Put up a reason why 343 doesn’t know what their doing and ill shoot it down,only ask about info in PMs.
Classes and Loadouts:This system isn’t what you think it is,it isn’t like classes from an mmorpg its included with the loadouts,it caters to your play style,for example,if your a sniper you’d chose sniper in the loadout and you would get a long range weapon(No power weapons) and a secondary weapon and one grenade type.Nothing bad about this system at all,but making the game better.
Railgun: Its like a mix between a shotty and an SL.
AAs: a big thing people complained about with Reach was the AAs,343 has improved and expanded the system while adding new and usefull AAs,IE promethean vision.And has removed AL and fixed broken AAs.
Day ar copee-n cods.
But in seriousness, I do not see what they’re doing is a bad thing. Granted some people prefer faster gameplay, while others prefer slower, but from what things are turning out, it looks like it’s a huge step in the right direction. 
Well for one we already know they don’t know what they’re doing by having 2, medium range, single shot rifles at the same time…
And then there are elites, there is no reason for them to not be in MP, sure there is the new canon, but that can be countered with “But if they are training, wouldn’t it be logical for them to prepare against Sangheili aswell as rebelling colonists?” and the whole “There were Sangheili liasons in the UNSC fleet, wouldn’t it make sense for there to be at least ONE onboard the infinity?”
> Well for one we already know they don’t know what they’re doing by having 2, medium range, single shot rifles at the same time…
>
> And then there are elites, there is no reason for them to not be in MP, sure there is the new canon, but that can be countered with “But if they are training, wouldn’t it be logical for them to prepare against Sangheili aswell as rebelling colonists?” and the whole “There were Sangheili liasons in the UNSC fleet, wouldn’t it make sense for there to be at least ONE onboard the infinity?”
So adding variety is a bad thing?,sounds like you don’t know what you’re talking about.
Elites,spartans are a lot stronger then elites so it would make more sense to be training spartan against spartan instead of spartan against elite.it’s also pretty useless.and if there are elites aboard the infinity,im pretty sure they aren’t there for fighting.
> > Well for one we already know they don’t know what they’re doing by having 2, medium range, single shot rifles at the same time…
> >
> > And then there are elites, there is no reason for them to not be in MP, sure there is the new canon, but that can be countered with “But if they are training, wouldn’t it be logical for them to prepare against Sangheili aswell as rebelling colonists?” and the whole “There were Sangheili liasons in the UNSC fleet, wouldn’t it make sense for there to be at least ONE onboard the infinity?”
>
> So adding variety is a bad thing?,sounds like you don’t know what you’re talking about.
>
> Elites,spartans are a lot stronger then elites so it would make more sense to be training spartan against spartan instead of spartan against elite.it’s also pretty useless.and if there are elites aboard the infinity,im pretty sure they aren’t there for fighting.
A spartan 2 on average is about as strong as a Major Sangheili, and sure the liasons did go to be training operations, but they would probably take part in them.
And it isn’t about variety, its about having a rehashed weapons taking up space when their role is already filled. Why hire 3 plumbers when only 1 is needed?
The thing is that’s where your wrong,the battle riffle and the DMR don’t have the same role,they fit different roles,DMR is for longer range BR is for closer range.
Using the same old p2p system makes for laggy games, broken true skill, blackscreen and a bad matchmaking experience. Even if the AAs are great, the new guns amazing and loadouts a god send, we’ll still get bad MM, especially those of us that live outside the US.
AAs can be avoided in customs or classic if you don’t like them, same goes for join in progress, railgun, classes and just about everything. Add MLG and maybe a “classic” playlist and most of the “new” stuff is gone anyhow…
> Well for one we already know they don’t know what they’re doing by having 2, medium range, single shot rifles at the same time…
>
> And then there are elites, there is no reason for them to not be in MP, sure there is the new canon, but that can be countered with “But if they are training, wouldn’t it be logical for them to prepare against Sangheili aswell as rebelling colonists?” and the whole “There were Sangheili liasons in the UNSC fleet, wouldn’t it make sense for there to be at least ONE onboard the infinity?”
You ever read Glasslands? The UNSC and the Elites only fought together to defeat the Covenant. Now they’re mostly gone, and Human/Sangheili are complicated. Roughly half the Sangheili population is against a peace-treaty with the UNSC and wants to wipe out Humanity before they can recover from the war. So that, plus the Infinity being mostly a secret anyway, is why Spartans and Elites can’t train together.
I trust 343 knows what THEY’RE doing, but I don’t think you know what you’re saying.
> Nothing bad about this system at all,but making the game better.
This is a completely biased opinion. Even if the classes are balanced, they will only be so because they have equal disadvantages and advantages. Take Halo Reach bloom for example. In longer ranges, it took more skill than luck. But short-mid range the luck was an annoying factor.
One person could have a class with DMR and another person has one with the BR. As far as I can assume, the DMR seems like it’s being made for a long range weapon (still has bloom), while the BR will be more mid range (has recoil and spread). So on long range maps, the DMR might have an advantage or vice versa for BR. So they would be comparatively balanced but not in all individual cases.
> Railgun**: Its like a mix between a shotty and an SL.
>
> AAs: a big thing people complained about with Reach was the AAs,343 has improved and expanded the system while adding new and usefull AAs,IE promethean vision.And has removed AL and fixed broken AAs.
So you’ve played the game, I see. And I don’t think you understand the mechanics much. How is the precision railgun like a shotgun?
Neither of us know for certain how the game will be when it’s actually released in the first place. But from what’s known as of now, 343 DOES know what they’re doing. They’re allowing more casual gamers to join the franchise. But it’s like you’re in denial of that. Making the game more casual isn’t bad, it’s just some people don’t like it personally. There will hopefully be other competitive playlists that are more down to core for players who don’t want all these gimmicks.
> And it isn’t about variety, its about having a rehashed weapons taking up space when their role is already filled. Why hire 3 plumbers when only 1 is needed?
In Halo Reach, bloom’s purpose was to make people use it at longer ranges I think. So instead of trashing the idea, they keep that and keep the BR for people who are medium range shooters. And the BR being burst shot makes a huge difference already. Not to mention firerate, clip size, etc.
> So adding variety is a bad thing?
Compare CE sandbox to H2, H3, and Reach sandbox.
Facts:
-CE had the least number of weapons and they were all useful
-H2, H3, and Reach weapons were mostly redundant or situational
-plasma rifle got worse with each game. It lost accuracy, rof, and power and especially suppressing power, the stun. Of course, it’s been stated that they’re buffing the plasma rifle.
-plasma pistol and needler are no longer known for versatility and art. The plasma pistol overcharge is situational (not to mention unbalanced in that the cool time is fast) and the needler supercombine can only damage 1 enemy at a time (and it’s impossible to get multiple supercombines on a living enemy). Basically, the instant kill supercombine make the needler tedious to use and restoring the plasma pistol overcharge’s damage is pointless if effective combat range is sacrificed for better tracking/homing. Here’s an example of the plasma pistol being used effectively in combat. Can you find anything like that in Reach, where it’s not just spamming the plasma pistol bolts?
This is not the kind of simplicity that these weapons were known for.
Weapons should be different in function and effect. In CE, plasma rifle had stun (slows down player), plasma pistol, needler, sword, and plasma grenade had EMP, sniper had silenced effect. Now there are no effects, other than stunning vehicles.
Though the discussion is mp, it is inevitable that the things from mp will transition into campaign and vice versa.
That’s what people said about Bungie before Reach…
Not saying they don’t know what they are doing but I think people are worried because some elements of the game sound very similar to Reach. Anyway, E3 very soon hopefully more accurate judgements can be made after that.
From what I can tell, the inclusion of more flexible load outs and Armour Abilities seems to encourage something they’ve been talking about all along: they want people to move more.