This isn’t too big a deal of me and I don’t know how others feel about this, I’m just one guy. If I however turn out to represent some decent segment of the population however, I consider myself a fairly veteran player starting out with halo 3 and abhoring most cod features that find their way into halo including sprint. I think that in most cases not just in halo but all first person shooters, having any required respawn time is unneccessary. Especially in games like battlefield where the entire point is big battles, its strait up contradictory because it lowers the amount of players on the battlefield at any given time when the entire point is supposed to be big battles. The same map-player density can be achieved by lowering the amount of players and removing respawn time with the added bonus that people will never get bored of having to wait or frustraited at dying instantly and then having their wait time doubled or tripled compared to what the respawn time says it theoretically should be.
How I’d handle the death / respawn system is how (I’ve heard) cod does it but with a few tweaks. When you die, you can the option to look around your body, see a replay from your perspective, (not your enemy’s pls) look around the area(s) you’d spawn at like reach, press x the second you die to respawn instantly, or wait however long you want to press x in order to take a break.
There are only 3 circumstances in which I’d say respawn time should be neccessary. 1. As a togglable option for custom games as well as penalties on top of whatever base is chosen 2. If you want to have some kind of group spawning mechanic to promote teamwork or something and get people together in the same area, again should be togglable/gamemode specific and not the standard. 3. If there are problems with some kind of area that is being attacked instantly being contested back by a defending team spawning in it. You could have the game detect when this is happening and giving the players the option of spawning there with a 3 second timer, or spawning somewhere else. Maybe if its the only option spawn them farther a way or since its the only place there is to spawn you kinda have to force them to accept a timer.
I feel respawn timers are very important to arena gameplay, especially objective modes. A team getting a kill or two in a short period means they can push a base to grab a flag for a few seconds or plant a bomb in assault.
Even in slayer, when a team eliminates an enemy player, that makes it 4 v 3 for 5 seconds. I would prefer respawn timers to remain and be mandatory.
Also, you compare Halo to COD and BF, but I would pose that having shields in Halo makes them wildly different. Imagine you kill someone in a 1v1 fight, and then before your shields recharge they’ve respawned and they finish you off from across the map because they know exactly where you are. Sounds pretty bad to me personally.
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> Also, you compare Halo to COD and BF, but I would pose that having shields in Halo makes them wildly different. Imagine you kill someone in a 1v1 fight, and then before your shields recharge they’ve respawned and they finish you off from across the map because they know exactly where you are. Sounds pretty bad to me personally.
The Nemesis Support Upgrade in Halo 4, the most “CoD-like” Halo in my opinion, made this very easy.
Personally I think respawn timers are must for reasons listed above.
But the ability to move the death camera around just over body in a very limited fashion could be a good time killer for respawn delay.
The spawn time is extremely important. Without it, you’ll know almost exactly where the other person is when you instantly spawn. It also acts as a penalty in objective based games, so you are more careful and don’t just go in AR a blazin’ multiple times in a row till there is a mountain of dead bodies laying around you. No respawn timer would be pure chaos.
I’d have to disagree. Spawn times are extremely important In terms of an arena standpoint. It allows the players to perform pushes and control key points of the map. Especially in Objective game modes like ctf…there would be no point with instant respawns. Something casual I can understand but not in arena.
Nah, spawn times are built in to the Halo formula. A lot of strategy like knowing when to push and where to push is based on how many dead/spawn time. Maybe you could get away with instant spawns in some modes but it’s crucial for competitive playlists.
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> I feel respawn timers are very important to arena gameplay, especially objective modes. A team getting a kill or two in a short period means they can push a base to grab a flag for a few seconds or plant a bomb in assault.
>
> Even in slayer, when a team eliminates an enemy player, that makes it 4 v 3 for 5 seconds. I would prefer respawn timers to remain and be mandatory.
>
> Also, you compare Halo to COD and BF, but I would pose that having shields in Halo makes them wildly different. Imagine you kill someone in a 1v1 fight, and then before your shields recharge they’ve respawned and they finish you off from across the map because they know exactly where you are. Sounds pretty bad to me personally.
I kinda feel like if this is still a problem despite having to spawn far away from wherever you died like you normally do, its just a sign that the map was built for a smaller amount of players. But I didn’t really consider that that’d be a problem outside of gamemodes like territories. If it is, again this isn’t really an important feature to me and I’d kindly eat my words. Though I’d still like the option to have no respawn time in custom games.
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> Though I’d still like the option to have no respawn time in custom games.
That’s a feature in H5. I don’t see why it would be removed in the next game.