This thread is to used for constructive ideas on existing REQs that you feel could be improved, not in the sense to make them stronger but to me some of the weapons feel a little off.
I’ll start with a few examples.
Twin jewels of Maethrillian: This weapon has that long awkward pause after firing its second shot before reloading, although you can tap X to speed it up I feel that it should be like the first two binary rifles where it just reloads as soon as the beam finishes and that long pause always puts me off spawning it in warzone but maybe that’s just me.
Oathsworn: For a mythic REQ it’s not that great, having less range than the T3 Shotgun (Blaze of Glory), granted the speed boost helps close the gap but it could use a little more range to it, just a little.
Plasma Pistol (all of them): It can be difficult to maintain an effective fire rate, something I can make it spam bolts, most of the time it just doesn’t. Being a weapon fully capable of killing, I struggle to utilise that feature and it gets very irritating to me. The inability to create a consistent fire rate with it sucks.
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> > I think that the wheelman req should actually be able to combat against Void’s Tears.
>
> That’s a decent idea, reduced void effects on vehicles
Considering the Tear is technically a plasma pistol, and the void rip is TECHNICALLY a plasma pistol overcharge shot, it really should.
Honestly I’d like the Sniper Rifles to be a bit different. I can’t really tell the difference between the Arrow of Time and the End of the Line, aside from one having a larger magazine.
I think the River of Light could use an improvement. It’s pretty effective against vehicles, but in modes like Super Fiesta its charge shot can be difficult to use and is usually ineffective at taking out Spartans.
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> > > I think that the wheelman req should actually be able to combat against Void’s Tears.
> >
> > That’s a decent idea, reduced void effects on vehicles
>
> Considering the Tear is technically a plasma pistol, and the void rip is TECHNICALLY a plasma pistol overcharge shot, it really should.
>
> Honestly I’d like the Sniper Rifles to be a bit different. I can’t really tell the difference between the Arrow of Time and the End of the Line, aside from one having a larger magazine.
End of the Line is closer to the classic sniper rifle, having a very quick fire rate, although it does a little less damage, which isn’t really too noticeable.
Arrow of Time, aside from the larger ammo count, is closer to being the Halo 4 sniper, where you have more recoil, and do not get de-scoped while using it.
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> I think the River of Light could use an improvement. It’s pretty effective against vehicles, but in modes like Super Fiesta its charge shot can be difficult to use and is usually ineffective at taking out Spartans.
The River of Light for sure is my least favorite Req to be paired with. It’s definitely inferior to the base variant of the Incineration Cannon.
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> > 2535417068138722;5:
> > I think the River of Light could use an improvement. It’s pretty effective against vehicles, but in modes like Super Fiesta its charge shot can be difficult to use and is usually ineffective at taking out Spartans.
>
> The River of Light for sure is my least favorite Req to be paired with. It’s definitely inferior to the base variant of the Incineration Cannon.
I must agree. It’s more of a room-clearing weapon when charged up. It’s not bad when you’re firing it normally; the shots do fly faster and straighter than the normal Incineration Cannon. Heartseeker is basically a huge, cumbersome Boltshot. The projectile velocity on that thing (even when fully-charged) is pitiful. It’s still a monster out in the open, though.
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> > 2533274907200114;4:
> > > 2533274857165616;3:
> > > > 2533274925370623;2:
> > > > I think that the wheelman req should actually be able to combat against Void’s Tears.
> > >
> > > That’s a decent idea, reduced void effects on vehicles
> >
> > Considering the Tear is technically a plasma pistol, and the void rip is TECHNICALLY a plasma pistol overcharge shot, it really should.
> >
> > Honestly I’d like the Sniper Rifles to be a bit different. I can’t really tell the difference between the Arrow of Time and the End of the Line, aside from one having a larger magazine.
>
> End of the Line is closer to the classic sniper rifle, having a very quick fire rate, although it does a little less damage, which isn’t really too noticeable.
>
> Arrow of Time, aside from the larger ammo count, is closer to being the Halo 4 sniper, where you have more recoil, and do not get de-scoped while using it.
They still feel really similar to me. But that might just be how I play it. Even if I dont descope while getting shot I move and find a different position, so Arrow of Time doesnt matter too much.
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> > > > 2533274857165616;3:
> > > > > 2533274925370623;2:
> > > > > I think that the wheelman req should actually be able to combat against Void’s Tears.
> > > >
> > > > That’s a decent idea, reduced void effects on vehicles
> > >
> > > Considering the Tear is technically a plasma pistol, and the void rip is TECHNICALLY a plasma pistol overcharge shot, it really should.
> > >
> > > Honestly I’d like the Sniper Rifles to be a bit different. I can’t really tell the difference between the Arrow of Time and the End of the Line, aside from one having a larger magazine.
> >
> > End of the Line is closer to the classic sniper rifle, having a very quick fire rate, although it does a little less damage, which isn’t really too noticeable.
> >
> > Arrow of Time, aside from the larger ammo count, is closer to being the Halo 4 sniper, where you have more recoil, and do not get de-scoped while using it.
>
> They still feel really similar to me. But that might just be how I play it. Even if I dont descope while getting shot I move and find a different position, so Arrow of Time doesnt matter too much.
Yeah, I’m the same way. It’s more useful in the cases of actually staying in one spot to snipe for a majority of your time holding the weapon, but I’m constantly on the move, so the de-scope feature is usually over looked.
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> > > > 2533274907200114;4:
> > > > > 2533274857165616;3:
> > > > > > 2533274925370623;2:
> > > > > > I think that the wheelman req should actually be able to combat against Void’s Tears.
> > > > >
> > > > > That’s a decent idea, reduced void effects on vehicles
> > > >
> > > > Considering the Tear is technically a plasma pistol, and the void rip is TECHNICALLY a plasma pistol overcharge shot, it really should.
> > > >
> > > > Honestly I’d like the Sniper Rifles to be a bit different. I can’t really tell the difference between the Arrow of Time and the End of the Line, aside from one having a larger magazine.
> > >
> > > End of the Line is closer to the classic sniper rifle, having a very quick fire rate, although it does a little less damage, which isn’t really too noticeable.
> > >
> > > Arrow of Time, aside from the larger ammo count, is closer to being the Halo 4 sniper, where you have more recoil, and do not get de-scoped while using it.
> >
> > They still feel really similar to me. But that might just be how I play it. Even if I dont descope while getting shot I move and find a different position, so Arrow of Time doesnt matter too much.
>
> Yeah, I’m the same way. It’s more useful in the cases of actually staying in one spot to snipe for a majority of your time holding the weapon, but I’m constantly on the move, so the de-scope feature is usually over looked.
Stay in one spot and you’re gonna get picked off by counter-sniper fire, a vehicle, or even AI’s. Take the shot, get the kill, move.
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> > > I think the River of Light could use an improvement. It’s pretty effective against vehicles, but in modes like Super Fiesta its charge shot can be difficult to use and is usually ineffective at taking out Spartans.
> >
> > The River of Light for sure is my least favorite Req to be paired with. It’s definitely inferior to the base variant of the Incineration Cannon.
>
> I must agree. It’s more of a room-clearing weapon when charged up. It’s not bad when you’re firing it normally; the shots do fly faster and straighter than the normal Incineration Cannon. Heartseeker is basically a huge, cumbersome Boltshot. The projectile velocity on that thing (even when fully-charged) is pitiful. It’s still a monster out in the open, though.
The Heartseeker I just forget about altogether. The tracking on that weapon has definitely made me miss more shots than it has ever at all helped me. All in all, I would use the base variant over both of it’s Req counterparts.
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> > > > 2535417068138722;5:
> > > > I think the River of Light could use an improvement. It’s pretty effective against vehicles, but in modes like Super Fiesta its charge shot can be difficult to use and is usually ineffective at taking out Spartans.
> > >
> > > The River of Light for sure is my least favorite Req to be paired with. It’s definitely inferior to the base variant of the Incineration Cannon.
> >
> > I must agree. It’s more of a room-clearing weapon when charged up. It’s not bad when you’re firing it normally; the shots do fly faster and straighter than the normal Incineration Cannon. Heartseeker is basically a huge, cumbersome Boltshot. The projectile velocity on that thing (even when fully-charged) is pitiful. It’s still a monster out in the open, though.
>
> The Heartseeker I just forget about altogether. The tracking on that weapon has definitely made me miss more shots than it has ever at all helped me. All in all, I would use the base variant over both of it’s Req counterparts.
The Heartseeker is a beast if you just fire when you’re reticule turns red, and don’t charge it up. The two shots track like crazy for easy kills
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> > > 2535429593088083;8:
> > > > 2533274800168045;7:
> > > > > 2535417068138722;5:
> > > > > I think the River of Light could use an improvement. It’s pretty effective against vehicles, but in modes like Super Fiesta its charge shot can be difficult to use and is usually ineffective at taking out Spartans.
> > > >
> > > > The River of Light for sure is my least favorite Req to be paired with. It’s definitely inferior to the base variant of the Incineration Cannon.
> > >
> > > I must agree. It’s more of a room-clearing weapon when charged up. It’s not bad when you’re firing it normally; the shots do fly faster and straighter than the normal Incineration Cannon. Heartseeker is basically a huge, cumbersome Boltshot. The projectile velocity on that thing (even when fully-charged) is pitiful. It’s still a monster out in the open, though.
> >
> > The Heartseeker I just forget about altogether. The tracking on that weapon has definitely made me miss more shots than it has ever at all helped me. All in all, I would use the base variant over both of it’s Req counterparts.
>
> The Heartseeker is a beast if you just fire when you’re reticule turns red, and don’t charge it up. The two shots track like crazy for easy kills
I’ll be honest, in the entirety of me playing, I didn’t know the standard non-charged shots actually tracked until you pointed it out, so I’m definitely going to have to give that a shot now.
The Plasma Turret is infamously underpowered. Give it more range and accuracy, please, because as a rare REQ, it gets stomped by the UNSC autorotary cannon that is really rather accurate, and a common REQ…
Mine is a bit more general… But 343 needs to make Carbine, Light Rifle, Storm rifle, etc (non-power weapons) loadout weapons.
The BR fest gets incredible bland. The awesome variants of things like carbine can still be power weapons or have REQ level increased to balance. But man for a mode that is supposed to offer so much variety, it ironically is one of the more straight forward modes with very few spawn weapons.