Responding to 343i statement on monetization

I Disagree strongly about copying Fornite Model… 343i/Microsoft NEEDS to stop chasing trends with Halo… every time they chased trends using the Halo IP it always failed, and it took them years to turn it into the Halo people expect… We play Halo because it’s HALO, not because it’s Fornite, or Apex, or Call of Duty or Rainbow Six… WE JUST WANT HALO TO BE HALO!

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Great point.

-Buy $60 campaign? Get all mp modes and customization free just like if you had bought the full package.
-Don’t buy campaign? Get f2p mp stripped down.

I’m completely okay with this.

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For real you’re right, if this was ANY other franchise the game would be dead in the water already after this disaster.

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I did, because 4 and 5 MP were garbage as Halo titles.

Thats another thing to mention here,

When Halo 4 launched, it was…not well recieved, because people wanted to play, Halo, not a Halo with Call of duty and mario kart esqe themes, custom loadouts and the rec system…yeah, a needler as a power weapon when your opponents could get an incineration cannon.

Halo 5, while arena itself was a stable fair-starts mode, warzone was just IMO a trainwreck, firefight was decent but could have been better.

The thing to remember, both these games missed their mark at the start. Eventually Halo 4 finally had a pure old style playlists with even starts and all that, but by that time, most people had just left.

Halo 5, practically the same thing.

Whats concerned me the most is the fact, its not the fact of the game surviving, the game will survive and have people play. Its that they missed their one and only opportunity to have a clean reception and just take off immedately. Players don’t want to need to just wait for the game to be functional, they just want to play it. We’ve seen the wave of disaster time and time again with titles like Fallout 76, BF5, Star wars battlefront 2, Cyberpunk, BF2042, a few call of duties, etc. If it took 3 weeks or so to get the modes in, by that time people could finally play the game mode they wanted, there are those players saying too late or may already be dug into something else.

A thing to ask any company, how many players do you want to play? Going off steam charts alone, at its apex, infinite already had 250K. on average, about 100K last month, this month however, we have 90K on average.
Now thats still, good for now, But for that fact on PC alone, thats already a 10% span of players who may or may not come back Some of them will, others are already well…gone.

But compare this to how, a game like Team Fortress 2, a game by all means is only kept alive by its community. If that game as old as it is, is able to pull 90K daily, despite its age and own issues, this is a game, 14 years older than infinite, running on now, ancient tech by comparison.

A game like halo, with all these resources and time put into it, in this day and age, shouldn’t be running into this issue, it should be over or exceeding it. And especially with what most of us as players would consider just…basic presence in any other FPS, we ever played, not being there. Thats not going to make people look at it positively. They should want as many people possible playing this game, and this is only the first month, already with 10% on average, potentially split between returning or just already gone. Not everyone is as forgiving nor as understanding and some have already just…left the door, they wont be back. Halo 4s choices cratered its population in mere weeks until we only had like 50K or so on average. Halo 3 and Reach had much larger populations for their lifespans though, usually exceeding 100K.

Yeah the numbers will rise for the campaign, but thats just the campaign. All of us would love to see Halo surge with a ton of players again, but this is perhaps what most of us wanted to see them avoid.

Maybe I’m wrong and many will return once the annoucement is out that playlists are seperate and the BP is given better progression, I will play the game, maybe take a break until playlists updates are done.

But the think to remember is this, because of these mistakes. what about those who left? Something else could have caught their attention by then, something they see as more valuable for their time.

Even if you make a great and functional game as Halo infinite, other mistakes can still cost you in the long run.

Yeah, businesses need to make money.

But you can still make money without doing the practices that annoy people and get them angry.

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Just saying, this is a BS excuse to say it’s why we “needed” to go about it the way we did. This is the crap why people get upset. I don’t know where you got that quote from, but whoever posted it is sadly mistaken if they think that comment holds any weight when this is not even a (true f2p game) like Warframe that offers 2 paths with their shop.

Who the hell do they think they are fooling with this hogwash???

Anything in the level 1-100 tier should be obtainable via gameplay and progression without the battle pass. The battle pass is a cheap cash grab and should only be for challenge swaps for those who want them. I do agree that custom rare armors in the shop as well as stances, nameplates and other bits and bobs should be monetized. It just comes down to what’s the point of dumping 100s of hours into this game and progressing when you have to pay to get anything? One of the few things destiny’s done right. Edit to everyone who complained and got this delayed. This is what you get for that delay. They’re going to try and recoup a year of lost income any way that they can

Sketch was the one said that.

I’m new to the forum so I don’t know who’s who. Either way, they need to stop pretending they didn’t do wrong by the player base and trying to come up with excuses to justify their deliberate poor actions.

Lmao what’s funny about this statement is they act like they haven’t been able to afford servers since halo 2. If I remember correctly I played online just fine then with a fully paid $60 game. This statement feels like a cop out

One thing that I really want as far as monetization goes is for everyone to just spam “100 CREDITS FOR DAILY SHOP ITEMS” and “500 CREDITS FOR WEEKLY SHOP ITEMS.” I get that this is pretty much a monetization scheme, but I feel like if everyone were to coordinate and continuously circulate this kind of message to 343. I get the impression that they’re crappy at actually making changes unless they’re super specific. And even then, they’re not likely to bring prices down to that level, but I cautiously hope that with this spam strategy that they bring the prices down to some degree.

No one asked for it directly. FTP was adopted from mobile gaming in the wake of clear market research showing that people who would whine about a game having an $80 sticker price would readily turn around and spend twice that amount across several $5 microtransactions on a single game. Gaming as an industry has always been about making money, FTP gave the industry an avenue to make more money in a time that people were demanding more of everything but for the same price they’ve been paying for years, and like every business in the world “more revenue” quickly became “as much revenue as possible”.

The problem is that the damage is done. Companies have seen the earning potential behind the model reinforced year after year, so more and more adopt it. Only way it’s gonna stop is if it begins to lose money. At that point publishers will look to other methods to make money or AAA gaming will implode, and maybe that’s exactly what needs to happen. The issue there is that people want these games, a few dozen (or even a few hundred) people on a forum don’t overturn the overall success of the model.

When you get past all the nonsense hyperbole on these forums and gain a little honest perspective, you’ll see major titles that go FTP and fail are actually less common than those that succeed (again, the model wouldn’t stick around otherwise). You’ll also see that what 343i is doing here is pretty much on par with the market. It’s out of step with Halo’s franchise history, but its in step with its competitors. Doesn’t make it an easier pill to swallow but the reality is that their choosing an FTP model wasn’t some random bid for more money, but a design choice founded by years of seeing their competitors figuratively print money with model.

“Creating content is hard”

Thats the biggest lie of the industry itself.

Being a former World of Warcraft player, I cannot even tell you how obvious the claim vs the results is.

I played until the end of battle for Azeroth and while the prior expansion, Legion was though flawed, very good in its aspects.

But as Blizzard continued to put more effort into the in game shop over the game itself, thats where the cracks started to show. The claim of “creating content is hard” just loses its impact when we can see the quality of the game itself.

Want to know what every expansion prior did? Every patch, every set of content, for all the expansions, had new areas and just about everything else. The end of Battle For Azeroth?

They literally recycled 2 areas from previous expansions to serve as the endgame zones for that one, just with an old god twist that rotated weekly. And yeah…if all the microtransactions actually aided the game, we would have had a new area to explore.

I had friends who played shadowlands, and well…they were infuriated at how shallow the 9.1 content was, it basically rendered all the prior zones in that expansion redundant and the new zone, Korthia, was just a glorified sandbox of running around to open chests and attack constantly spawning daily creatures, that was it.

They had 8 months and that was the best they could do, and they still still…put more effort into the in game shop over the game itself. And this is before all the lawsuit stuff impacted Blizzard, this was just from what they were seeing in game design itself.

These microtransactions DONT HELP THE GAME. And its been seen more than enough times in this industry.

SWBF2, Assassins Creeds more recent “time savers” for a single player game. If this junk actually helped, these games would have a higher quality than what we have seen put out again and again.

Heres the kicker that most dont seem to realize: If more effort is put into the shops itself, over the game, the game is just plain pointless and not even worth playing. Its just pure self sabotage and once you know the reundancy, you can see right through the claims of “we need to support it like this”

These games have been online and able to be supported for untold years, well before the MTX came in. If the games have not improved, then MTX are not there to support, they are just there to pull more out under the precieved notion, you are getting something worthwhile. Its only a digital good that they want you, as a customer, to believe, you are getting something worthwhile, only because you precieve it as worthwhile.

Yes I bought the battlepass, but my preciveded vaule of it is because, at the very least, $10 is nothing and I may not need to buy another again. But compared to the other battlepasses like CoD and Fortnite that have limited time, at least this one isnt expiring and they will have more changes.

I am guilty of doing this, as I said, but it was my precived aspect of the value of the battlepass. However given the situation now, maybe I wont buy the next one. I think the battlepass for $10 over time however is far better than anything directly from the store costing more, I mean for those who love specific iconic armors sold like the anubis set, thats a kicker. I’ve liked the more generic sets like the ODST though so, I just need to grind out.

Its a phsyological effect you need to learn but also its your choice at the end of the day, MTX are based on ones own precived notion of what they determine is “Worth their money” If you want one thing, then go ahead, but vote with your wallet as you see fit too. I agree that the stuff currently can be much better, but as far as things have been, having only paied for the campaign and battlepass, $70 isnt a killer compared to most other stuff, but its never going to sit well that an in game shop displaying 1 set of armor for $20 that could be better spent on other games or stuff, like food. That $20 isn’t worth the set, compared to the $10 pass if all I have to do is devote some time to it. Hell, playing on Steam, save that $20 for some other reduced priced games for the steam hoilday sale.

Its just a business after all, and as a customer, you have the right to use your money as you see fit. I’m not giving another dime until I see what changes.