Req system is overloading

if there is going to be a req system in Halo 6, they need to change it up because the amount of time a legitimate player is going to unlock it all is going to take ages. i’ll still be unlocking stuff til even after halo 6 comes out with this amount. just common to rare alone i still have 328 unlocks, yes i bothered to count this and i have been playing this game a lot… and when i mean alot i mean way too much, that means if i buy silver packs, points not money, thats 164 silver packs to open, since i was told in several forums and videos etc that its mathematically cheaper route to go. That is mathematically 820,000 req points needed left, oh and it doesnt end there. that means if i were to play warzone or warzone assault, which are the most that give you points, and they give about 2000 at the minimum on average, though you might sometimes have really great games with 3000 but to all fairness for this demonstration, that would mean i would have to play another 410 games. 410 MATCHES!!! no lag outs, nothing. Complete matches. and thats only counting the common to rare. i didnt even count the ultra rare or legendary just because of the silverpack cheap route. thats alot. each game is about 15 min long. thats 6150 min. or better put 4d6h30m of none stop gaming. more than half a week of this. and thats not even with everything unlocked. Here is my problem, things that are aesthetic vs things that actually effect you in game need a separate system. i dont even think emblems should be unlocks because thats how some clans like to role, even though i dont bother with clans, they would have to hope their members be lucky? or even the individual gamer to get his emblem he wants that he has had in past halo games, he has to roll the dice every time and hope he gets it. but thats not what really bothers me, what bothers me is unlocking 30 emblems you dont care about and not getting anything weapon related that can help you in game. i want more vehicles and guns, instead im getting cameos and emblems and armor i dont care about. and because of that it is putting a hinder on rep. i cant play as well as others who have better dmrs and banshees unlocked and are massacring the battlefield while all i have to show is a bunch of emblems. so they need to fix that. Nothing more annoying than some noob who has barely played this game has better unlocks than someone who has played longer and better but the better player has bad luck at the draw and the noob has the lucky hand, all thanks to luck of the draw.

oh but if you want to avoid luck of draw than just pay to unlock everything, what was it like $500, and have everything done and be a noob with everything completed. i get AAA companies are having harder time making up sales and you need to find a better source and that the ones not paying are in fact getting free dlc, i get you guys, i know what the companies are going through cost wise since next gen game tech and work is alot more expensive and sales are alot more at stake, don’t get me wrong, and i think the system is better than if it was completely F2P because it doesnt give a huge advantage always necessarily. it just sucks though when you are playing more, and are better and you earned more points by playing better, but you are the kind of guy that hates gambling because you have an unlucky hand. so mean while the guy who puts in no effort unlocks prophet’s bane, you unlock another helmet you will never wear. not to mention after a while, with no custom class system in place, it makes it take forever to get the the BR you are trying to select. it takes too long to shift through all the BRs SMGs etc for the variant you need after you finally unlock so many. So the req system has issues that need addressing. And if you are going to add so many req unlocks, dont make the emblems and armors and helmets apart of the same system for weapons and vehicles, or also not so many of them. if anything, i would love more weapons and vehicles instead. see the Revenant and Spectre and brute plasma rifle and sentinel beam would be way better in my opinion. and i think others would love that way more. I’d give up 50 emblems to have a brute grav hammer.

Also, bring back the loadout system back just for Warzone so it’s easier to shift through things on the fly. so have like 3 different sets of loadout classes, 9 each for a total of 27 classes. If that is too much i would just accept 9 classes. 1 for each level so you can customize it before had and so when you get to the next level you can select that and if there is a weapon you dont want but you want something else you can still go to the req menu and swap out the weapon for something else. But the reason i said 27 loadout classes, 3 sets of 9 is for if people want to customize 2 for warzone assault, one offense and 1 defense, dont know if there would be a huge difference there or not, and than 1 for regular warzone. but just a regular one to be used for all is fine with me.

I hear other people are annoyed by the Req system. what are your annoyances with it?