Restoring the Next Halo Game to Greatness

To all who are reading this: Phil Spencer, the Xbox team at Microsoft, Frank, Kiki, Josh, and everyone at 343, and especially everyone out there who loves Halo. Please understand that in writing this that I realize, while I have spent countless hours enjoying and playing in my opinion the greatest Scifi stories and competitive and fun multiplayer games ever, to many reading this, this is their baby. They have worked countless hours slaving over every little detail, and I appreciate what you do. I am also very passionate on this subject so please take what I have to say with a grain of salt. I have gone back and forth on writing this letter for the better part of the last year. I own and have played every Halo game, and have read the majority of the novels. I love the universe, the games, the great stories, and especially the multiplayer.
I am extremely concerned about the direction the Halo franchise has been going since Halo Reach came out. I feel that while Halo 4 was an improvement in many ways, it has still not reached its full potential yet. This letter addresses those concerns, and gives suggestions as to what I and many Halo fans I have talked to in the last few years feel needs to be done.
My Background:
I started playing Halo in 2004. My first experience was on the original Xbox playing Combat Evolved’s campaign at a friend’s house. I was immediately hooked. I beat the entire campaign in a night. I had probably never had so much fun playing a game: mowing through hoards of covenant, exploring halo, fleeing for my life terrified of the flood, and in the end destroying and escaping the ring. I had no idea that this was just the beginning, but Master Chief was my hero. Unfortunately at that point I did not have any gaming system except for the original PlayStation. I asked my parents for a new Xbox 360 and Halo 2 for Christmas in 2006. Ask and you shall receive. Playing through Halo 2’s campaign added new depth to the story: The grandeur and complexity of the covenant. Their deep religious faith, and hate for humanity. Master Chief the ever stoic hero. The monstrosity of the flood. The amazing musical score by Marty. It all came together perfectly and ended on the most tantalizing cliff hanger. I was ready to finish the fight and could not wait for Halo 3. In the meantime I started playing local multiplayer with my brothers. We would play for hours, and hours, and hours. Maps like ivory tower, beaver creek, blood gulch, zanzibar, sanctuary, midship, and waterworks. The classics. I thought I was the greatest player to ever play Halo because I could consistently beat my brothers 3 on 1. The game was so balanced, so well made. The map design was stellar and yet it was soon to be topped.

Halo 3:
I remember the first time I ever laid eyes on Halo 3. I had just gotten home from football practice and my Dad and younger brother were already deep into the campaign, taking down the first mighty scarab. I was blown away by the graphics and the smoothness of the gameplay at the time. I would have to patiently wait my turn. From the time I picked up that controller in 2007 I have not stopped playing Halo 3. It is my go to. What is unbelievable is that after going on 6 years I still feel it is the crown jewel of Halo, but also all shooters. The campaign was outstanding, although as far as story line, I do not know that it surpassed Halo 2. The multiplayer was revolutionary, and is what keeps my coming back for more again and again and again. The weapon balance, map design, movement, spawns (eventually), matchmaking, sound, and party and statistics system were as close to flawless as I have ever seen. I have spent the last 6 years trying to find the next Halo 3; purchasing dozens of shooters and being have been disappointed over and over. I have just stuck with what I know, gotten my 50 in several playlists, and continued to enjoy both competitive ranked, and fun social Halo, something that is missing from the more recent titles.
Halo Reach, Halo 4, and Improving Going Forward:
I don’t want to spend too much time on Halo Reach, I spent months trying to convince myself I just needed to get used to it and it would get better. The campaign was okay. I appreciated the back story. The new mechanics, introduction of the DMR, poor map design with the exception of some of the remakes (you know you have a problem when everyone only wants to play forged remakes of the classic maps), and the introduction of armor abilities and classes made this by far the worst Halo game ever. This is as I and many others see it where Halo sold out and tried to mimic Call of Duty, and make the game easier for poor players to hang with the truly skilled ones. This single handedly destroyed the MLG pro circuit (which if you ever watched the live streams between some of the great teams Str8 Rippin, Instinct, Final Boss, Carbon, and Triggers Down, it was really something.) It also lost Halo a lot fans.
Then came the falling out with Bungie, and the creation of 343. I remained skeptically excited for Halo 4 after it was announced. As it got closer it seemed like 343 had put together an all-star team and was going to resurrect this great franchise. Leading up to launch I preordered a Halo 4 Xbox bundle. The game came out and sold extremely well due to an excellent marketing job and in my opinion the hope all the true fans had for a turnaround. I will say this it was a huge improvement over Halo Reach. It was a gorgeous game. It is very apparent 343 listened to the fans and made improvements accordingly.

The problem is it still did not come close to the greatness of Halo 2 and 3. The game was still geared towards tossing everyone into the same matches and leveling the playing field. There is not a true skill gap. The ranking system is in my opinion a travesty. Anyone can reach SR130 and be completely awful at the game. It is like giving out participation trophies to a sports team that loses every game. The campaign while beautiful, with a story that was also carefully conceived had flaws as well. I know the argument at Microsoft is that the game sold very well. The issue is that if you look at the online populations vs those of Halo 3 one year after launch, it is very troubling. If I recall correctly I remember populations of upwards of 300,000 in Team Slayer on a regular basis for Halo 3. Halo 4 sits at around 2,000 – 10,000. While the game did sell well, no one is playing it anymore, and if I was to guess, if improvements and marketing of those improvements back to what your core fan base looks for in a Halo game are not made Halo 5 probably will not sell as well.
Ideas for Change:
Halo used to be defined by two things. Great big team maps, with outstanding vehicular game play, and great small scale (symmetrical, or balanced asymmetrical) competitive play oriented maps. 343 did an outstanding job with the big team oriented maps. These are the maps that I also feel armor abilities have their place, to balance out the possibility of being attacked and overpowered by vehicles, and large numbers of enemies. Sprint is also very functional in this setting as it allows for navigating the larger open spaces without remaining exposed for too long. The weapon drop system in Halo 4 is also a great fit for Big Team. As a result Big Team is consistently the playlist that still gets played the most.

Conversely there was a glaring lack of small scale symmetrical or balanced maps in Halo 4. If you ask the average Halo fan that has been around awhile what their favorite maps are, you get answers like: Lockout, The Pit, Guardian, Beaver Creek, Midship, Narrows, and Sanctuary. These maps were balanced, well thought out, and they all had something that no other shooter to my knowledge does nearly as well: Creates game flow by timed power weapon and power up spawns. This is the tried and true madness behind Halo’s multiplayer greatness and one of the major things Halo 4 was missing. Everyone had the same weapon starts, even spawn points, and if you were going to win there was group effort by the team to work as a unit to obtain power ups and weapons as they came up. There was nothing like the thrill of the opening rush. In Halo 4 there is next to zero teamwork and no communication. The emphasis is to go lone wolf, camp, and stay alive at all costs to earn a weapon drop and the randomized drops further this disjointedness. Additionally sprint does not function well on these more confined competitive style maps. The bottom line is that the changes made in Reach and Halo 4 are an attempt to capture the success of Call of Duty. Sprint was taken from Call of Duty is 90% large scale chaotic maps. Competitive Halo (which if you go back and look at the numbers is what nobody could get enough of: Ranked Team Slayer, Ranked Team Doubles, Ranked Lone Wolves) was built on careful small to midsize map design. Armor abilities are Halo’s version of Call of Duties perks. Ordinance drops are Halo’s version of Call of Duty’s kill streak rewards. By the numbers it is clear that people have decided that if they want to play a Call of Duty style game they are going to play the original and not an imitator.
343 needs to go back to what made Halo great and kept people playing. I realize, while not in my taste, there is also the need to keep the new fans of Halo that enjoy the armor abilities, ordinance drops, sprint, and other items that were not a part of the classic and definitive Halo experience happy. My suggestions for future of Halo multiplayer:

  • First and foremost bring back a ranked skill metric, and an experience metric, and separate playlists into competitive/ranked and social groupings. Halo 3 did this well although the ranking system was abused. There has to be a way to regulate this with doing away with it altogether. The rank of your player should be visible on the player card with an overall highest skill, and skill in the playlist should be visible along with a rank based on skill and experience next to your name in the playlist lobby. This should be based on wins and losses, K/D spread, assists, and those of your opponents. The experience system should be based on winning and losing but also in game kills, assists, medals and challenges. Your experience should also be visible on your player card along with total game played and total wins, as well as K/D spread.
  • There should be social unranked playlists inclusive of the entire Halo sandbox (armor abilities, ordinance drops, customizable classes, and chaos, just general good fun.), ranked playlists for the average competitive player (mirroring Halo 2 and 3 ranked, mid to small sized maps, no armor abilities, no sprint, uniform weapon starts (BR or AR), timed symmetrical weapon spawns, traditional power ups overshield and camo orbs, full radar, traditional ranking system of 1-50 in each playlist) and finally MLG/Ultra-Competitive (Same as ranked settings but just one playlist, mix of slayer, CTF, Oddball, and KOTH. No Radar. BR weapon starts. Slightly increase speed and jump heights. No Sprint. No Armour Abilities. No Random or Ordinance drops.)
  • The social unranked playlist could include Social Slayer, Social Big Team (maybe even an elites vs Spartans game type), Grifball, Social Free for All, Multi Team (4 teams of 2 or 3, slayer, objective, and rocket race gametypes), and a community playlist for fun chaotic gametypes like fiesta, Splasers, Ninjaball, etc.
  • Ranked would be a more classic experience and could include Lone Wolves, Team Doubles, Team Slayer, Team Snipers, Team Objective. There should be several symmetrical and asymmetrical maps with set spawns on recurring 90, 120, and 150 second respawn times for power weapons and overshield and camo. Again NO SPRINT. NO ARMOR ABILITES. NO KILL STREAKS or ORDINANCE. Just classic even, smooth, balanced Halo.
  • MLG should be its own standalone playlist. No radar. 110% movement speed and jump height.
  • Infection needs to be customizable and should have a permanent playlist with diverse gametypes. While the flood like form of the infected in the infection game type in Halo 4 made it more exciting, the fact that you couldn’t customize the infected’s weapon was a mistake. Some of my greatest memories in Halo include huge custom infection games on Sandtrap and Avalanche with 16 players. Humans would start with shotties and snipers, and there would be plenty of warthogs, ghosts, choppers, and mongooses. The infected would start with Hammers and swords and have 200-300% move speed with varying amounts of shields depending on the version we were playing. It was crazy frenetic chaotic fun, and I’m sure it was one of 100’s of great infection games that were played in Halo 3 with custom weapons and traits for the zombies.
  • Bungie consistently kept players interested with great events, like double experience playlists, special weekend events, community forge playlists, holiday playlists with prizes, etc.
  • The warthog, and ghost are too easy to destroy. They almost get completely avoided in multiplayer now, when the used to be a core part of gameplay. I understand that the banshee, and tanks needed to be made easier to bring down, but everything was nerfed at the expense of two of the most iconic vehicles in a video game ever.
  • Too many of the weapons in Halo 3 do not sound authentic at all. Many of the UNSC weapons sound like a staple gun being shot inside a tin can. The sniper and the battle rifle are two of the worst. The battle rifle also has changed drastically from the original and many players do not like the change. There is not enough spacing between the shots. The rhythmic three round burst of the Halo 2 and 3 battle rifle is the thing I personally miss the most, and the spread on the shots allowed you to “face paint” upwards on the last shot to ensure you got the headshot. I believe Halo 4 is an instant hit as soon as you pull the trigger and it just doesn’t feel like an authentic Halo experience. Both the battle Rifle and the Sniper sound too high pitched and muffled.
  • The DMR is overpowered in close to mid-range situations and should not be present in any playlist except those with large scale maps.

> - The DMR is overpowered in close to mid-range situations and should not be present in any playlist except those with large scale maps.

I’m sorry but what?

Close to medium range situations are the only area it’s not overpowered, as it takes more skill to use and kills slower in those scenarios.

  • The covenant in the campaigns of the Halo 2 and Halo 3 had an air of brutality about them. Their religious zealousness was constantly apparent in their speech. The elites, brutes, and jackals all had a predatory quality about the way they spoke. The grunts in large numbers were also aggressive. I think the biggest issue in Halo 4 is that you couldn’t understand them. It’s well past year 2552 and all the sudden nobody has language translators? It didn’t make sense and made the gibberish the different alien races spoke laughable. The fact that the covenant spoke in English in the original Halo series in game, in conjunction with the deep predatory voices from the elites, and brutes was missed.
  • This may just be me and my group of Halo playing friends, but the Prometheans just didn’t fit Halo. They didn’t feel right. I know we are now committed to story line, but people play Halo to kill angry aliens with purple and blue blood. The more the covenant is involved the better.
  • With the switch to next Gen now is the time to make changes to visuals. The elites were too squatty and compact in Halo 4 and in Reach. They are described and fit, sleek, but muscular creatures in the Halo books, and they appear more that way in the first 3 halo games. They also look like they are squeezed into their armor. They need to look more like the sleek, -Yoink!-, reptilian predators they are.
  • As a whole gameplay seemed visually stunning but choppy in Halo 4. It just didn’t have the smoothness in movement that Halo 2 and 3 did.
  • This is more just getting into a wish list but many would like to see that enemy that we all love to hate in the Flood return. They were a key component of Halo. The brutes coming back wouldn’t be too bad either.
  • Another wish but I’d like to see the return of the Arbiter, and more into the story line of the division within the covenant and the Karen Traviss novels’ storyline. (Which are outstanding by the way.)
    In conclusion, I hope this does not offend anyone. I wrote this because I care greatly about the Halo franchise and want to see it restored to greatness. I believe if anyone can, 343 and Microsoft have the right team to make it happen. I hope this helps even if it makes just a little bit of an impact. I plan on posting this letter on forums, social media, and a petition website to get feedback and see if people outside of those I have contact with feel the same way. I hope to get some momentum behind this, and hopefully the next Halo game which I am incredibly excited for. I want to see you guys break all the sales records, but more importantly stay true to what Halo is and by doing so, get everyone excited about it again.
    Respectfully,
    Mike

> > - The DMR is overpowered in close to mid-range situations and should not be present in any playlist except those with large scale maps.
>
> I’m sorry but what?
>
> Close to medium range situations are the only area it’s not overpowered, as it takes more skill to use and kills slower in those scenarios.

I stopped playing Halo 4 for the most part 3-4 months after launch, but at that point I could take someone with a DMR with all headshots with an absurd rate of success at ARish range. I heard they were going to adjust this but I couldn’t bring myself to keep playing and have gone back to Halo 3.

>

They did adjust it. The DMR had its aim assist range reduced and the BR and Carbine had their killtimes buffed a ton. To the point the BR is pretty much the go-to weapon now.

Good to know. It seems like 343 really listens to the fans. That is why I remain hopeful for Halo 5. What’d you think about the rest of my post? Any thoughts? Am I off base? Right on?

> >
>
> They did adjust it. The DMR had its aim assist range reduced and the BR and Carbine had their killtimes buffed a ton. To the point the BR is pretty much the go-to weapon now.

Ive been playing team swat for a while I could say there was really any difference. I use the BR but thats only for my love for it, but when I used the DMR the range on it was still the same, I could pick off people, and win close to mid-range battle along with long range battles. If anything all precision and sniper weaons still have an aim-assist that is way to high to enjoy. Im not really that good of a player but I went back to Team swat on Halo 3 and could barley aim with neither the pistol or BR, which is good because it takes skill. The way I see it, the DMR is still the to go to weapon.

> - This may just be me and my group of Halo playing friends, but the Prometheans just didn’t fit Halo. They didn’t feel right. I know we are now committed to story line, but people play Halo to kill angry aliens with purple and blue blood. The more the covenant is involved the better.

So you’re pretty much saying that Halo must always revolve around killing the Covenant and the Covenant alone? Anything that’s not the Covenant instantly isn’t Halo?

Are the Flood and the Sentinels not Halo?

> - With the switch to next Gen now is the time to make changes to visuals. The elites were too squatty and compact in Halo 4 and in Reach. They are described and fit, sleek, but muscular creatures in the Halo books, and they appear more that way in the first 3 halo games. They also look like they are squeezed into their armor. They need to look more like the sleek, -Yoink!-, reptilian predators they are.

The new look for the Sangheili in Halo 4 was representing the fact that these Elites that we’re fighting are from an entirely different planet from the ones that we previously faced. While I do think that turning the Sangheili from agile and intelligent warriors to unintellegible monsters wearing armor that makes them look half naked isn’t a great way to display it, at least we can assume that the current appearance of the Sangheili is exclusive to the faction that we’re currently facing.

> - As a whole gameplay seemed visually stunning but choppy in Halo 4. It just didn’t have the smoothness in movement that Halo 2 and 3 did.

I was playing Halo 3 a few days ago, and I noticed that the player’s gravity was slower. In Halo 4/Reach, you fall faster.

That should explain the choppy feeling in movement.

> - This is more just getting into a wish list but many would like to see that enemy that we all love to hate in the Flood return. They were a key component of Halo. The brutes coming back wouldn’t be too bad either.

Given that the Forerunner Saga has warned us of the Flood returning stronger than ever, and that Halo: Escalation tells us of how the Arbiter is currently establishing peace with the Brutes, I’m confident that both of them will return in Halo 5.

Also, don’t disclose your email address on the Forums. It’s not allowed and I strongly advise you to edit your post and remove it.

First you really need a huge TLDR somewhere.

Yes, ranked should come back. No, we shouldn’t split the game down the middle by putting Infinity in Social and Classic in Ranked. Settings should strive to be as universal as possible. In fact the 110% speed and 110% damage in MLG did nothing but benefit the game and should’ve been applied to all playlists.

I can agree with being disappointed that the covenant was gone. I was more disappointed though with the prometheans just not feeling forerunner.

Can agree that the developers need to communicate more with us and highlight more community content, as well as give us old custom game options back.

Disagree with BR starts. Single shot weapons like the DMR punish you more for missing a headshot.

> Disagree with BR starts. <mark>Single shot weapons like the DMR punish you more for missing a headshot</mark>.

I feel like the Carbine does that better. Not to mention that the Carbine is perfect for strafing.

> > Disagree with BR starts. <mark>Single shot weapons like the DMR punish you more for missing a headshot</mark>.
>
> I feel like the Carbine does that better. Not to mention that the Carbine is perfect for strafing.

How does a faster firing weapon with more ammo per clip punish missing more than the DMR does? In fact, besides those two points, the Carbine also has the most magnetism of any precision rifle.

Frankly there’s just a massive bias against the DMR despite it being by far the most suitable gun for competitive play.

I recommend that this post is read by as many people as possible!

The OP makes absolute sense in his criticisms, and offers very thoroughly thought out alternatives/fixes to the issues. The most in-depth post I’ve read for a while, it’s just a shame that most people prefer commenting on:
“What visor-colours they think should be in the next Halo”
or
“Whether or not Frank Sinatra should make a cameo appearance in a crotchless thong and do a solo cover of the Halo 3 monk chant”

> > > Disagree with BR starts. <mark>Single shot weapons like the DMR punish you more for missing a headshot</mark>.
> >
> > I feel like the Carbine does that better. Not to mention that the Carbine is perfect for strafing.
>
> How does a faster firing weapon with more ammo per clip punish missing more than the DMR does? In fact, besides those two points, the Carbine also has the most magnetism of any precision rifle.
>
> Frankly there’s just a massive bias against the DMR despite it being by far the most suitable gun for competitive play.

I believe that Flinch caused by all of the Carbine’s shots on the BR screws over most user’s ability to headshot… It jerks the redicle to far up too quickly for some…I’m always a favour for DMRs, I jus like it’s slow, paced, yet patient style of play when fighting. I hardly ever scope in unless its BTB or someone is cross mapping.

EDIT: I entirely would have said what Andycu5 said.

> - This may just be me and my group of Halo playing friends, but the Prometheans just didn’t fit Halo. They didn’t feel right. I know we are now committed to story line, but people play Halo to kill angry aliens with purple and blue blood. The more the covenant is involved the better.
>
>
>
> > So you’re pretty much saying that Halo must always revolve around killing the Covenant and the Covenant alone? Anything that’s not the Covenant instantly isn’t Halo?
> >
> > Are the Flood and the Sentinels not Halo?
>
> I just felt that prometheans did not feel authentic to the Halo Universe. There was something off about them. It is really just a personal opinion though, but it just was too out there, along with the whole composer thing. However the sentinels and flood fit perfectly into the Halo universe. Like I said just personal opinion. I have no problem with new additions at all. I just have always enjoyed fighting either with or alongside the covenant as a major facet of the gameplay.
>
>
>
> > - With the switch to next Gen now is the time to make changes to visuals. The elites were too squatty and compact in Halo 4 and in Reach. They are described and fit, sleek, but muscular creatures in the Halo books, and they appear more that way in the first 3 halo games. They also look like they are squeezed into their armor. They need to look more like the sleek, -Yoink!-, reptilian predators they are.
>
>
>
> > The new look for the Sangheili in Halo 4 was representing the fact that these Elites that we’re fighting are from an entirely different planet from the ones that we previously faced. While I do think that turning the Sangheili from agile and intelligent warriors to unintellegible monsters wearing armor that makes them look half naked isn’t a great way to display it, at least we can assume that the current appearance of the Sangheili is exclusive to the faction that we’re currently facing.
>
> I think that is a very logical explanation, and is in line with the Traviss novels. The covenant as whole just did not give off them same vibe as the main faction, however it could definitely be argued that was the intent of 343. Hopefully we get a return to a more imposing covenant in Halo 5.
>
>
>
> > - As a whole gameplay seemed visually stunning but choppy in Halo 4. It just didn’t have the smoothness in movement that Halo 2 and 3 did.
>
>
>
> > I was playing Halo 3 a few days ago, and I noticed that the player’s gravity was slower. In Halo 4/Reach, you fall faster.
> >
> > That should explain the choppy feeling in movement.
>
> Absolutely. I think jump heights are higher but you get pulled down to the ground at a near unrealistic rate (as far as what we are used to in a Halo game.)As you are running over contours in the ground you may get sucked down faster/harder on drops, and popped up on high points resulting in the choppy feeling.
>
>
>
> > - This is more just getting into a wish list but many would like to see that enemy that we all love to hate in the Flood return. They were a key component of Halo. The brutes coming back wouldn’t be too bad either.
>
> Given that the Forerunner Saga has warned us of the Flood returning stronger than ever, and that Halo: Escalation tells us of how the Arbiter is currently establishing peace with the Brutes, I’m confident that both of them will return in Halo 5.

I can only hope.

> Also, don’t disclose your email address on the Forums. It’s not allowed and I strongly advise you to edit your post and remove it.

Already taken care of. Thanks for the tip. I’m green as can be on these forums.

> First you really need a huge TLDR somewhere.
>
> Yes, ranked should come back. No, we shouldn’t split the game down the middle by putting Infinity in Social and Classic in Ranked. Settings should strive to be as universal as possible. In fact the 110% speed and 110% damage in MLG did nothing but benefit the game and should’ve been applied to all playlists.
>
> I can agree with being disappointed that the covenant was gone. I was more disappointed though with the prometheans just not feeling forerunner.
>
> Can agree that the developers need to communicate more with us and highlight more community content, as well as give us old custom game options back.
>
> Disagree with BR starts. Single shot weapons like the DMR punish you more for missing a headshot.

With regards to a “huge TLDR”. The above “rant” is all of the frustration built up since the release of Halo Reach. I have not posted a single thing online until now and it was just a lot to get out. I guess I could have left the personal history out of it. Lol.

The BR starts is a personal thing. My reason for absolutely detesting the DMR is because it replaced the BR in reach, and rendered it near useless for awhile in H4. If tuned properly it is definitely has the potential to be a good skill based weapon.

Bump! Lol.

But seriously the opinion of one person does not matter at all. I tried to get the opinions of all of my friends before writing this post. For 343 to listen it is going to take the input of the entire community to give the feedback they need to change our game for the better. If you have friends that care at all about the future of this franchise the next year or so is the time to start getting active on the forums and making sure we are heard!

> I recommend that this post is read by as many people as possible!
>
> The OP makes absolute sense in his criticisms, and offers very thoroughly thought out alternatives/fixes to the issues. The most in-depth post I’ve read for a while, it’s just a shame that most people prefer commenting on:
> “What visor-colours they think should be in the next Halo”
> or
> “Whether or not Frank Sinatra should make a cameo appearance in a crotchless thong and do a solo cover of the Halo 3 monk chant”
>
>
>
>
> > Bump! Lol.
> >
> > But seriously the opinion of one person does not matter at all. I tried to get the opinions of all of my friends before writing this post. For 343 to listen it is going to take the input of the entire community to give the feedback they need to change our game for the better. If you have friends that care at all about the future of this franchise the next year or so is the time to start getting active on the forums and making sure we are heard!

> > >
> >
> > They did adjust it. The DMR had its aim assist range reduced and the BR and Carbine had their killtimes buffed a ton. To the point the BR is pretty much the go-to weapon now.
>
> Ive been playing team swat for a while I could say there was really any difference. I use the BR but thats only for my love for it, but when I used the DMR the range on it was still the same, I could pick off people, and win close to mid-range battle along with long range battles. If anything all precision and sniper weaons still have an aim-assist that is way to high to enjoy. Im not really that good of a player but I went back to Team swat on Halo 3 and could barley aim with neither the pistol or BR, which is good because it takes skill. The way I see it, the DMR is still the to go to weapon.

That is my point exactly. There is far too much aim assist in Halo 4 on the majority of the weapons. What this does is destroy the skill gap in Halo 4, and leave it all to randomness, and connection speed. Back when I was playing both games switching from Halo 4 to Halo 3 in the same sitting would cause me to play terribly in Halo 3 because there is such a drastic difference in aim assist. I realize the intent is to make it more accessible to everyone but if I want to put next to no effort into a cinematic/action packed experience I’ll go watch a movie.

> > Disagree with BR starts. <mark>Single shot weapons like the DMR punish you more for missing a headshot</mark>.
>
> I feel like the Carbine does that better. Not to mention that the Carbine is perfect for strafing.

The carbine is easily one of the best 2 or 3 weapons in Halo 4. One of the true improvements from earlier games.