What if future halos or halo 5 introduced the trading and selling of reqs for req points? This would include helmets, armor, weapons, etc. And you would trade with other players.
Cool idea! Definitely would be something if done right that could help get folk into warzone I tend to just play arena as it’s fair starts skill aganist skill.
There is no point in selling armor really, otherwise you just might unlock it again… As for trading armor, that sounds like a really good way to create a REQ black market, which isn’t a good thing. High level players would just sell all their mythics and re-unlock them immediately and repeat the process. Players can already sell their disposable REQ cards, which is good enough no need for trading.
I wonder how much an Achilles helmet would go for?
The barter system, while seems really cool could go sour quick depending on peoples reactions to trades. For example, someone uses your xbox profile and sells your favorite stuff, there would be no where to get it back. Or if you yourself accidentally click “accept” on a trade that was ridiculous and unfair. Who knows, maybe this would be cool, but I’m sure people would abuse it or have complaints about it.
It’s tough to establish new rules for REQs, because the easier the time people have circumventing buying REQs with real money, the less the said company will want to do those things.
If there’s some way to promote “fair trading” - such as only consumables and of equal “value”, I’d think it would be a good idea. Just know that a company who is making money off of these, isn’t going to be as inclined to move forward.
> 2533274850493408;5:
> It’s tough to establish new rules for REQs, because the easier the time people have circumventing buying REQs with real money, the less the said company will want to do those things.
>
> If there’s some way to promote “fair trading” - such as only consumables and of equal “value”, I’d think it would be a good idea. Just know that a company who is making money off of these, isn’t going to be as inclined to move forward.
If anyone uses the trading on Steam, That is kind of what I was talking about
> 2717573882290912;3:
> There is no point in selling armor really, otherwise you just might unlock it again… As for trading armor, that sounds like a really good way to create a REQ black market, which isn’t a good thing. High level players would just sell all their mythics and re-unlock them immediately and repeat the process. Players can already sell their disposable REQ cards, which is good enough no need for trading.
I don’t really see how that is bad.
Selling to other players on paper seems as a good idea for us. But I can give you the reason it would never happen
the reason is this would lower the amount of micro transactions happening and let’s be real here, if companies can make money but NOT adding something, chances are they aren’t going to add it
lets give and example person A has every req in the game and sells every mythic super cheap. person B on the other hand doesn’t have every req but he has some mythics to sell. Naturally this guy would make the prices higher than person A. So here is everyone going to person A right making loads of req and buying more packs for more sales and this in turn means people are getting what they want for super cheap.
This completely rids the idea of doing micro transactions if person A trades for cheap and still has req to keep buying packs. No one else would buy these packs anymore if they can get all the weapons or vehicles they could ever want from this guy.
this also would rid of a long term goal. Let’s say you want that Jorge’s chaingun really bad chances are, you are going to work for that chaingun right? Well if person A can sell it to you for little req that removes of that goal giving people less reason to play meaning less money for 343 and less people in the halo community
so selling if of the table here, trading would cause some weapons to be obsolete and selling or trading armor would cause inflation in mythic pieces as people state above because people can get them easily after and then everyone has all the good armor giving even less goals
In the end trading and selling could be good if regulated adding a max and minimum price set for each item so it can not go horribly out of whack and armor wouldn’t be included. But because this would add a whole new economic level to the game as prices for items go higher or lower 343 would actually need to regulate req payouts from games to make sure inflation doesn’t happen and make packs easier or harder or seemingly pointless to buy
TL;DR
For money sake and the community sakes trading and selling = bad
plus that’d mean 343 would have less time to focus on updates
want an example? Look at warframe they make money off micro transactions so they made their trading system to where you can’t buy or trade weapons or warframes that would cost platinum (platinum is the buy able in game currency
Man, I got into that
> 2533274855934792;8:
> Selling to other players on paper seems as a good idea for us. But I can give you the reason it would never happen
>
> the reason is this would lower the amount of micro transactions happening and let’s be real here, if companies can make money but NOT adding something, chances are they aren’t going to add it
>
> lets give and example person A has every req in the game and sells every mythic super cheap. person B on the other hand doesn’t have every req but he has some mythics to sell. Naturally this guy would make the prices higher than person A. So here is everyone going to person A right making loads of req and buying more packs for more sales and this in turn means people are getting what they want for super cheap.
>
> This completely rids the idea of doing micro transactions if person A trades for cheap and still has req to keep buying packs. No one else would buy these packs anymore if they can get all the weapons or vehicles they could ever want from this guy.
>
> this also would rid of a long term goal. Let’s say you want that Jorge’s chaingun really bad chances are, you are going to work for that chaingun right? Well if person A can sell it to you for little req that removes of that goal giving people less reason to play meaning less money for 343 and less people in the halo community
>
> so selling if of the table here, trading would cause some weapons to be obsolete and selling or trading armor would cause inflation in mythic pieces as people state above because people can get them easily after and then everyone has all the good armor giving even less goals
>
> In the end trading and selling could be good if regulated adding a max and minimum price set for each item so it can not go horribly out of whack and armor wouldn’t be included. But because this would add a whole new economic level to the game as prices for items go higher or lower 343 would actually need to regulate req payouts from games to make sure inflation doesn’t happen and make packs easier or harder or seemingly pointless to buy
>
> TL;DR
>
> For money sake and the community sakes trading and selling = bad
> plus that’d mean 343 would have less time to focus on updates
>
> want an example? Look at warframe they make money off micro transactions so they made their trading system to where you can’t buy or trade weapons or warframes that would cost platinum (platinum is the buy able in game currency
>
> Man, I got into that
I really don’t see how I would affect the company.For instance, you mentioned that warframe has in game purchases. But you can still trade most of these with other players, or at least you can on the steam version. More examples of not losing money would be CS:GO and team fortress 2. You still need to pay the company to get the stuff in the first place.
> 2535464087934555;7:
> > 2717573882290912;3:
> > There is no point in selling armor really, otherwise you just might unlock it again… As for trading armor, that sounds like a really good way to create a REQ black market, which isn’t a good thing. High level players would just sell all their mythics and re-unlock them immediately and repeat the process. Players can already sell their disposable REQ cards, which is good enough no need for trading.
>
>
> I don’t really see how that is bad.
I will make my points more clear.
- Trading REQs leads to high level players selling mythics to lower level players for real money. This means players are not purchasing from 343i, they are purchasing from other players. Making money as a player off in game skins is ridiculous. You could put restrictions on trading, but then is it really worth trading a level 3 REQ for a different level 3 REQ? It is all the same crap at the lower levels, and only high level players would be able to reap any reward off the trading system.
- Diablo III had an ill-fated auction house. Read about it here. A lot of the reason why it was taken down are applicable to why it shouldn’t be introduced into H5.
It has ups and downs, however i would love to see the ability to give a card to use in-game. so in a game enter a menu and select a card and gift it to your friend.
for example, your friend is sr 17 but is crazy good with tanks, and you got a load of hannibal scorpions, you can gift one to him for him to use in that match when he pleases, if he doesnt use it, you’ll get the card back.
that can be an idea thats useful. only if a card is used the trade/gift is not reversed. imean, if you trade with friends, odds that you wont get screwed over are good. with randoms, not so much.
> 2533274913498763;11:
> It has ups and downs, however i would love to see the ability to give a card to use in-game. so in a game enter a menu and select a card and gift it to your friend.
> for example, your friend is sr 17 but is crazy good with tanks, and you got a load of hannibal scorpions, you can gift one to him for him to use in that match when he pleases, if he doesnt use it, you’ll get the card back.
>
> that can be an idea thats useful. only if a card is used the trade/gift is not reversed. imean, if you trade with friends, odds that you wont get screwed over are good. with randoms, not so much.
Yes, but can’t you already do that? just go to a quiet area and make ye ol’ switchero on vehicles if it could be a friends only thing or maybe a Fireteam feature that’d be cool.
thepoor fireteams aren’t used for anything other than Achilles anymore…
sounds good on paper but it causes a real difficult skill gap wear 30 year olds who studied business can rob an 8 year old blind
Too much pain, not enough profit…
There is no point on doing that as you can get everything by playing and when you unlock armor pieces you couldn’t trade them because you can’t get them twice
> 2717573882290912;10:
> > 2535464087934555;7:
> > > 2717573882290912;3:
> > > There is no point in selling armor really, otherwise you just might unlock it again… As for trading armor, that sounds like a really good way to create a REQ black market, which isn’t a good thing. High level players would just sell all their mythics and re-unlock them immediately and repeat the process. Players can already sell their disposable REQ cards, which is good enough no need for trading.
> >
> >
> > I don’t really see how that is bad.
>
>
> I will make my points more clear.
>
> - Trading REQs leads to high level players selling mythics to lower level players for real money. This means players are not purchasing from 343i, they are purchasing from other players. Making money as a player off in game skins is ridiculous. You could put restrictions on trading, but then is it really worth trading a level 3 REQ for a different level 3 REQ? It is all the same crap at the lower levels, and only high level players would be able to reap any reward off the trading system.
> - Diablo III had an ill-fated auction house. Read about it here. A lot of the reason why it was taken down are applicable to why it shouldn’t be introduced into H5.
I wasn’t talking real money. I was saying that you would sell for req points.
> 2535464087934555;16:
> > 2717573882290912;10:
> > > 2535464087934555;7:
> > > > 2717573882290912;3:
> > > > There is no point in selling armor really, otherwise you just might unlock it again… As for trading armor, that sounds like a really good way to create a REQ black market, which isn’t a good thing. High level players would just sell all their mythics and re-unlock them immediately and repeat the process. Players can already sell their disposable REQ cards, which is good enough no need for trading.
> > >
> > >
> > > I don’t really see how that is bad.
> >
> >
> > I will make my points more clear.
> >
> > - Trading REQs leads to high level players selling mythics to lower level players for real money. This means players are not purchasing from 343i, they are purchasing from other players. Making money as a player off in game skins is ridiculous. You could put restrictions on trading, but then is it really worth trading a level 3 REQ for a different level 3 REQ? It is all the same crap at the lower levels, and only high level players would be able to reap any reward off the trading system.
> > - Diablo III had an ill-fated auction house. Read about it here. A lot of the reason why it was taken down are applicable to why it shouldn’t be introduced into H5.
>
>
> I wasn’t talking real money. I was saying that you would sell for req points.
Players will use real money over REQ points through PayPal or some other third party site.
I think trading wouldn’t be a bad idea, if it’s limited. Mostly limited to friends. Let me give you an example: I have several kinds of Sniper Rifles, Beam Rifles and Binary Rifles that I’m not good with, I’m a horrible sniper, so I could give them to my friend who is a better sniper and he’s got less snipers. I also got a huge lot of Warthogs that in the same way I can give to my other mate who is an awesome driver, they’re surely gonna use them better than me. In the other hand, they can give me shotguns and scattershots which I’m better at. So I think that could be a thing for giving and trading ONLY single use REQs between your friends. But not trading by REQ points or stuff, just exchanging single use REQs, or maybe even just giving them to someone, with no need of getting anything in the deal, that can go up to the people. Game companies (343 Industries included) should care more about pleasing the population of their games rather that just gathering money for whoever buys their games, DLC, micro-transactions, etc. The customer is always right.