> 2541316932588271;1:
> Just had a 1.5 hour match because this patch -Yoinked!- up the game.
>
> 4 bases, 1 generator, blue supply pads everywhere. I could not get enough resources. How do I have 4 bases and zero blue resources all match long. 2 bases had nothing but blue supply pads and all match I was short.
>
> And thanks to the turret buff, these 2 -Yoinks!- had 2 bases each all game and every time went in to fight ended up losing all troops because turrets are now insane.
>
> Turrets have now become perfect for those who want to hide in there base. And I’m sorry, if I actually expand and control 3/4 of the map, you should eventually run out of resources. Makes no sense to me.
I have faced this, and I can attest to how frustrating it is. However, I think the biggest issue with facing these scarab-healer turtles isn’t the recources, but unit pathing.
You see, leading up to almost every main base in the game, there is a choke point. This severely limits players in their options- you can’t push up the point into the scarab (base turrets will -Yoink- on you), and if you stay in the choke point the ever-present artillery in the back coupled with the ultimate unit will shred your units one by one as they try to get through. On certain maps, this is so limiting in your abilites to push foreward that it becomes nearly impossible to break the turtle.
The reason you get screwed for resources isn’t the income curve, but because you are building units and rebuilding them to constantly get shredded. Meanwhile, the enemy sits there with a standard army, full population, taking minimal losses and amassing thousands of recourses as he just sits there. You will run out, and he can rebuild whenever.
I honestly think the post-update recourse curve is fine. However, the seeming inability for the unit’s borderline downs-syndrome handicapped AI to make logical decisions on where to path through makes these choke points very hard, or impossible, to break should the enemy know what they’re doing. Often, your troops will just sit there, not attacking, trying to move around one another like a group of Hellen Kellers. This can lead to hour long games where the opponent just sits on one base that can’t be destroyed until you get sick enough of it to quit. Should unit pathing, AI, and these points be patched, I think the game will be a lot better off.