Request for aim/look deadzone setting

343 Industries should consider implementing a variable aim/look deadzone setting for all of the games on MCC like in the 8th generation versions of GTA V. Most of the games in MCC have far more deadzone in game than the physical deadzone on a new controller’s analog sensor. On Xbox 360 the digital deadzone range in previous Halo titles was automatically adjusted based on the physical wear on the analog sensor detected by the controller. My guess is that the Xbox One’s controller is not capable of doing the same, which is the only reason I can think of as to why 343 Industries would increase the deadzone range on the aiming stick on Xbox One.

Halo 3 on MCC unintentionally has far less deadzone than the other games, and as a high sensitivity player that for years has replaced many controllers and analog sensors, I do better on Halo 3 than any other game in MCC for this reason. But it seems other people playing Halo 3 on MCC do not prefer the current deadzone setting, and I fear a patch correcting this might ruin my experience. 343 Industries still has a lot to patch in MCC, and I believe trying to make a patch that will only change the deadzone to make one of the games slightly more playable will only make some players happy. Making a patch for all of the games with this aim/look deadzone setting will give people who have a deadzone preference an option that will please them.

The reason I specifically want the GTA V style aim/look deadzone setting is because the aim/look deadzone setting in that game has 15 deadzone ranges you can choose from based on how worn out the analog sensor is or simply to match your preference. Coincidentally the maximum amount of deadzone you can have in the 8th generation version of GTA V is about the same amount you are forced to have in most games on MCC. 343 Industries, would you please consider implementing this? Any serious attempt to would be greatly appreciated.