I really love the fact that we can call in requisitions at forward basis. But do the stations themselves have to look so videogame-y?
There needs to be better ways to make them stand out than to have neon green holograms of ARs and Warthogs projected above them.
I’ve seen some people talk about the health bars on boss enemies for similar reasons. Halo historically did a really good job masking gameplay mechanics in Campaign in a way that made them feel natural or believable in the game’s universe. Resupplies and reinforcements got delivered via Pelican with voice lines to let us know how or why a Pelican would arrive when it did. We got weapon racks, weapon crates, or dead bodies nearby to justify why we can restock on health and ammo in some areas. There needs to be some way to have these requisition stations without turning them into blatant reminders that you are playing a video game it can kill the immersion.
> 2533274810177460;1:
> I really love the fact that we can call in requisitions at forward basis. But do the stations themselves have to look so videogame-y?
>
> There needs to be better ways to make them stand out than to have neon green holograms of ARs and Warthogs projected above them.
>
> I’ve seen some people talk about the health bars on boss enemies for similar reasons. Halo historically did a really good job masking gameplay mechanics in Campaign in a way that made them feel natural or believable in the game’s universe. Resupplies and reinforcements got delivered via Pelican with voice lines to let us know how or why a Pelican would arrive when it did. We got weapon racks, weapon crates, or dead bodies nearby to justify why we can restock on health and ammo in some areas. There needs to be some way to have these requisition stations without turning them into blatant reminders that you are playing a video game it can kill the immersion.
Agreed hugely! I’m also curious if there is any limitation on what you can order. Would seem way too OP if you can just order in whatever you want.
The aesthetic is sort of weird, and brohammer showing up instantly out of nowhere is weird too. I hope there is some kind of explanation as to where he is when he isn’t with you.
I personally I also really dislike the wasp. I know that’s not what we’re talking about here, but watching the wasp get dropped in from a pelican and land with little 2D sprite sparks was one of the more disappointing parts of the trailer for me.
> 2533274812002202;2:
> > 2533274810177460;1:
> > I really love the fact that we can call in requisitions at forward basis. But do the stations themselves have to look so videogame-y?
> >
> > There needs to be better ways to make them stand out than to have neon green holograms of ARs and Warthogs projected above them.
> >
> > I’ve seen some people talk about the health bars on boss enemies for similar reasons. Halo historically did a really good job masking gameplay mechanics in Campaign in a way that made them feel natural or believable in the game’s universe. Resupplies and reinforcements got delivered via Pelican with voice lines to let us know how or why a Pelican would arrive when it did. We got weapon racks, weapon crates, or dead bodies nearby to justify why we can restock on health and ammo in some areas. There needs to be some way to have these requisition stations without turning them into blatant reminders that you are playing a video game it can kill the immersion.
>
> Agreed hugely! I’m also curious if there is any limitation on what you can order. Would seem way too OP if you can just order in whatever you want.
>
> The aesthetic is sort of weird, and brohammer showing up instantly out of nowhere is weird too. I hope there is some kind of explanation as to where he is when he isn’t with you.
>
> I personally I also really dislike the wasp. I know that’s not what we’re talking about here, but watching the wasp get dropped in from a pelican and land with little 2D sprite sparks was one of the more disappointing parts of the trailer for me.
What isn’t being mentioned is that the weapon/vehicle pads seem to also allow for weapon/vehicle variants, which would be absurdly OP from a game design perspective (Imagine everyone roaming around with super strong Phaeton variants, or Nornfang and so on) so I suspect they’ll create a limitation for it.
Edit: Brohammer is kind of a coward, he spends a lot of time hiding, not to say he’s idle but he isn’t just going around fighting covenant.
> 2533274810177460;1:
> I really love the fact that we can call in requisitions at forward basis. But do the stations themselves have to look so videogame-y?
>
> There needs to be better ways to make them stand out than to have neon green holograms of ARs and Warthogs projected above them.
>
> I’ve seen some people talk about the health bars on boss enemies for similar reasons. Halo historically did a really good job masking gameplay mechanics in Campaign in a way that made them feel natural or believable in the game’s universe. Resupplies and reinforcements got delivered via Pelican with voice lines to let us know how or why a Pelican would arrive when it did. We got weapon racks, weapon crates, or dead bodies nearby to justify why we can restock on health and ammo in some areas. There needs to be some way to have these requisition stations without turning them into blatant reminders that you are playing a video game it can kill the immersion.
>
>
> > 2533274845983347;3:
> > > 2533274812002202;2:
> > > > 2533274810177460;1:
> > > > I really love the fact that we can call in requisitions at forward basis. But do the stations themselves have to look so videogame-y?
> > > >
> > > > There needs to be better ways to make them stand out than to have neon green holograms of ARs and Warthogs projected above them.
> > > >
> > > > I’ve seen some people talk about the health bars on boss enemies for similar reasons. Halo historically did a really good job masking gameplay mechanics in Campaign in a way that made them feel natural or believable in the game’s universe. Resupplies and reinforcements got delivered via Pelican with voice lines to let us know how or why a Pelican would arrive when it did. We got weapon racks, weapon crates, or dead bodies nearby to justify why we can restock on health and ammo in some areas. There needs to be some way to have these requisition stations without turning them into blatant reminders that you are playing a video game it can kill the immersion.
> > >
> > > Agreed hugely! I’m also curious if there is any limitation on what you can order. Would seem way too OP if you can just order in whatever you want.
> > >
> > > The aesthetic is sort of weird, and brohammer showing up instantly out of nowhere is weird too. I hope there is some kind of explanation as to where he is when he isn’t with you.
> > >
> > > I personally I also really dislike the wasp. I know that’s not what we’re talking about here, but watching the wasp get dropped in from a pelican and land with little 2D sprite sparks was one of the more disappointing parts of the trailer for me.
> >
> > What isn’t being mentioned is that the weapon/vehicle pads seem to also allow for weapon/vehicle variants, which would be absurdly OP from a game design perspective (Imagine everyone roaming around with super strong Phaeton variants, or Nornfang and so on) so I suspect they’ll create a limitation for it.
> >
> > Edit: Brohammer is kind of a coward, he spends a lot of time hiding, not to say he’s idle but he isn’t just going around fighting covenant.
Yes. The idea of them is cool and will be fun for screwing around, but I’m afraid they will curve the difficulty too low. I’d assume there could be some resource you have to collect in order to spawn items.
> 2533274845983347;3:
> > 2533274812002202;2:
> > > 2533274810177460;1:
> > > I really love the fact that we can call in requisitions at forward basis. But do the stations themselves have to look so videogame-y?
> > >
> > > There needs to be better ways to make them stand out than to have neon green holograms of ARs and Warthogs projected above them.
> > >
> > > I’ve seen some people talk about the health bars on boss enemies for similar reasons. Halo historically did a really good job masking gameplay mechanics in Campaign in a way that made them feel natural or believable in the game’s universe. Resupplies and reinforcements got delivered via Pelican with voice lines to let us know how or why a Pelican would arrive when it did. We got weapon racks, weapon crates, or dead bodies nearby to justify why we can restock on health and ammo in some areas. There needs to be some way to have these requisition stations without turning them into blatant reminders that you are playing a video game it can kill the immersion.
> >
> > Agreed hugely! I’m also curious if there is any limitation on what you can order. Would seem way too OP if you can just order in whatever you want.
> >
> > The aesthetic is sort of weird, and brohammer showing up instantly out of nowhere is weird too. I hope there is some kind of explanation as to where he is when he isn’t with you.
> >
> > I personally I also really dislike the wasp. I know that’s not what we’re talking about here, but watching the wasp get dropped in from a pelican and land with little 2D sprite sparks was one of the more disappointing parts of the trailer for me.
>
> What isn’t being mentioned is that the weapon/vehicle pads seem to also allow for weapon/vehicle variants, which would be absurdly OP from a game design perspective (Imagine everyone roaming around with super strong Phaeton variants, or Nornfang and so on) so I suspect they’ll create a limitation for it.
>
> Edit: Brohammer is kind of a coward, he spends a lot of time hiding, not to say he’s idle but he isn’t just going around fighting covenant.
For balance sake, I hope these resources are finite. So there is only an X amount of thing and once they are gone, they are gone for good. Unless maybe if you play on easy.
“Oops, my scorpion got blown up. Oh well, guess I’ll fast travel back to base and spawn a new one.” Rinse-repeat.
Even better if you can lose bases - I expect the Banished to not just sit idly as you foil their plans.
I feel like this was the trade-off since linear levels only had whatever spawned on that level while a open-world game you usually can have whatever you want since everything spawns everywhere but maybe they can make a marine camp that get more vehicles over time.
> 2533274818084099;5:
> > 2533274845983347;3:
> > > 2533274812002202;2:
> > > > 2533274810177460;1:
> > > > I really love the fact that we can call in requisitions at forward basis. But do the stations themselves have to look so videogame-y?
> > > >
> > > > There needs to be better ways to make them stand out than to have neon green holograms of ARs and Warthogs projected above them.
> > > >
> > > > I’ve seen some people talk about the health bars on boss enemies for similar reasons. Halo historically did a really good job masking gameplay mechanics in Campaign in a way that made them feel natural or believable in the game’s universe. Resupplies and reinforcements got delivered via Pelican with voice lines to let us know how or why a Pelican would arrive when it did. We got weapon racks, weapon crates, or dead bodies nearby to justify why we can restock on health and ammo in some areas. There needs to be some way to have these requisition stations without turning them into blatant reminders that you are playing a video game it can kill the immersion.
> > >
> > > Agreed hugely! I’m also curious if there is any limitation on what you can order. Would seem way too OP if you can just order in whatever you want.
> > >
> > > The aesthetic is sort of weird, and brohammer showing up instantly out of nowhere is weird too. I hope there is some kind of explanation as to where he is when he isn’t with you.
> > >
> > > I personally I also really dislike the wasp. I know that’s not what we’re talking about here, but watching the wasp get dropped in from a pelican and land with little 2D sprite sparks was one of the more disappointing parts of the trailer for me.
> >
> > What isn’t being mentioned is that the weapon/vehicle pads seem to also allow for weapon/vehicle variants, which would be absurdly OP from a game design perspective (Imagine everyone roaming around with super strong Phaeton variants, or Nornfang and so on) so I suspect they’ll create a limitation for it.
> >
> > Edit: Brohammer is kind of a coward, he spends a lot of time hiding, not to say he’s idle but he isn’t just going around fighting covenant.
>
> For balance sake, I hope these resources are finite. So there is only an X amount of thing and once they are gone, they are gone for good. Unless maybe if you play on easy.
> “Oops, my scorpion got blown up. Oh well, guess I’ll fast travel back to base and spawn a new one.” Rinse-repeat.
> Even better if you can lose bases - I expect the Banished to not just sit idly as you foil their plans.