First of all, this is an illustration of my face when i saw the update. Why 343i? In this post I will basically refute many of the arguments in support of mods.
> Posted by: Supporter of mods
> The perks are barely going to be noticeable, and they really won’t affect gameplay much.
Do you actually think letting a sniper stay scoped in while you are shooting at him is not affecting gameplay? The only way to combat a good player holding sniper and map control is to ping them with DMR/BR as you close the distance/flank with teammates. Without having to rescope each time, the sniper will rip faces off like there is no tomorrow.
> Posted by: Supporter of mods
> Living in the past, I see.
What is wrong with past Halos? Overall, each of them had a remarkable balance throughout. Combining them would be the best possible place to go from here. Halo 1’s fast pace, Halo 2’s hitscan BR and phenomenal maps, Halo 3’s incredible vehicle balance and job with objective modes, and Reach’s netcode. Each of them dominated the XbL charts in their prime. I am failing to see why these games should be left in the past.
> Posted by: Supporter of mods
> You’re still going to buy it.
Of course I am going to buy it, that doesn’t mean that I will particularly enjoy it. Right now the only things that I am looking forward to are the campaign and spartan ops. The multiplayer just looks… Eh.
> Posted by: Supporter of mods
> “Generation 1” Halo would not last in today’s market.
And why not? Instead of making a carbon copy of the 19 modern warfare games out there, but adding a halo twist, 343i should be focusing on being creative and making original gameplay. This is what the gaming industry needs: innovation. Not the same game with a different name over and over.
> Posted by: Supporter of mods
> I paid more for the game, so I should receive more things.
I agree with you, but they should not be affecting gameplay. Things like cosmetics for your spartan, map codes, and other small things like the Forward Unto Dawn DVD make sense in my eyes. Things that uproot the balance of the game should not be able to be bought.
> Posted by: Supporter of mods
> It is only a small advantage.
Bull crap. Half of them are blatant advantages while others are less obvious. Either way, this is not at all what Halo has been about in previous games. Everyone should start with the same stuff, or at the very least have the option to start with the same stuff (ie, Reach).
> Posted by: Supporter of mods
> The truskill system will match good players with good players that have the perks and bad players with bad players who don’t have the perks.
While this might be true for the first few months of the game being released, as many people move on to other games, one of two things will happen: A) The good players will be matched with the bad players, or B) The good players will have ridiculously long search times. I mainly play BTB, and even during the weeks follwing release, at nights and such, I would bet that I will face low level players.
The irony behind this storm of arguing, is that the players that are complaining about the specializations will end up using them and dominating the ones that support it. There is a direct line of correlation (outside of a few outliers) between the good players who want it the way it was and the (typically) unskilled players who want change.
In conclusion, the one thing that I really hope 343i considers, is a huge array of options to tweak and play with, that way the players who prefer a more competitive environment can create one.
