Restructure of REach's Playlists (Long Read)

Team Slayer (5v5) (DLC Optional)
-Bro Slayer
-Power Slayer
-Team Slayer (DMR’s)
-Slayer Pro (NR starts changed to Frags)

Squad Battle (6v6) (Replaces Squad Slayer) (DLC Required)
-Squad Slayer (DMR’s) (same as it is now)
-Squad ZB (DMR/Magnum Starts)
-Squad CTF
-Speedflag
-1 Flag (Pro)
-2 Flag (Pro)
-2 Flag ZB
-Squad Assault
-Neutral bomb
-1 bomb
-Squad Skirmish (Same as S. Skirmish)
-Squad Stockpile
-Speedpile
-Stockpile ZB

Arena (4v4) (DLC Optional)
-Arena Slayer (DMR/AR starts, 1 grenade, Sprint/Hologram/ Evade(As Pickup))
-Arena Slayer Pro (DMR/Magnum or NR/Magnum Starts, ZB, 1 grenade, Sprint Only)
-Arena ZB (DMR/AR Starts, ZB, 1 grenade, Sprint/Hologram/ Evade(As Pickup))

Rumble Pit (8 Players) (DLC Optional)
-Slayer
-Slayer Pro (same as above)
-Slayer DMR’s (DMR/AR Starts)
-Headhunter
-Oddball (Classic/Hot Potato)
-Crazy King (Contestion Fixed*)
-Juggernaut

Living Dead (13 Players) (Weekend Playlist) (DLC Required)
-Braaaaains (Replaces Alpha Zombie**)
-Save One Bullet***
-Vanilla Infection

Team SWAT (4v4) (DLC Required)
-SWAT
-SWAT Magnums
-SWAT NR’s
-SWAT Oddball
-SWAT Stockpile
-SWAT 3 Plots

Team Snipers (4v4) (DLC Required)
-Snipers
-Snipers Pro
-Shotty Snipes

Team Objective (4v4) (DLC Required)
-1 Flag CTF
-1 Flag Pro
-Multiflag CTF
-2 Flag Pro
-3 Flag
-2 Flag ZB
-Speedflag
-2 Flag Slayer
-Neutral Bomb
-1 Bomb Assault
-Oddball
-Team Hot Potato
-3 Plots
-Crazy King
-Stockpile
-Speedpile (Like Speedflag but Stockpile)

Double Team (DLC Required)
-2v2 Slayer
-2v2 Slayer DMRs
-2v2 Oddball
-2v2 King
-2v2 CTF (1 Flag)

Multi-Team (4 teams of 2) (DLC Required)
-Slayer (DMR’s)
-Oddball
-3 Ball
-Team Headhunter
-Crazy King

Invasion**** (6v6) (DLC Required)
-Invasion
-Invasion Slayer

Big Team Battle (8v8) (DLC Required)
-Big Team Slayer
-Bro Slayer
-1 Flag CTF
-Multiflag CTF
-Stockpile
-Territories
-Assault
-One Bomb Assault
-Neutral Bomb Assault
-Big Team Invasion

Co-op Campaign
#Payout is 1 1/2 what it is now (10 min = 1200 cr, 20 min=2400 cr, up to 4000 cR)

Score Attack
#Same As Now

Firefight Doubles
#Same As Now

Firefight Limited
#Players have 110% damage resistance

Firefight Arcade
#Same As Now

MLG
#Same as now/ Adjust to newer gametypes when available

Action Sack (4v4) (DLC Required)
-Speedpile
-HaloBall
-HaloBall Xtreme
-Hockey (Cannot Kill Anymore/ Renamed to Soccer to fit gametype Audio)
-Splockets (Jet Pack/ Armor Lock removed)
-BOOM! Ball
-Hog-Potato (Fixed HOG spawn)
-Shotgun Assault
-Dino Blasters
-Rocket CTF
-Fiesta
-Headhunter (faster movement when holding skulls)

GriffBall (Weekend Playlist) (DLC Required)
#Same As Now/ Adjust to newer gametypes when available

DLC (5v5)(Only DLC Maps) (DLC Required)
-Slayer
-CTF
-1 Flag (Pro)
-2 Flag (Pro)
-Speedflag
-Oddball
-Hot Potato
-Assault
-Neutral Bomb
-1 Bomb
-Crazy King
-Stockpile
-Speedpile
-Territories

Team Dinosaurs (5v5) (Weekend Playlist) (DLC Required)
-Elite Slayer (Same As Now)
-Covy Slayer (NR/PR starts on all loadouts)
-Elite CTF
-1 Flag
-2 Flag
-Speedflag
-Elite Assault
-1 bomb
-Neutral Bomb
-Elite Oddball
-Hot Potato
-Elite KOTH
-Elite Stockpile
-Speedpile
-Elite Territories

Race (10 Players) (Weekend Playlist)
-Race
-Go Carts (1 lap)
-Nascar (3 Laps)
-Grand Pri (5 lap)
-Rally
#This playlist will have ALL community made Race maps, it will also have Hemmorage/Paradiso/Breakpoint/Spire for Rally

Rocket Race (12 Players) (DLC Required) (Weekend Playlist)
#Teams of 2
-Plasma Race (Concussion Rifle/Plasma Launcher)
-Rocket Race (Standard)
-Explosive Race (Players have 4x Overshields and have 125% damage resitance, Rocket/Grenade Launcher starts)

  • Crazy king does not allow a contester of the hill to also gain points, this would be changed to allow the 1st contestor of the hill to gain points as well as the person controlling the hill.

** Alpha Zombies have Sprint and 110% movement speed, Humans do not have any AA, but have a 110% movement speed. All Zombies do not have shields. Normal zombies have 125% movement speed but no AA and no Shields.

*** All Zombies have 125% movement speed and shields, Humans do not have shields and have 110% movement speed.

**** Invasion Lineup Re-Structured. 1st lineup is all standard invasion (Invasion on Boneyard/Spire/Breakpoint (The arrangement is random so one isn’t always on the top)). After Veto it goes to All Invasion Slayer, No S. Skirmish or E. Skirmish.

I do not have Classic in here because 343i are working on it

**** I wrote this up on my computer AGES ago, so it will not include Annivarsary Gametypes or playlists ****

+Rach+ typo fixed, Thanks Guys!

Sounds good, but I think that the playlists should keep the same ammount of people. I made a thread featuring my prefered Halo “Rach” (epic typo) playlist structure (ranked vs social). I’ll link you here.

Dude. Repost your thread with proper spelling and I’m sure people will take your suggestions more seriously.

Thanks for telling me about the typo. Yeah, i put ALOT of time into this and posted it on B.Net around 8 months after Reach’s Launch, people made fun of me and said that it sucked, The reason why i changed the amount of players in certain playlists was because we need a playlist that suits almost ever party.

I like a lot of these, but there needs to be a non-DLC playlist for Invasion, since there is an ondisk achievement.

I don’t really agree with the Elite or separate (Rocket) Race playlists, but it is understandable why they are weekend-only. The DLC playlist seems redundant, too.