You know what is really irritating me? When I get a vehicle or power weapon in Warzone I am dying to use it and then I just get instantly killed seconds later. That is completely stupid because now I wasted a card doing absolutely nothing but killed mere seconds after using it. I propose a Req refund system where if you are using a vehicle or power weapon and you get killed in a specified time limit with no kills after spawning, that Req card should be immediately refunded and returned to your inventory. It just is unfair to waste one of your few special power weapons or vehicles only to have little to no time to use it because you died mere seconds after spawning. The Req card cannot be refunded if the specified time limit of protection is up, you kill an enemy, or you kill yourself (to prevent exploitation). Also, while the system will return Req cards to players it will not refund the Req cost used to have it on the field. What do you guys think about this system I came up with? Is it good or does it need to be modified? I want to know if other people think this is fair for people.
I kind of like that idea. Its a little “I want this game to be easier” but I like it.
Here’s the thing; this has happened to me a few times and I learned from it. I learned to not spawn rare vehicle in the Fortress because they won’t last, I learned to call in really rare REQs at homebase or at least a base that isn’t seeing any action.
Calling in REQs is supposed to be a gamble, that’s the point.
I understand the frustration, just not sure about the black and whites between when you would get a refund and not, like how long you have to be spawned with it for, how much usage you got before death, it all can get very complex
my cousin mentioned something like this. I used my one mantis and got killed from a camper outside of the main base. Not a bad idea
That’s the risk you take with using the REQ system though - you need to know when to use a REQ and when not to. If the area isn’t safe, find somewhere that is or try spawning at a base. Co-ordinate with your teams mates and let them know you’re bringing in a heavy REQ, make sure someone can cover you. Personally I think the system, as it is, works pretty well. Very easy to earn new packs through playing as well - you get up to 2 free packs per day just for winning games, packs for commendations, packs for levelling up, lots of chances to get those lost REQs back 
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> I understand the frustration, just not sure about the black and whites between when you would get a refund and not, like how long you have to be spawned with it for, how much usage you got before death, it all can get very complex
This too. Sounds like something that can very easily be abused.
I find this entire idea stupid. So basically, if a base is under attack, I can spawn in a Railgun again and again until I manage to kill someone, even though I only have 1 card. I get to use it until I sucessfully kill someone, even though I died with it a lot of times.
This also creates a large problem: a large amount of power weapons lying around in a base that’s being attacked.
Same thing goes for vechicles. Imagine in Warzone Assault that the defending team spawns in a lot of vehicles, and destory them on purpose just to block entrances. Then a team could block a lot of doors by using the same Req-card over and over.
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> I find this entire idea stupid. So basically, if a base is under attack, I can spawn in a Railgun again and again until I manage to kill someone, even though I only have 1 card. I get to use it until I sucessfully kill someone, even though I died with it a lot of times.
>
> This also creates a large problem: a large amount of power weapons lying around in a base that’s being attacked.
>
> Same thing goes for vechicles. Imagine in Warzone Assault that the defending team spawns in a lot of vehicles, and destory them on purpose just to block entrances. Then a team could block a lot of doors by using the same Req-card over and over.
11 minutes to well thought out and maturely worded debunking of OP? Nice job boys, let’s go home!
But then there are two weapons. The guy who kills you now has one and you now have it back so then you can call one in and die again and before you know it the other team can have 10 prophet banes without losing a single req card. Sounds good in theory but it would break tf out of the game
What if the weapon/vehicle was to vanish out of the game if the Req refund happened. Like if the refunded weapon was set to despawn the instant one dies, no one can obtain it and therefore, break the game. The same thing can happen with destroyed vehicles to prevent clogging up the map and/or pathways with debris. I also had an additional thought to add to this system: how about at the end of a Warzone match (win or lose, it doesn’t matter) if you have a vehicle still in play or a power weapon that you own in your hands, the Reqs would be refunded then as well.
Love this idea, I got the CE Magnum when Hammer Storm came out, I finally grew the courage to use one, and I got killed in mere seconds of spawning, which was due to unfair spawn placement, I was placed in front of a speeding warthog, and, well… You do the math…
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> I understand the frustration, just not sure about the black and whites between when you would get a refund and not, like how long you have to be spawned with it for, how much usage you got before death, it all can get very complex
Yep. I think it’s unfortunate if you die with a high valuable req but with risk comes reward, and or a teammate running you over with a ghost.
Won’t make sense because the system can easily be abused to bring in numerous Reqs for teammates.
“hmmm I’ll spawn at a base that is being fired upon with a Prophets Bane, then let the enemy kill me while my teammate is close by, ready to kill him in return.”
Teammate gets Prophet’s Bane and you get the card refunded. Makes no sense.
Weapons maybe, as for vehicles, maybe not.
Vehicles can be too much of a threat IMHO.
Though it would help me get the vehicle destroyer faster.
Waiting in the enemy’s vehicle garage on Warzone Assault really helps.
Hear one come out, board, place grenade, repeat until someone really hates you.
Helped my team out by ridding the enemy team of a few Wraith Ultras and Scorpions.
I agree that it’s annoying to immediately lose REQs. I don’t agree with the refund idea. I think that smart playing is the key to successfully using your power weapons.
In Arena, if you go and pick up a power weapon and get killed as soon as you touch it, you don’t respawn with the weapon because you didn’t get to use it. Warzone has a similar take on power weapons: if you lose it before use, it isn’t granted to you again (unless you manage to find it after respawning). It’s all about when and where to spawn in REQs.
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> Won’t make sense because the system can easily be abused to bring in numerous Reqs for teammates.
>
> “hmmm I’ll spawn at a base that is being fired upon with a Prophets Bane, then let the enemy kill me while my teammate is close by, ready to kill him in return.”
>
> Teammate gets Prophet’s Bane and you get the card refunded. Makes no sense.
If something like the OPs idea does get implemented, the weapon could instantly de-spawn and not drop.
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> > 2533274808404934;13:
> > Won’t make sense because the system can easily be abused to bring in numerous Reqs for teammates.
> >
> > “hmmm I’ll spawn at a base that is being fired upon with a Prophets Bane, then let the enemy kill me while my teammate is close by, ready to kill him in return.”
> >
> > Teammate gets Prophet’s Bane and you get the card refunded. Makes no sense.
>
>
> If something like the OPs idea does get implemented, the weapon could instantly de-spawn and not drop.
Then it’s unfair because that enemy that killed someone who isn’t employing this tactic should rightfully get the weapon that you foolishly brought into a base that was being attacked. It doesn’t make sense one way or the other.
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> > 2777219770217226;16:
> > > 2533274808404934;13:
> > > Won’t make sense because the system can easily be abused to bring in numerous Reqs for teammates.
> > >
> > > “hmmm I’ll spawn at a base that is being fired upon with a Prophets Bane, then let the enemy kill me while my teammate is close by, ready to kill him in return.”
> > >
> > > Teammate gets Prophet’s Bane and you get the card refunded. Makes no sense.
> >
> >
> > If something like the OPs idea does get implemented, the weapon could instantly de-spawn and not drop.
>
>
> Then it’s unfair because that enemy that killed someone who isn’t employing this tactic should rightfully get the weapon that you foolishly brought into a base that was being attacked. It doesn’t make sense one way or the other.
I do agree with you there if he went in to the base without noting the surroundings.
Hard idea to argue for without sounding whiny.
Be smart about your spawns, when and where. We have all had the experience of being killed before full enjoyment, but that is part of the game. We have also had full enjoyment before getting killed.
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> > 2777219770217226;16:
> > > 2533274808404934;13:
> > > Won’t make sense because the system can easily be abused to bring in numerous Reqs for teammates.
> > >
> > > “hmmm I’ll spawn at a base that is being fired upon with a Prophets Bane, then let the enemy kill me while my teammate is close by, ready to kill him in return.”
> > >
> > > Teammate gets Prophet’s Bane and you get the card refunded. Makes no sense.
> >
> >
> > If something like the OPs idea does get implemented, the weapon could instantly de-spawn and not drop.
>
>
> Then it’s unfair because that enemy that killed someone who isn’t employing this tactic should rightfully get the weapon that you foolishly brought into a base that was being attacked. It doesn’t make sense one way or the other.
Wait so you are saying that it is fair for an enemy to take a spartan’s power weapon after they get essentially spawn killed at their base? Uh… no. That sounds extremely cheap and rewards that type of mentality and behavior. If I spawn with a weapon I should not be spawn killed or trapped for it. If you get killed almost right after spawning with something special, then you are punishing the victim by taking away and wasting the Req card. If that card was between ultra rare or legendary, like items that a couple people have stated in this thread, then it is extremely unfair because of the fact that they are hard to obtain in the first place and people have a very low quantity of them in comparison to other Reqs.