use this to your advantage and “nade then cover”, cheap but effective tactic.
Since people can spawn instantly and have 2 fresh nades anyhow, from what I’ve seen/heard, nade spam is very, very common, more so then it ever were on Reach. Then again, it might be due to all CoD players trying the new Halo, old habits die hard etc.

Remember when FPS meant, First Person Shooter?
Wll, not any more. Halo, CoD, BF, Crysis, all seems to be more First Person (grenade) Spammers! :frowning:

Why does everyone always forget about playlists and settings? Seriously Walshy omitted which gametype he was playing.

Personally I feel confident in assuming:

  1. Classic slayer will STILL allow grenade pick ups

  2. Infinity slayer will NOT allow grenade pick ups without the resupply specialisation.

I think it’s a nice change to balance your choices in loadouts, you want some other abilities you have to sacrifice grenades, it’s far too easy otherwise and this helps reduce grenade spam etc.

They better give us something that is just as good or better if we can’t pick up grenades. :confused:

Grenade spamming wasn’t just an issue in Reach, it was in 3 as well. I happen to like this because it might cut the spamming down as people might find other tactical options more useful for their playstyle. It terribly annoying that people use LT way more than RT when playing, Halo is a FPS not a grenade fest and having an almost limitless supply of grenades because of always being able to pick them up encourages the LT mashing.

> Resupply - the tactical perk in loadouts that allows you to pick up grenades off of dead bodies. According to Walshy (1:42), you cannot pick up grenades unless this is active.
>
> This is detrimental to Halo gameplay. Plain and simple.
>
> I can only see this being beneficial in Multi-team matches, but even then, I was fine with the grenades in Halo 3. The reason why there was so much outcry against grenade spamming in Halo Reach was because of slow movement speed and increased grenade damage. There were many OHK with grenades, especially in Multi-team.
>
> What is the point in putting this in the game? Grenades are tactical weapons that can wreak havoc when used appropriately, and I hate when I don’t have one.
>
> Side note: Walshy did not specify whether you could pick up grenades at all, or just off of dead bodies. Either way, I don’t want to have to walk halfway across the map for a grenade.
>
> Thoughts on this specialization?

If wanted a nade fest all you had to do was ask. Just pop in your Halo Reach disc.

> Grenade spamming wasn’t just an issue in Reach, it was in 3 as well. I happen to like this because it might cut the spamming down as people might find other tactical options more useful for their playstyle. It terribly annoying that people use LT way more than RT when playing, Halo is a FPS not a grenade fest and having an almost limitless supply of grenades because of always being able to pick them up encourages the LT mashing.

I have never, ever, ever played a game where I’ve used the LT more than the RT. If you do, you must not be very good with guns.

Grenade spam was NOT a huge problem in Halo 3 because of the settings. In Reach, people die much more easily from grenades, as I stated. It seems like both Bungie and 343 are moving into a way of thinking that goes like this:

“‘A’ is overpowered. Instead of fixing ‘A’, let’s add something to either mitigate ‘A’ or act more overpowered than ‘A’. Let’s call it ‘B’. Now we have pointless additions when we could have just fixed the issues wrong with ‘A’.”

> Another thing 343i has messed up… Just make the grenades like in Halo 3… Then it won’t be so easy to spam and get kill… why do 343i have to copy every bit of CoD?
>
> First we have Overkill now Scavenger wtf 343i!

Do please get over yourself.

> > Grenade spamming wasn’t just an issue in Reach, it was in 3 as well. I happen to like this because it might cut the spamming down as people might find other tactical options more useful for their playstyle. It terribly annoying that people use LT way more than RT when playing, Halo is a FPS not a grenade fest and having an almost limitless supply of grenades because of always being able to pick them up encourages the LT mashing.
>
> I have never, ever, ever played a game where I’ve used the LT more than the RT. If you do, you must not be very good with guns.
>
> Grenade spam was NOT a huge problem in Halo 3 because of the settings. In Reach, people die much more easily from grenades, as I stated. It seems like both Bungie and 343 are moving into a way of thinking that goes like this:
>
> “‘A’ is overpowered. Instead of fixing ‘A’, let’s add something to either mitigate ‘A’ or act more overpowered than ‘A’. Let’s call it ‘B’. Now we have pointless additions when we could have just fixed the issues wrong with ‘A’.”

Hey bro I’m glad you don’t spam LT neither do I. But you can’t deny that there are plenty of people that do. And yes grenades were overpowered in Reach and I hope that has been fixed but that has little to do with it because as I said plenty of people still spammed in Halo 3. Now hopefully you can still pick up grenades on map but to pick them up off dead players too your almost never without them thus encouraging spamming.

-_- please keep in mind that everyone whos playing halo 4 at E3 is playing INFINITY SLAYER. personnel ORD drops are restricted to this playlist. as well as the resupply thing. in any other playlist you can still get grenades like normal. power weapons will be map spasific. but dropped in like ORD drops in set locations.

but since this is about infinity slayer id say resupply is balanced. there are weapon holders with grenades on the map. and there won’t be a spam fest of grenades wich is good. and actually grenades in reach do the same damage as h3. the only time they ever did more was in the reach beta wich they fixed.

ive done tests on this. the only differences between reach’s frags and h3’s is a slightly bigger blast radius and fuse time. they FEEL stronger because we have visible health.