Requirements for Olive helmet need to change

With Halo 5 nearing the end of its life of consistent updates, and with Halo Infinite nearing ever closer I really feel like the requirements for the Olive helmet need to change. This is actually a problem that I feel has been here since the helmet was first introduced. That being that it doesn’t actually reward some of the best Forgers.

Now before you come at me with your pitchforks and torches just hear me out. I 100% have no problem with the a helmet being only unlockable through recognition by the developers. It worked well for Recon, and was one of the most coveted items ever. But whereas Recon rewarded players for any number of things, Olive only rewards forge users, and a very small subset of Forge users at that who focus on Multiplayer viable maps.

If you look right now at the most liked forge maps by the community you’ll see a ton of them that only appear in custom games. They’re really liked by the community, but unfortunately will never get the Olive helmet and I really think that should change. The Olive helmet should be a sort of weekly highlight thing where 343 looks through forge maps that were submitted and picks 10 or so that they love. And not just multiplayer matchmaking only ones, but ones like Halo wipeout and Speed Halo.

At some point soon 343 will stop adding new maps into the rotation and at that point it will be impossible to earn the Olive helmet. There needs to be a better system in place now to earn it. And if you’re going to argue that making it earnable like that will make it not as special to those who worked on balancing a map near perfectly to get it into matchmaking keep in mind Recon was eventually available to get through Vidmaster achievements instead of community recognition making it much more realistic to earn once Halo 3 was beginning to reach the end of its lifespan due to well… Reach.

Also if you’re going to argue that making it easier to get will decrease the value from those who already have it, well 343 already did that to the Helioskrill armor by putting it in gold packs so it’s not like it’s a huge deal at this point.

1 Like

As a completionists I despise the prospect of permanently unlockable content so I rally behind your cause, but I am also not a forger so it’s also not exactly a battle I am familiar with. I would like to know there’s an alternate system though so I wish you best of luck on it!

What Bungie did with Recon (to a lesser extent) and what 343i did with Helioskrill (to a larger extent) were not right, so I don’t agree with that argument. Games eventually get old and make it impossible to unlock certain things.

Olive’s requirements are pretty clear in that the map has to make it into matchmaking. There are plenty of maps that are extremely fun, but they don’t belong in matchmaking. Changing the requirements at this point will change the whole basis for Olive being made in the first place and that doesn’t make sense to me. People who worked toward Olive focused their creativity a certain way and were rewarded for that. Opening up the requirements is not a good change and only a slap in the face for forgers who spent their time and effort toward making a map suitable for matchmaking.

Olive doesn’t need to change.
Its a exclusive reward that you get for getting a map into matchmaking.
When you see that helmet you know exactly how someone got it. For excellent forging and map design.

I’m a completionist too BUT there’s a level of understanding that these exclusive rewards are earned through recognition

I’ve met a few forgers who’ve got the Olive helmet and I assure you that opening up the requirements so that more people can get it would be a huge slap to the face.
If you want Olive…forge a map and get it into matchmaking.

I have to disagree… Now I wouldn’t be against them making some other award for the criteria you speak of… To me there is nothing wrong with having a cosmetic strictly for the forgers who got a map into matchmaking. Sure it may drive some “completionist” crazy that there are cosmetics that are so nearly impossible to get but I am all about a wide range of stuff for all levels of players to get. I feel this way because I don’t like how low the bar has to be so to speak for “every one gets the trophy” type awards.

> 2533274824050480;3:
> What Bungie did with Recon (to a lesser extent) and what 343i did with Helioskrill (to a larger extent) were not right, so I don’t agree with that argument. Games eventually get old and make it impossible to unlock certain things.
>
> Olive’s requirements are pretty clear in that the map has to make it into matchmaking. There are plenty of maps that are extremely fun, but they don’t belong in matchmaking. Changing the requirements at this point will change the whole basis for Olive being made in the first place and that doesn’t make sense to me. People who worked toward Olive focused their creativity a certain way and were rewarded for that. Opening up the requirements is not a good change and only a slap in the face for forgers who spent their time and effort toward making a map suitable for matchmaking.

Okay but relegating an unlock to the basically impossible task of making a multiplayer matchmaking only feasible map is not okay. Not to mention you basically need a bigger YouTuber to show off your map to even have the possibility of your map even having a glance at by 343 employees.

I’m rank 146, and have a considerable amount of playtime. Not once, ever have I seen this helmet. I doubt most halo 5 players even know it’s in the game. Bungie was smart, they realized there would come a time when they wouldn’t be able to look at community content, so they added gidmaster achievements. Still incredibly hard methods, but feasible for a player (with friends) to do without needing to pray to Bungie for attention. With Olive it is ridiculously hard, if not basically impossible for 99.999% of the playerbase to ever even hope to achieve. And that is completely wrong on 343’s part. It needs to actually be obtainable by forgers, and not just those who copied a map from another halo game (which is like half the owners of the Olive helmet currently btw, so the claim of hard work is thrown out the window there considering anyone could do that in less than a minute.)

The point of Olive is clear, 343 are too lazy to make maps for multiplayer, and they wanted the playerbase to do it for them. However this incentivized people to make very low effort maps with a multiplayer focus, that are almost universally hated by the community (just see the rants on all the forge maps in multiplayer), and neglecting those who actually put a decent amount of work into a map.

it’s a big part of the reason we have barely seen any really interesting maps despite having the most versatile forge mode ever. Because why try to impress 343 if 343 won’t even give a -Yoink-?

Olive is by far the worst helmet in Halo 5 to obtain and shows one of the worst aspects of 343. If they wanted any chance of redemption for this game they’d fix this abomination of swine headgear so it’s not the culmination of shame eating too much stupidity.

> 2533274816788253;5:
> I have to disagree… Now I wouldn’t be against them making some other award for the criteria you speak of… To me there is nothing wrong with having a cosmetic strictly for the forgers who got a map into matchmaking. Sure it may drive some “completionist” crazy that there are cosmetics that are so nearly impossible to get but I am all about a wide range of stuff for all levels of players to get. I feel this way because I don’t like how low the bar has to be so to speak for “every one gets the trophy” type awards.

It’s not that, it’s that it ONLY rewards players who got their maps into matchmaking.

”oh what’s that? Your map got 100,000 likes? Well too bad, it’s not viable for multiplayer. Instead we’re giving it to the person who literally just copied Sandtrap.” Its a slap in the face to those who dared to make something that wasn’t strictly an even team Battle game. It’s not about being a completionist, it’s about the fact that there’s a ton of really good forgers who aren’t receiving what should be obvious rewards for their excellence.

Bungie would have in a heartbeat given any number of these people Recon. Why can’t 343 do like anything to reward them? Even if it’s not Olive it could be anything. Instead it’s nothing.

> 2535421282519836;7:
> > 2533274816788253;5:
> > I have to disagree… Now I wouldn’t be against them making some other award for the criteria you speak of… To me there is nothing wrong with having a cosmetic strictly for the forgers who got a map into matchmaking. Sure it may drive some “completionist” crazy that there are cosmetics that are so nearly impossible to get but I am all about a wide range of stuff for all levels of players to get. I feel this way because I don’t like how low the bar has to be so to speak for “every one gets the trophy” type awards.
>
> It’s not that, it’s that it ONLY rewards players who got their maps into matchmaking.
>
> ”oh what’s that? Your map got 100,000 likes? Well too bad, it’s not viable for multiplayer. Instead we’re giving it to the person who literally just copied Sandtrap.” Its a slap in the face to those who dared to make something that wasn’t strictly an even team Battle game. It’s not about being a completionist, it’s about the fact that there’s a ton of really good forgers who aren’t receiving what should be obvious rewards for their excellence.
>
> Bungie would have in a heartbeat given any number of these people Recon. Why can’t 343 do like anything to reward them? Even if it’s not Olive it could be anything. Instead it’s nothing.

I am only just now discovering this helmet even existed, but yea after learning about it and with no intention myself of ever getting or really even wanting to I cant help but also feel frustrated for the forgers going ignored in favor of those that got lucky enough to get featured in matchmaking. Forgers are responsible for so much of the custom games experience that made Halo my favorite series to play with friends, so they are the real MVP’s in my mind.

They should be getting something, and I agree it should be a metric more meritable and community based than just getting lucky enough for 343 to notice your copy/paste and featuring it in their game. The featured game should be its own reward tbh.

With this technicality, I don’t see any harm in 343 tweaking the requirements. I know they won’t… they hate their own creation to the point they won’t do anything with it anymore… But I do believe you’re right, some of the forge maps that made it in to multiplayer are absolutely terrible. I haven’t been into any custom matches, so I can’t speak to those… but I can speak for multiplayer… some of them are terrible…

> 2535421282519836;6:
> > 2533274824050480;3:
> > What Bungie did with Recon (to a lesser extent) and what 343i did with Helioskrill (to a larger extent) were not right, so I don’t agree with that argument. Games eventually get old and make it impossible to unlock certain things.
> >
> > Olive’s requirements are pretty clear in that the map has to make it into matchmaking. There are plenty of maps that are extremely fun, but they don’t belong in matchmaking. Changing the requirements at this point will change the whole basis for Olive being made in the first place and that doesn’t make sense to me. People who worked toward Olive focused their creativity a certain way and were rewarded for that. Opening up the requirements is not a good change and only a slap in the face for forgers who spent their time and effort toward making a map suitable for matchmaking.
>
> Okay but relegating an unlock to the basically impossible task of making a multiplayer matchmaking only feasible map is not okay. Not to mention you basically need a bigger YouTuber to show off your map to even have the possibility of your map even having a glance at by 343 employees.
>
> I’m rank 146, and have a considerable amount of playtime. Not once, ever have I seen this helmet. I doubt most halo 5 players even know it’s in the game. Bungie was smart, they realized there would come a time when they wouldn’t be able to look at community content, so they added gidmaster achievements. Still incredibly hard methods, but feasible for a player (with friends) to do without needing to pray to Bungie for attention. With Olive it is ridiculously hard, if not basically impossible for 99.999% of the playerbase to ever even hope to achieve. And that is completely wrong on 343’s part. It needs to actually be obtainable by forgers, and not just those who copied a map from another halo game (which is like half the owners of the Olive helmet currently btw, so the claim of hard work is thrown out the window there considering anyone could do that in less than a minute.)
>
> The point of Olive is clear, 343 are too lazy to make maps for multiplayer, and they wanted the playerbase to do it for them. However this incentivized people to make very low effort maps with a multiplayer focus, that are almost universally hated by the community (just see the rants on all the forge maps in multiplayer), and neglecting those who actually put a decent amount of work into a map.
>
> it’s a big part of the reason we have barely seen any really interesting maps despite having the most versatile forge mode ever. Because why try to impress 343 if 343 won’t even give a -Yoink-?
>
> Olive is by far the worst helmet in Halo 5 to obtain and shows one of the worst aspects of 343. If they wanted any chance of redemption for this game they’d fix this abomination of swine headgear so it’s not the culmination of shame eating too much stupidity.

I agree 343i incentivized players to make maps for them, when 343i themselves should have made the maps for their game. It’s like they outsourced a huge portion of their game because they had too tight of a schedule or didn’t care enough to do it themselves. I also don’t like many of the forged maps that are currently in matchmaking. There are some great ones though.

I get what you mean about the requirements incentivizing something for the wrong reasons, but I still believe Olive’s requirements should stay as is. But going forward, I wouldn’t like to see something with the same requirements behind it. Changing requirements for a special unlock leaves a bad taste in many people’s mouths and I wouldn’t like to see that trend continue.

> 2535421282519836;7:
> > 2533274816788253;5:
> > I have to disagree… Now I wouldn’t be against them making some other award for the criteria you speak of… To me there is nothing wrong with having a cosmetic strictly for the forgers who got a map into matchmaking. Sure it may drive some “completionist” crazy that there are cosmetics that are so nearly impossible to get but I am all about a wide range of stuff for all levels of players to get. I feel this way because I don’t like how low the bar has to be so to speak for “every one gets the trophy” type awards.
>
> It’s not that, it’s that it ONLY rewards players who got their maps into matchmaking.
>
> ”oh what’s that? Your map got 100,000 likes? Well too bad, it’s not viable for multiplayer. Instead we’re giving it to the person who literally just copied Sandtrap.” Its a slap in the face to those who dared to make something that wasn’t strictly an even team Battle game. It’s not about being a completionist, it’s about the fact that there’s a ton of really good forgers who aren’t receiving what should be obvious rewards for their excellence.
>
> Bungie would have in a heartbeat given any number of these people Recon. Why can’t 343 do like anything to reward them? Even if it’s not Olive it could be anything. Instead it’s nothing.

That is why I said they should or could make another cosmetic of some sort for forgers who can make the popular off the wall type stuff. Have a helmet for the forgers who got a map into matchmaking and some sort of helmet for the maps or whatever that get certain number of likes or downloads or whatever.

> 2533274816788253;11:
> > 2535421282519836;7:
> > > 2533274816788253;5:
> > > I have to disagree… Now I wouldn’t be against them making some other award for the criteria you speak of… To me there is nothing wrong with having a cosmetic strictly for the forgers who got a map into matchmaking. Sure it may drive some “completionist” crazy that there are cosmetics that are so nearly impossible to get but I am all about a wide range of stuff for all levels of players to get. I feel this way because I don’t like how low the bar has to be so to speak for “every one gets the trophy” type awards.
> >
> > It’s not that, it’s that it ONLY rewards players who got their maps into matchmaking.
> >
> > ”oh what’s that? Your map got 100,000 likes? Well too bad, it’s not viable for multiplayer. Instead we’re giving it to the person who literally just copied Sandtrap.” Its a slap in the face to those who dared to make something that wasn’t strictly an even team Battle game. It’s not about being a completionist, it’s about the fact that there’s a ton of really good forgers who aren’t receiving what should be obvious rewards for their excellence.
> >
> > Bungie would have in a heartbeat given any number of these people Recon. Why can’t 343 do like anything to reward them? Even if it’s not Olive it could be anything. Instead it’s nothing.
>
> That is why I said they should or could make another cosmetic of some sort for forgers who can make the popular off the wall type stuff. Have a helmet for the forgers who got a map into matchmaking and some sort of helmet for the maps or whatever that get certain number of likes or downloads or whatever.

While true, and I agree with you, my point is that the requirements for the Olive helmet are just nearly impossible. I’ll give you an example to showcase what I mean. The Olive helmet has, by the most generous estimates, been awarded to about 150 players. And that’s VERY generous. LASO master is considered by far the hardest achievement in any halo game, requiring you to beat Halo 1-4 on LASO difficulty. It is so hard that only .02% of all Halo MCC players have gotten the achievement the last time I checked. Now Halo MCC has sold 6 million copies, meaning if we do the math 1,200 people have gotten the achievement. So if we accept the very generous estimate for the Olive helmet, statistically speaking the average halo player is 8X more likely to complete Halo 1-4 on LASO difficulty than they are to earn the Olive helmet.

Like I said, I have no problem relegating armor to certain achievements, and I actually prefer it that way. But when the achievements make LASO actually look easy by comparison, I think it REALLY needs to change.

> 2535421282519836;12:
> > 2533274816788253;11:
> > > 2535421282519836;7:
> > > > 2533274816788253;5:
> > > > I have to disagree… Now I wouldn’t be against them making some other award for the criteria you speak of… To me there is nothing wrong with having a cosmetic strictly for the forgers who got a map into matchmaking. Sure it may drive some “completionist” crazy that there are cosmetics that are so nearly impossible to get but I am all about a wide range of stuff for all levels of players to get. I feel this way because I don’t like how low the bar has to be so to speak for “every one gets the trophy” type awards.
> > >
> > > It’s not that, it’s that it ONLY rewards players who got their maps into matchmaking.
> > >
> > > ”oh what’s that? Your map got 100,000 likes? Well too bad, it’s not viable for multiplayer. Instead we’re giving it to the person who literally just copied Sandtrap.” Its a slap in the face to those who dared to make something that wasn’t strictly an even team Battle game. It’s not about being a completionist, it’s about the fact that there’s a ton of really good forgers who aren’t receiving what should be obvious rewards for their excellence.
> > >
> > > Bungie would have in a heartbeat given any number of these people Recon. Why can’t 343 do like anything to reward them? Even if it’s not Olive it could be anything. Instead it’s nothing.
> >
> > That is why I said they should or could make another cosmetic of some sort for forgers who can make the popular off the wall type stuff. Have a helmet for the forgers who got a map into matchmaking and some sort of helmet for the maps or whatever that get certain number of likes or downloads or whatever.
>
> While true, and I agree with you, my point is that the requirements for the Olive helmet are just nearly impossible. I’ll give you an example to showcase what I mean. The Olive helmet has, by the most generous estimates, been awarded to about 150 players. And that’s VERY generous. LASO master is considered by far the hardest achievement in any halo game, requiring you to beat Halo 1-4 on LASO difficulty. It is so hard that only .02% of all Halo MCC players have gotten the achievement the last time I checked. Now Halo MCC has sold 6 million copies, meaning if we do the math 1,200 people have gotten the achievement. So if we accept the very generous estimate for the Olive helmet, statistically speaking the average halo player is 8X more likely to complete Halo 1-4 on LASO difficulty than they are to earn the Olive helmet.
>
> Like I said, I have no problem relegating armor to certain achievements, and I actually prefer it that way. But when the achievements make LASO actually look easy by comparison, I think it REALLY needs to change.

I hear you that the requirement of a hand pick is a bit too exclusive, and it even is for my personal taste as well, but something worth noting about those LASO achievement is that a large portion, if not a majority, of those who achieved it did so either through PC mods or using the Checkpoint exploit available for the first year or so past launch.

I would be very interested to know the number of people who have beat the LASO campaigns legit or at least “legit enough”, I used the save/quite method to get through my solo runs which many would say should be disqualifying (they are definitely wrong though).

The 1,200 figure may be off but your point likely still stands, Olive is exclusive enough that I didn’t even know it existed until this thread.

I’ve always been a proponent of having all customization options available to everyone.

I would consider the unlock requirements for the Olive helmet to be one of the best unlock requirements for a given item in Halo 5. It’s given to a community member who has done something special to the community which is in this case making a map which has been featured in matchmaking. Changing these unlock requirements would only be a slap in the face to the community members who has managed to get a map featured in matchmaking and unlock the Olive helmet.

If you wish to get your map featured in matchmaking, your best bet is always to submit your maps in an appropriate channel. In this case, the most appropriate channel for submitting forge maps is to send your submissions into one of the Halo 5 map submission threads.

Here are few useful forum threads for players who wish to submit one of your forge maps.

> 2533274890152011;14:
> I’ve always been a proponent of having all customization options available to everyone.

I wouldn’t go that far, earnable customization makes progress in the game more enjoyable and adds a layer of appreciation and sentiment behind many of the cosmetics. Eliminating this function entirely would be a loss to series in my opinion.

Anyone know if 343 is still accepting maps into matchmaking?

> 2535406348765714;17:
> Anyone know if 343 is still accepting maps into matchmaking?

I don’t know. However, there do always exist a possibility that they may update some of the playlists in the future.

> 2535406348765714;17:
> Anyone know if 343 is still accepting maps into matchmaking?

Late reply but no, I do not believe 343 has any plans of adding any more player created maps into forge. Meaning it is not virtually impossible as of right now to earn the helmet :confused:

Unless a 343 employee wishes to correct me on this.

> 2535421282519836;19:
> > 2535406348765714;17:
> > Anyone know if 343 is still accepting maps into matchmaking?
>
> Late reply but no, I do not believe 343 has any plans of adding any more player created maps into forge. Meaning it is not virtually impossible as of right now to earn the helmet :confused:
>
> Unless a 343 employee wishes to correct me on this.

Very sad. I have never seen the helmet in game, I wonder how many of the owners wear it.