Requested Halo 4 Playlist Setup

Competitive
(Ranked, credit payout, Classic gameplay, progression-rewards/loadouts disabled)

  • Team Slayer (4v4)
  • SWAT
  • Team Snipers
  • Lone Wolf (FFA)
  • Team Objective
  • MLG

Casual
(Unranked, credit payout, enabled progression-rewards/loadouts)

  • Squad Battle (5v5, Slayer/Obj)
  • Multi-Team
  • Big Team Battle
  • Invasion
  • Grifball
  • Living Dead

Cooperative
(unranked, credit payout, cooperative game modes)

  • Firefight Arcade (Reach-style)
  • Firefight Survival (ODST-style)
  • Co-op Campaign

DLC
(unranked, credit payout, classic/modern mix, all DLC optional*)

  • 1 DLC playlist per map pack similar to Halo 3’s Team Mythic

Weekend Playlists
(unranked, double credit payout, gametype-dependent, DLC optional)

  • Action Sack (community-built mini games)
  • Flagstravaganza (CTF-only, classic/modern mix)
  • Race (community-built racetracks)
  • Community Battle (Slayer/Obj mix, community-built maps)
  • Double Team (2v2, Slayer/Obj mix)
  • Firefight Doubles (2- player Firefight)
  • etc.

MLG in the ranked and u have it here!

> MLG in the ranked and u have it here!

We could make MLG ranked, but leave it in the community hopper. Not all ranked playlists need to be in the competitive hopper.

Edit: Just for the hell of it, I made Grifball ranked as well. Some people enjoy lpaying it competitively. Both Grifball and MLG will remain in the community hopper though as they are community-built playlists.

I really doubt they’re going to have a classic playlist/settings and to be honest I don’t see why they need one. If people wanted to play “Classic” Halo they can easily pop in thier Halo 3 or Anniversary/Reach disc.

One thing is certain: Having too much playlists is bad for matching people up correctly because of the lower player count per playlist. The algorithm has a harder time finding people.

Halo 3 had like 11 playlists. Reach has 26…

The fewer playlists, the better. Less is more.

The first that should be left out are living dead and grifball, imo. Halo is about being an iconic first person shooter. Not the zombie or mini-game gametypes. We rarely saw grifball, living dead and rocket race in H3, and when we finally did get to play it in a weekend, it was twice as fun.

Not including those gametypes to matchmaking would improve the quality and fun of the competitive playlists while still allowing us to play it once in a while when they return in the weekends.

> One thing is certain: Having too much playlists is bad for matching people up correctly because of the lower player count per playlist. The algorithm has a harder time finding people.

If you have playlists that cater to everyone then the populations of each playlist will grow. Reach didn’t do that as it only catered to 1 crowd.

> Halo 3 had like 11 playlists. Reach has 26…

Because Halo 3 had far less gameplay variety than Reach. Back then there was no such thing as community or cooperative playlists and there was only 1 DLC playlist. Removing those from the list will nearly cut the total in half, but I think the way cooperative is setup is fine, and community playlists could probably be weekend playlists but you will get drastic amounts of bickering from the community until they get Infection and Grifball.

Another thing you’re forgetting is that the reason Halo 3 has so few playlists is b/c Bungie condensed them all to make way for Halo Reach. You could probably add another 5 playlists to that Halo 3 total back when it was in it’s prime.

> I really doubt they’re going to have a classic playlist/settings and to be honest I don’t see why they need one. If people wanted to play “Classic” Halo they can easily pop in thier Halo 3 or Anniversary/Reach disc.

If you followed whats happening with halo 4 frankie said a few times that CLASSIC HALO will be in halo 4. what do you think this means? That there will be playlists with classic halo settings.

He also said that there will be ways for fans to enjoy a classic halo experience so thats even more proof.

Its so annoying when people who dont research the confirmed statements try go speculate xD

Please, please, don’t put any of your flashy gimmicks into any ranked playlists, 343.

Too many DLC plalists imo, but great post.

That’s just too many playlists, and it will segment the population far too much just like Reach.

> That’s just too many playlists, and it will segment the population far too much just like Reach.

If you have playlists that cater to everyone then the populations of each playlist will be much larger. Reach didn’t do that as it only catered to 1 crowd and the playlists suffered.

> The first that should be left out are living dead and grifball, imo. Halo is about being an iconic first person shooter. Not the zombie or mini-game gametypes. We rarely saw grifball, living dead and rocket race in H3, and when we finally did get to play it in a weekend, it was twice as fun.

alot of people like playing those gametypes whenever they wants. whats the difference of ppl being in that play list during any day or them not playing the game at all when the hopper is not active

> > That’s just too many playlists, and it will segment the population far too much just like Reach.
>
> If you have playlists that cater to everyone then the populations of each playlist will be much larger. Reach didn’t do that as it only catered to 1 crowd and the playlists suffered.

The more playlists there are, no matter how well they cater to every crowd, the less players there will be in each playlist. We will still suffer from less than adequate matches in terms of competitiveness, and good matches will be harder to come by.

> > The first that should be left out are living dead and grifball, imo. Halo is about being an iconic first person shooter. Not the zombie or mini-game gametypes. We rarely saw grifball, living dead and rocket race in H3, and when we finally did get to play it in a weekend, it was twice as fun.
>
> alot of people like playing those gametypes whenever they wants. whats the difference of ppl being in that play list during any day or them not playing the game at all when the hopper is not active

This is why I left both in the casual hopper as both are VERY popular despite their non-Halo gameplay style.

I’d be ok with these playlists. Too many playlist is a bad thing. Also I really hope they bring back the double weekends. Those were awesome.

Oh god.

Oh god please.

PLEASE.

The main problem I have with REACH and even Halo 3, is that there are too many Playlist.

I think you require 5 Ranked and 5 social and maybe some Co-Op for Firefight and campaign.

  • one weekend playlist.

REACH has way too many play list.

Invasion and BTB should be the in the same play list.

No, this isn’t a very good setup, and for goodness sake, stop with the “casual” rubbish.

Here’s the thing;

I consider myself a competitive player, because I follow a lot of MLG, high-level gameplay, and I try to participate in it myself, etc.

But I don’t want to be isolated to ranked play. Sometimes I do want to just play in social playlists. If AAs, and non-cosmetic armor changes go into social, I don’t see how that’ll be possible for a lot of the population.

Like I’ve been saying, I don’t want to be forced to play a single playlist or two because everything else just contains too much gimmicky BS to be passed off as ‘Halo’.

Looks great to me. Reach has too many large team playlists, but this would do fine.